Sea of Stars

Sea of Stars

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Sturm Aug 29, 2023 @ 11:39am
7
$30 seems like a lot. To those who have bought it what are your thoughts so far?
Just curious what some of your initial impressions of the game are.
Originally posted by WhyNotZoidberg:
I don't think the game is perfect and has a fair share of "huh, this doesn't seem well thought out" issues, but I still think it's flippin' fantastic and is definitely worth 30 bucks. I hit a stride that I think personally is extremely annoying, but still think the game should be sold at 35-40$ and while some issues certainly exist (hurdur, which game is perfect?) it's still excellent and beautifully crafted and while certain design decisions are certainly irritating in my eyes, the world is so full and amazingly immersive, I still can't find myself to rate this lower than 9/10. And just for the record, I am usually the person that quickly rates a game very low if there's too much "slightly annoying details" that culminate in me being constantly annoyed, just so you know.

I heard there are some crashing issues, and while I am sure people don't write that for the kek and giggles, I can honestly say, so far, nothing of the sorts occured. No FPS drops, stucks, freezes, stutters, aberrations in sound or graphic, crashes or the like, make of that what you will. But the campaign is allegedly 30 hrs long, so if you think about 1$ gets you one hour of playtime with optionally more content (there's optional mini games for stuff), and think it's not a fair price for this genre of a game, nothing I'll write is gonna convince you otherwise. So, since there IS a demo available, may I humbly suggest you try that and just make that decision for yourself?
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Showing 46-60 of 75 comments
jn2002dk Sep 1, 2023 @ 7:02am 
It has potential but it desperately needs some adjustment in order reach it. For one, there needs to be either a combat speed option or a skip special attacks animation option. Way too much time is wasted on animations in combat. I don't want to watch passively as each of 4 enemies takes 10 seconds to do their special attack. It is infuriating

Also, not a fan of the glorified QTE element of using skills. I'm hoping there is a relic to disable that at some point because it goes directly against everything i want in a JRPG clone. I want chill, considered combat instead of being forced to time a series of button presses or waste the mana on a skill that does little damage

Finally, i am not a fan of breaking the 4th wall. It's cheap and does absolutely nothing for the story. Rather, it just breaks any immersion. The only JRPG i can think of that pulls it off would be Trails to Zero but that is partly because they use it just once or twice and partly because it is a world class JRPG in all aspects

Beyond that, the art is absolutely gorgeous, the music is good and the story so far is fine. I'm roughly 5 hours in at this point but i doubt i will finish it if the above issues are not addressed
Last edited by jn2002dk; Sep 1, 2023 @ 7:05am
Roberto Sep 1, 2023 @ 7:38am 
Outside of the graphics and music it's a pretty shallow game. If you pick it up on Gamepass it's alright to pass the time while waiting for other games to come out without having to focus too much. I think if I had paid full price for it I would have been pretty disappointed, more so if you compare it to games like Chained Echoes which is a bit cheaper and feels more in depth with it's story/character/gameplay.
Melodia Sep 1, 2023 @ 11:15am 
Originally posted by jn2002dk:
Also, not a fan of the glorified QTE element of using skills. I'm hoping there is a relic to disable that at some point because it goes directly against everything i want in a JRPG clone. I want chill, considered combat instead of being forced to time a series of button presses or waste the mana on a skill that does little damage

There's a relic to make it work automatically 35% of the time. Also one to guarantee double hits (which seems to be more akin to a crittical in a most games and isn't in any way guaranteed if you hit the timing right)
Last edited by Melodia; Sep 1, 2023 @ 11:15am
Xark Sep 1, 2023 @ 11:44am 
30$ is alot for a game with over 20hours gameplay??
You simply have impossible standards..
andriysurzhenko Sep 1, 2023 @ 11:51am 
It takes around 10 hours ( or more ) to complete. It's worth 30$.
Sturm Sep 1, 2023 @ 12:28pm 
Thank you everyone for your feedback! You've convinced me to purchase the game. It's my next buy come pay period.
sku Sep 1, 2023 @ 12:33pm 
The only negative thing i can think of at the moment is that it's written either for or by an 8 year old. The dialogue is borderline retarded. And I don't mean that in a sensitive way, I mean it literally.
TemmieNeko Sep 1, 2023 @ 12:45pm 
Originally posted by Xendhaius:
Originally posted by Storm Reaver:
Back then Chrono Trigger was $80 and Minimum Wage was $7 an hour. Now that minimum wage is around $15 why wouldn't $160 be a reasonable price range? A game with a $30 price tag doesn't seem that much to me.

You order food now and it's $30 bucks. How much time and effort does it take to make a sandwich? Compare that to how much time and effort is required to make a game.
So you're just going to ignore everything I said and parrot yourself?

https://techraptor.net/gaming/features/cost-of-gaming-since-1970s

The average price of SNES games was $60. The cost is DIRECTLY LINKED to how much the game cartridge itself is to produce. Games that allow saving to the cartridge , especially in multiple slots are a lot costlier as EEPROM was expensive. The file size of the game itself was also a contributing factor. Yes Chrono Trigger was $79.99, Super Metroid was $54.99; you don't have a point.

So stop trying to claim the cost of production of yesteryear has anything to do with the pricing of games today when the discs are cheap and easily mass produced and digital storage costs developers pennies on their bottom line.

Also, the US Federal Minimum Wage wasn't raised to it's current rate of $7.25 till 2009, Chrono Trigger was released on August 11, 1995 in the US.

Caught your edit: So you just can't read. I specifically said I'm fine with the price.
file size hgad nothign to do with price
games had nothign to do with price
retailers had EVRYTHING to do with them.
we had MSRP back then , MANufacturers SUGGESTED price.
and retialers werre perfectly fine to set whatever they wanted ( for competition ) and gouging ABSOLUTELY existed.

We got SMB for 25 bucks.
we got SMB3 for 35 bucks.
we got a SNES for 150$ and super mario world costed 19.99/

by that time plaves such as toys r us established big boix retailing. until that point, you'd have to go to like, the third floor in SEARS to find some dimwitted fool reading a nintedno manual in the corener of the floor with the lknowledge of a washing machine repairman, bc he probably is
Nigrescence Sep 1, 2023 @ 5:14pm 
It's not very good. It's worth maybe $15. The combat is horribly unsatisfying and poorly balanced. I'm still playing it to see if it gets any better.
Vivi Sep 1, 2023 @ 5:25pm 
Originally posted by Nigrescence:
It's not very good. It's worth maybe $15. The combat is horribly unsatisfying and poorly balanced. I'm still playing it to see if it gets any better.

Every character only gets a total of 3 skills so if you're not enjoying it in the start the combat doesn't evolve in any meaningful way.

People might try to point out the combos but the majority of them are 2 and 3 point combos that will never be used outside of boss battles and even then you want to hold off on using them because some locks can only be broken with certain character combos. You're more or less encouraged not to use your resources because you won't be able to react to 1-2 turn locks if your blow your MP.

The proper way to play this game is to just normal attack and conservatively spend boost to avoid capping the resources and then offload your resources to break locks because some of the later bosses will do 80% of your health or outright kill you in one shot if you don't manage them.
Xendhaius Sep 1, 2023 @ 6:09pm 
Originally posted by TemmieNeko:
Originally posted by Xendhaius:
So you're just going to ignore everything I said and parrot yourself?

https://techraptor.net/gaming/features/cost-of-gaming-since-1970s

The average price of SNES games was $60. The cost is DIRECTLY LINKED to how much the game cartridge itself is to produce. Games that allow saving to the cartridge , especially in multiple slots are a lot costlier as EEPROM was expensive. The file size of the game itself was also a contributing factor. Yes Chrono Trigger was $79.99, Super Metroid was $54.99; you don't have a point.

So stop trying to claim the cost of production of yesteryear has anything to do with the pricing of games today when the discs are cheap and easily mass produced and digital storage costs developers pennies on their bottom line.

Also, the US Federal Minimum Wage wasn't raised to it's current rate of $7.25 till 2009, Chrono Trigger was released on August 11, 1995 in the US.

Caught your edit: So you just can't read. I specifically said I'm fine with the price.
file size hgad nothign to do with price
games had nothign to do with price
retailers had EVRYTHING to do with them.
we had MSRP back then , MANufacturers SUGGESTED price.
and retialers werre perfectly fine to set whatever they wanted ( for competition ) and gouging ABSOLUTELY existed.

We got SMB for 25 bucks.
we got SMB3 for 35 bucks.
we got a SNES for 150$ and super mario world costed 19.99/

by that time plaves such as toys r us established big boix retailing. until that point, you'd have to go to like, the third floor in SEARS to find some dimwitted fool reading a nintedno manual in the corener of the floor with the lknowledge of a washing machine repairman, bc he probably is
You're contradicting yourself. My claims directly correlate to MSRP.

File size and usage of parts that allow for saving directly to the cart determine the cost to manufacture the cartridge required for each individual game on. Which is why the retail prices of games was so inconsistent. Super Mario Bros was a simple platformer that had no saving and retailed for $25 contrasted with Phantasty Star IV that was a lengthy RPG with 3 save slots that retailed for $100, over half the price of the console it released on.

Now look at how the games on the Nintendo 64 (which still used cartridges though much cheaper to make do to the parts necessary being easier and cheaper to manufacture) has game price parity with the Sony Playstation, which uses Discs that are still cheaper to produce than cartridges (with games taking multiple discs still often being the same prices as single disc games).

You can literally witness the shift in reasoning of game pricing in real time through the console generations and you're intentionally ignoring it.

Why are you insistent with thinking pricing then is comparable to pricing now when they aren't comparable? Then the pricing was most effected by manufacturing costs and pricing now is most effected by development costs which is open for much debate seeing the likes of Battlebit Remastered doing so much with so little with an absurdly generous price point while putting several multi-billion dollar companies to shame simultaneously.

Anyway I think Sea of Stars is generously priced and I was simply irked by a comparison that shouldn't have been made so I'm done with this conversation.
Last edited by Xendhaius; Sep 1, 2023 @ 6:11pm
Hranemar Sep 2, 2023 @ 3:40am 
I don't understand why people justify a price according the time they spend on a game ?
If it's that, just need to make a game with a 50h loop.

For me the price depend of the work done on the game, or an original concept, something new, a creation.
Final fantasy 16 cost 80 Euros, can find it for 60 Euros. Now compare the number of persons that have worked on the 2 projects, the costs of game developpement, the work on music and graphic, the number of hours requiered (the FF16 developpement have started in 2016), ect ....

Do you think Square Enix just did twice as much work as Sabotage Studio? (this game costs 35 euros in my country)

Seriously, be serious. I agree, it can't be proportional, otherwise Indy game will cost less than 1 euro, but stop believing that your work requires the same price as them and have a little more humility.

You can play for free at a old SNES game with emulator, an editor (can be a man alone) just adapt the game, so no graphic work, no music work, no new idea, just adding auto save feature, sell his game for 25 euros, and there are users saying, "the price is normal, I spent 10 h on it" ?

You can find some indie game for under than 20 Euros, and some of them requiere at least as much work. Can compare with Afterimage (25Euro in my country)
Last edited by Hranemar; Sep 2, 2023 @ 4:11am
I remember paying 40€ for GBA games. With inflation, 30€ theses days is like 15 back in the days ?

If you think this is too expensive, wait sales or don’t buy it. But it’s not overpriced.
GlockLesnar Sep 2, 2023 @ 5:17am 
I'm 15 hours in and this is GotY territory for me so far. taste may differ, but I'm really enjoying it
Malhagor Sep 2, 2023 @ 5:33am 
I think the price is low
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Date Posted: Aug 29, 2023 @ 11:39am
Posts: 75