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Then....don't use it. Relics are difficulty settings, just more robust.
It's difficulty customization, just like any other game where easy mode doesn't disable achievements.
It's all up to you.
There seem to be two different types; 'external' modifiers (which alter the entire game's combat difficulty) and 'internal' upgrades (such as ones to improve the ship and fishing rod). For those of us who want to preserve a consistent 'normal' difficulty level throughout the game, it's clear we should leave the modifiers off, but toggle the upgrades on when we unlock them.
However the fact that you start the game with some (acting as difficulty modes) yet purchase others from shops later in the game, blurs the distinction between these two types. For example, are the 20% exp boost or 10% shop price reduction considered modifiers or upgrades? Should I consider it 'cheating' to turn these ones on? It's also hard to distinguish between such relics and some of the amulets that, when equipped, buff the whole party.
I feel some of the relics should be amulets instead, or at least have a more detailed colour system to distinguish types (than just blue for easy and red for hard). That way those of us who want to play according to the developer's intention know which ones to turn on and which to leave off.