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I found that a lot of these were not hard (the final three champions I one shot), when I just bull rushed them with Mage.
You need to go full aggro to win, it's hard and you need SOME luck, but it's doable.
- Figurine upgrade counters/'sparks' do not carry over to the next upgrade level. If your silver knight is at 5 out of 6 upgrades, there's no point adding more than 1 upgrade counter during your turn. Same rule applies when your figurine is already at gold.
- There's no point building walls against the Mirth opponent since the assassin totally ignores it.
- If your opponent has a priest/healer and you don't, then you must resort to winning as early as possible.
But I'd say the strongest combo is indeed healer + thief that he's using, that's what I used vs Watchmaker.
Other than that I just went knight/mage every single other champion. All of them went down in one go except the second-to last and another one. (not the last one ironically)