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You know that you can see something somewhere? Video walkthroughs just for interest how someone run through places you already over. Not sure what it can be called 'guide'.
Anyway, hard triggers for such things is bad.
There's zero way to get to The Queen without either doing the actual quest that gives you the buckle or looking at a guide. His comment was a bit rude, but true. You sequence broke the game by spoiling things for yourself. Maybe don't do that if you want to see everything?
And I found oasis by myself before notised clue in town. It's really not hard to realise what when you move towards something - you do not back in room 1 where you has mark where to go on story roure. So, four room sequence is too short - easy brootforced :'D
The thing is - you don't need make camp on every fireplace.
So you found the Oasis before the game clued you in to it, but that's not the trigger. You can head back there at any time before the Queen and rest at the camp. What possessed you to search out the Queen, unless you saw it in a guide?
I guess the devs could disable the speedball station that takes you to the Queen until you actually trigger the quest, but still - I repeat - maybe don't sequence break the game by brute forcing puzzles? Like, you had to have thought at some point that what you were doing wasn't intended.
I even don't know how this dialogue supposed to trigger - by enter location or when you set camp and speak with ninja. Clue about secret route I noticed after.
Queen route I saw in some video. I think it was later, but actually I may be wrong about timing.
If it triggered by just entering... well, I messed up. But if this trigger is actually requred setting a camp (game has no any reason to do this gameplay wise) - it's a different story.
If you haven't killed the queen yet, you should be able to talk to the hooded man, go back to the Oasis, and rest there for the scene. Since you mentioned Garl talking, you sequence broke the game by killing the Queen before Serai actually told you to go do that.
Idk why you think this. I set up that wheels table long after I did the quest.
It opens up when every other quest opens up. The second you can fly at will just go to camp and all the side quests open up by talking to your party members and Hortence I guess
You really can get clues about all side content if you talk with your team? Because for Gold Pelican it's mandatory - you won't get item without it and this item is start of the quest and required to progress on quest.
All other content can be found and cleared with no clues at all. Some is obvuous, like drowned shrines, some is not hard to figure.
I think that seting up camp function is a desing flaw. I had only one reason to do this during playtrought - to listen discovered stories.