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Spoilers don't click if you're not ~15 hrs in or so: when a certain character joins they copy the highest stats out of your entire party.
This is not entirely true, but there are many levels where it does NOT go up, so it's MOSTLY true.
https://i.imgur.com/Q3H23vu.png
And whenever it does, it's 1. I've never seen more than 1.
Is it optimal? I don't know, probably not. I don't care, it's how I like building them.
By that logic, I'd probably make Moon girl Magic attack (I'm pretty good at doing the Magic Boomerang on bosses, and it does tons of damage)
4th character into Attack
3rd Char into Defense
and Sun boy into Magic defense / Magic Attack split, since Fireballs are no joke.
Though, what level do you reach by end game? Because at the moment no boss has challenged me except the Magic tower boss simply because he had a move that, even when fully blocked, dealing 70 damage which hurt a lot, but I got by with only needing to use like 2 items.
Other than that, I just beat The first Specter thing, the one of Woe. The Plant Boss in the Garden didn't touch me, and neither did The Necromancer or her bodyguard
I'm not saying your method of building is wrong, I'm more saying with what I've done recently I've been plowing through. Does it get much harder at some point to really justify that level of min-maxing, or does that level of min-maxing just let you overdrive stomp enemies because you've always got that one character to counter it?
Theres 30 levels, you can select each stat up 5x.
Though.. if you just wanted highest stats for the bonus Garl should be phys.
I think the combats not that difficult, did you find the relics that make it harder? In certain areas the lock relic makes the game incredibly difficult, suspect it wasn't play tested much.
Edit: Though if moonerang is scaling off both stats, probably should build her with both stats. Wonder what else has double scaling, or maybe even it scales off highest?
That being said, I'm probably gonna do that. Build up Moon girl up with a Phys/Special split, since I was already kinda using her for phys (Since that's what she said she wanted, being a bulwark and hard hitting staffer)
And yeah, Dash strike is nice but spreading damage isn't nearly as powerful as nuking one guy off the stage usually. I know it's not full Min/max but I'm prob gonna (With some HP and MP added in)
Moon: Phys/Special
Sun: Special
The Cook: Phys/Defense
Poison: Phys/M.Def
This was my initial goal, only one changing now is Moon since I didn't know how Boomerang scaled and if it scales off both that's exactly what I want. For reference, at level 8 and without boosting her Special very high so far, I was able to deal 1182 against the Dweller of Woe and while I know that fight has you a bit boosted, that was still an insane hit to see.
For example at level 20 my autos (doubling up) are doing like 50-75 dmg, while skills/attacks with magical boost doing like 250-1k (depending on vulnerabilities). So physical damage really isn't where it's at.
Be mindful of spoilers and put this through Google Translate, but each character has their own Lv. 30 stats and bonus stat caps.
https://hyperts.net/seaofstars-memo/
Valere & Garl can only invest in M.ATK 4 times, Zale & Fifth ATK 4 times, Fourth & Sixth MP 4 times. Their other 5 stats can be invested in 5 times each.
Valere & Zale = M.ATK & ATK > MP > HP > DEF >>> M.DEF
Garl & Fourth & Sixth = ATK & MP > M.ATK > HP > DEF >>> M.DEF
Fifth = M.ATK & MP > ATK > HP > DEF >>> M.DEF
Assuming you're playing on easy mode, otherwise HP and DEF is more valuable and can be prioritized sooner (mages are rare and you can lock break their spells, there's a plethora of physical lackeys and a few physical bosses where the adds will AoE counterattack if left alive).
Valere & Zale will be your primary damage dealers while everyone else is on support duty (Fourth and Fifth's turn delay in particular, latter's lock breaking), and while MP is also important for them, they have Solstice Strike for MP regen. It wouldn't be the worst idea to prioritize M.ATK & MP > ATK for them though, either way you'll get all 3 of those stats maxed by Lv. 15 if you invest purely in them.
Edit: I don't mean the same as in they'd all have the same stats as each other, but rather since they can only pick the stat a limited number of times they will always END UP at the same point.
I ended up at the final boss at Lv. 22, managed to grind to Lv. 24 (??? EXP / 11k EXP & 101k EXP / 9k with 2 farmable encounters in the final dungeon between 2 campfires and resetting their spawn by returning to the title screen), but any further sounds kind of miserable (108k EXP / 6.3k).
There's both a sense of relief and a feeling of disappointment knowing that.
It makes you feel like your build doesn't really matter, because you'll always be the same, but there's a comfort knowing you can never "♥♥♥♥ up your build" so to speak.
Well, I already picked HP 4-5x now and mana 2-3x, so I'm just going raw damage now.
Also I built moon for phys (aswell as several others) and moonerang still hits like a truck. Though now I wonder if it is mag scaling and just hits that hard without investment..
Also like using 5th with high atk, the timing takes getting used to but its the best basic attack in the game being AoE.