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Also, in my opinion, this game offers better than Octopath's story and writing.
Yeah great! That's sort of why i was referencing that. I didn't write it very well but i was after some sort of comparison.
It hit the nail on the head for me and I am glued to playing it, plus it has replay value with NG+
I've been reading the forums and watching some reviews of the switch version and they all sound similar to what you are saying.
On steam there is the usual noise, but when you filter out all that noise and just look at posts from people who just enjoy games for games it sounds great and has that nostalgic feels.
Regardless i purchased it so looking forwards to playing some tonight.
I am still not done, but this is standing above many of the 90s JRPGs I used to play. And at this point, I'll say it, this is better than Chrono Trigger.
For this game, I'd say it's definitely worth the price. Took me about 30 hours to finish, and I enjoyed all of it.
The problem is that the story of a 35 hour game waits 10 hours to start rolling and become good. And the problems it has with dialogue and exposition are concentrated more in those 10 hours. Many people are going to refund if the gameplay and aesthetics don't grip them.
I hated the first 10 hours story wise. The combat edged it out for me.
I hate the average JRPG's combat. I suffer through it just to see the story and aesthetics. They give you 1000 spells, upgrades, skills, traits and all this crap, but if you don't want to grind much or at all, and just want to barely beat the optional bosses, you're playing an auto battler. You only use the 1 or 2 obvious optimal choices each turn. It's illusion of choice. Only choices in menus before the fight matter. This is ass backwards to me.
Sea of Stars turns that upside down. There's minimal preparation needed, and it's all on you mid fight - to make the right decisions. And SoS finally has an element of skill in the combat. Practicing each mob to time your hits and defense becomes especially important in Artful Gambit. The challenge mode that's more fun to me than anything I've ever seen in a JRPG.
But people who enjoy JRPG combat variety and complexity at the expense of depth, or just like grinding, tend to hate SoS combat.