Sea of Stars

Sea of Stars

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What stat did you pick the most?
I'm only level 8, and so far, I've done mostly
+HP (Whenever it was there)
+Mana (Whenever HP wasn't there)
+Physcal attack (My first choice, and I took it once later on to help even out some damage.

And I've done this for everyone since more HP is a metric I can see visibly where as defense and M.Def are ones I cannot actually "register perfectly" and they increase by armor anyway.

And MP because, well, more ammo capacity for healing and damage.
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Showing 1-15 of 16 comments
Kaisha Sep 2, 2023 @ 4:38pm 
I mainly focused on MP. The rest of the stats level up already, while MP doesn't without putting points in it. Having a bigger mana pool allows easier rotations. Point for point it's really the strongest stat.
Xendhaius Sep 2, 2023 @ 4:44pm 
I always grabbed HP and MP when available, when both were an option I went with MP. From my experience flat HP is more useful than the low def/off stat gains and being able to use more spells without needing to regenerate it via normal attacks/food is great and has saved me from failing to break a lock a few times.
Steel Sep 2, 2023 @ 4:51pm 
MP > HP > Magic Attack > "biggest number" when none of those are in the board
Halfshell Sep 2, 2023 @ 4:55pm 
Its better to specialize the characters than build all the same, but yes MP is good. I'd recommend 1 character specced into mdef, 1 into def, 1 into atk, 1 into matk. They can all dabble with the rest of the level ups but pretty much always grab that main stat and MP whenever its available to pick. Oh also try to experiment with what skill scales with what.

Spoilers don't click if you're not ~15 hrs in or so: when a certain character joins they copy the highest stats out of your entire party.
ZKaagelnaodsa Sep 2, 2023 @ 4:57pm 
Originally posted by Kaisha:
I mainly focused on MP. The rest of the stats level up already, while MP doesn't without putting points in it.

This is not entirely true, but there are many levels where it does NOT go up, so it's MOSTLY true.

https://i.imgur.com/Q3H23vu.png

And whenever it does, it's 1. I've never seen more than 1.
Last edited by ZKaagelnaodsa; Sep 2, 2023 @ 5:07pm
Weltall8000 Sep 2, 2023 @ 5:03pm 
Pretty much MP if available, then for other stats, I have certain stats for each character I try to prioritize. Like Zale, I like M ATK, if not that, I may go P ATK. Valere I have been doing ATK then M DEF and DEF. Garl, whichever defensive stat is higher.

Is it optimal? I don't know, probably not. I don't care, it's how I like building them.
ZKaagelnaodsa Sep 2, 2023 @ 5:07pm 
Originally posted by Halfshell:
Its better to specialize the characters than build all the same, but yes MP is good. I'd recommend 1 character specced into mdef, 1 into def, 1 into atk, 1 into matk. They can all dabble with the rest of the level ups but pretty much always grab that main stat and MP whenever its available to pick. Oh also try to experiment with what skill scales with what.

Spoilers don't click if you're not ~15 hrs in or so: when a certain character joins they copy the highest stats out of your entire party.

By that logic, I'd probably make Moon girl Magic attack (I'm pretty good at doing the Magic Boomerang on bosses, and it does tons of damage)
4th character into Attack
3rd Char into Defense
and Sun boy into Magic defense / Magic Attack split, since Fireballs are no joke.

Though, what level do you reach by end game? Because at the moment no boss has challenged me except the Magic tower boss simply because he had a move that, even when fully blocked, dealing 70 damage which hurt a lot, but I got by with only needing to use like 2 items.

Other than that, I just beat The first Specter thing, the one of Woe. The Plant Boss in the Garden didn't touch me, and neither did The Necromancer or her bodyguard


I'm not saying your method of building is wrong, I'm more saying with what I've done recently I've been plowing through. Does it get much harder at some point to really justify that level of min-maxing, or does that level of min-maxing just let you overdrive stomp enemies because you've always got that one character to counter it?
Halfshell Sep 2, 2023 @ 5:20pm 
Moonerang scales of phys. Phase shift scales off phys. The dash strike scales of phys. Couple other things. So logically moon is phys, sun is mag, 3rd is def, 4th is mdef, everyone does MP/ HP if you're trying to minmax as much as possible. Though theres more characters than stats, and the game prevents you from minmaxing beyond the early game.

Theres 30 levels, you can select each stat up 5x.

Though.. if you just wanted highest stats for the bonus Garl should be phys.

I think the combats not that difficult, did you find the relics that make it harder? In certain areas the lock relic makes the game incredibly difficult, suspect it wasn't play tested much.

Edit: Though if moonerang is scaling off both stats, probably should build her with both stats. Wonder what else has double scaling, or maybe even it scales off highest?
Last edited by Halfshell; Sep 2, 2023 @ 5:28pm
ZKaagelnaodsa Sep 2, 2023 @ 5:45pm 
Originally posted by Halfshell:
Moonerang scales of phys. Phase shift scales off phys. The dash strike scales of phys. Couple other things. So logically moon is phys, sun is mag, 3rd is def, 4th is mdef, everyone does MP/ HP if you're trying to minmax as much as possible. Though theres more characters than stats, and the game prevents you from minmaxing beyond the early game.

Theres 30 levels, you can select each stat up 5x.

Though.. if you just wanted highest stats for the bonus Garl should be phys.

I think the combats not that difficult, did you find the relics that make it harder? In certain areas the lock relic makes the game incredibly difficult, suspect it wasn't play tested much.

Edit: Though if moonerang is scaling off both stats, probably should build her with both stats. Wonder what else has double scaling, or maybe even it scales off highest?
I did not find that relic, I am currently at The Vespertine so if I missed it, big sad. I'd put it on, otherwise.

That being said, I'm probably gonna do that. Build up Moon girl up with a Phys/Special split, since I was already kinda using her for phys (Since that's what she said she wanted, being a bulwark and hard hitting staffer)

And yeah, Dash strike is nice but spreading damage isn't nearly as powerful as nuking one guy off the stage usually. I know it's not full Min/max but I'm prob gonna (With some HP and MP added in)

Moon: Phys/Special
Sun: Special
The Cook: Phys/Defense
Poison: Phys/M.Def

This was my initial goal, only one changing now is Moon since I didn't know how Boomerang scaled and if it scales off both that's exactly what I want. For reference, at level 8 and without boosting her Special very high so far, I was able to deal 1182 against the Dweller of Woe and while I know that fight has you a bit boosted, that was still an insane hit to see.
Last edited by ZKaagelnaodsa; Sep 2, 2023 @ 5:46pm
Kaisha Sep 2, 2023 @ 6:01pm 
Later in the game most enemies are vulnerable to sun/moon, and pretty much nothing else. So those two are your damage dealers, the 3rd is just there for fun (usually Serai for delay which is just OP). Physical attacks are mostly just for building mana/live mana/combo points/breaking locks.

For example at level 20 my autos (doubling up) are doing like 50-75 dmg, while skills/attacks with magical boost doing like 250-1k (depending on vulnerabilities). So physical damage really isn't where it's at.
VertVentus Sep 2, 2023 @ 6:03pm 
Originally posted by Halfshell:
Spoilers don't click if you're not ~15 hrs in or so: when a certain character joins they copy the highest stats out of your entire party.
Which character even is this? Moonerang also says it's a "magic" projectile, although I haven't personally compared its damage with various damage accessories.
Be mindful of spoilers and put this through Google Translate, but each character has their own Lv. 30 stats and bonus stat caps.
https://hyperts.net/seaofstars-memo/
Valere & Garl can only invest in M.ATK 4 times, Zale & Fifth ATK 4 times, Fourth & Sixth MP 4 times. Their other 5 stats can be invested in 5 times each.

Valere & Zale = M.ATK & ATK > MP > HP > DEF >>> M.DEF
Garl & Fourth & Sixth = ATK & MP > M.ATK > HP > DEF >>> M.DEF
Fifth = M.ATK & MP > ATK > HP > DEF >>> M.DEF
Assuming you're playing on easy mode, otherwise HP and DEF is more valuable and can be prioritized sooner (mages are rare and you can lock break their spells, there's a plethora of physical lackeys and a few physical bosses where the adds will AoE counterattack if left alive).
Valere & Zale will be your primary damage dealers while everyone else is on support duty (Fourth and Fifth's turn delay in particular, latter's lock breaking), and while MP is also important for them, they have Solstice Strike for MP regen. It wouldn't be the worst idea to prioritize M.ATK & MP > ATK for them though, either way you'll get all 3 of those stats maxed by Lv. 15 if you invest purely in them.
Last edited by VertVentus; Sep 2, 2023 @ 6:05pm
ZKaagelnaodsa Sep 2, 2023 @ 6:11pm 
Originally posted by VertVentus:
Loads of text.
So, let me get this straight, by level 30 all the characters will basically be the same every time since the amount of times they can "Gain" from a stat is limited?


Edit: I don't mean the same as in they'd all have the same stats as each other, but rather since they can only pick the stat a limited number of times they will always END UP at the same point.
Last edited by ZKaagelnaodsa; Sep 2, 2023 @ 6:15pm
VertVentus Sep 2, 2023 @ 6:20pm 
Right, with bonus stats you're only affecting the order of when you acquire them. Once you cap a stat, they will not show up during stat allocation. There's also a soft cap before Lv. 11 that prevents you from investing more than 3 in a stat.
I ended up at the final boss at Lv. 22, managed to grind to Lv. 24 (??? EXP / 11k EXP & 101k EXP / 9k with 2 farmable encounters in the final dungeon between 2 campfires and resetting their spawn by returning to the title screen), but any further sounds kind of miserable (108k EXP / 6.3k).
Last edited by VertVentus; Sep 2, 2023 @ 6:21pm
ZKaagelnaodsa Sep 2, 2023 @ 6:24pm 
Originally posted by VertVentus:
Right, with bonus stats you're only affecting the order of when you acquire them. Once you cap a stat, they will not show up during stat allocation. There's also a soft cap before Lv. 11 that prevents you from investing more than 3 in a stat.
I ended up at the final boss at Lv. 22, managed to grind to Lv. 24 (??? EXP / 11k EXP & 101k EXP / 9k with 2 farmable encounters in the final dungeon between 2 campfires and resetting their spawn by returning to the title screen), but any further sounds kind of miserable (108k EXP / 6.3k).

There's both a sense of relief and a feeling of disappointment knowing that.
It makes you feel like your build doesn't really matter, because you'll always be the same, but there's a comfort knowing you can never "♥♥♥♥ up your build" so to speak.

Well, I already picked HP 4-5x now and mana 2-3x, so I'm just going raw damage now.
Halfshell Sep 2, 2023 @ 6:50pm 
Originally posted by VertVentus:
Which character even is this? Moonerang also says it's a "magic" projectile, although I haven't personally compared its damage with various damage accessories.
When Resh'an joins its either a massive coincidence or he had the same stats (before equipment) as the highest each character had. Though he loses this affect and levels normally after. Which makes sense, given he says "I won't exceed your power" because of the rules, but we both know hes bending the rules as far as hes able to.

Also I built moon for phys (aswell as several others) and moonerang still hits like a truck. Though now I wonder if it is mag scaling and just hits that hard without investment..

Also like using 5th with high atk, the timing takes getting used to but its the best basic attack in the game being AoE.
Last edited by Halfshell; Sep 2, 2023 @ 6:51pm
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Date Posted: Sep 2, 2023 @ 4:17pm
Posts: 16