Sea of Stars

Sea of Stars

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Vahnkiljoy Sep 2, 2023 @ 7:26am
Assassins and healers are just stupidly OP in wheels
Seriously, why the hell is their energy requirements nonexistant for the bs they do.
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Showing 1-15 of 16 comments
spoilerspree Sep 2, 2023 @ 10:23am 
The biggest BS is assassin turn delay applied before you attack. So your attack didnt happen if it attack at the same time you attack.
Texman Sep 2, 2023 @ 10:33am 
from the very moment you unlock the assassin wheels become stupidly easy, sadly it is pretty much the very last one you unlock as well.
while like 50% of the opponents you fight use the assassin
Pandada-sensei Sep 2, 2023 @ 10:53am 
Whom ever designed Wheels should step on a lego, and I hope their children gets badly stacked RNG against them that is worse than Gacha, just so they can feel the pain of what their parent has designed
Halfshell Sep 2, 2023 @ 11:13am 
Assassin means "trigger both attacks at the same time" if the assassin bar is low. Or counting and not triggering your bar. Healer was usually paired with warrior, countered with walls.
Last edited by Halfshell; Sep 2, 2023 @ 11:13am
HaateXIII Sep 3, 2023 @ 10:50pm 
Yeah, the champion wheels in Mirth is such utter ♥♥♥♥♥♥♥♥.
DarkLightFlame Sep 4, 2023 @ 5:53am 
It took me 1 h straith to win with this fkr.

I will give You a bit of positive push tho if You win with him - Youll get sin figurine.
Champions that are left - including big cheese who made wheels are breeze with sin + preist combo.
Having max wheel item - I didn't notice great improovement with double and triple chance during match.
TiZ #HugLife Sep 4, 2023 @ 8:54pm 
I would very strongly be in favor of a nerf to the assassin because of how little energy he needs to completely stop your gameplan.
Last edited by TiZ #HugLife; Sep 4, 2023 @ 8:54pm
SpicyBoi 🌶 Sep 5, 2023 @ 10:03pm 
Fr. I used that exact combination to curbstomp the "champion" after being beaten down earlier by assassin users.

They are so cheap that once in that battle I got two turns (in one!) with assassin and priest. Legitimately unfair and unbalanced but very fun to abuse.
ZKaagelnaodsa Sep 5, 2023 @ 11:15pm 
The one that gave me the hardest time was the one in Mooncradle.

For me, My go-to was Knight + Mage until you get Priest, then you go Knight + Priest, maybe Archer + Priest if they are rocking an Engineer.

Mage is super good to have because activating Mage means you always get damage, and he's good to pair with your Knight because if you focus on making your mage activate, he eventually does some pretty good wall damage allowing the turns where they have no wall for you to try and activate your Knight. It's a bit rough, but it's a functional strategy until you get Priest.

Then, when you get Assassin, Priest + Rogue is pretty much unbeatable if you get even decent luck. Once you get Priest, you ONLY want to roll priest (though, if you get some "rank ups" for the other guy, it's okay to keep as long as you're progressing priest.)

Priest/Rogue is so broken, and they have the gull to have one champ hit you with it. It's terrifying, but I got lucky and got really good early aggro rolls. All you gotta do is make you Priest tick, and eventually every Priest tick means Rogue ticks which means by activating Priest you: 1.) Deal damage bypassing walls, 2.) Heal damage, 3.) Slow down their progress, and possibly 4.) Bomb 'em.

Priest, when Gold, can basically instant-activate Knight or Rogue, and I think all but 1 tick the Archer? Thus, rushing gold on them is super powerful because by then every Priest activation = a free Knight activation which then you're gonna KO them quick if they don't wall up every round, and if they wall up every round you're gonna start bombing them while also increasing your HP. It's so powerful it almost feels like it shouldn't be allowed, but it is and you gotta use it.
TiZ #HugLife Sep 10, 2023 @ 9:15pm 
Originally posted by SpicyBoi 🌶:
They are so cheap that once in that battle I got two turns (in one!) with assassin and priest. Legitimately unfair and unbalanced but very fun to abuse.
Assassin/Priest is absolutely and without a doubt the strongest combo in the game. Priest increases your health while giving the Assassin energy, and the Assassin delays your opponent's action even if they are literally about to act, *and* hits your opponent regardless of their bulwark.

The champion in Lake Docarria who runs Assassin/Priest was easily the hardest in the game and absolutely no fun to fight against, because there is legitimately no counterplay aside from running the combo yourself. Otherwise, the only thing you can do to stand even a bit of chance is rush them down as hard as possible, and you're going to have a hard time doing that when the assassin prevents your heroes from acting. You'd better hope you have godlike RNG.

Even the Watchmaker was child's play in the face of this combo.

I think to fix the Assassin, I would change him so he can't interrupt any hero that is about to act, *or* I would add a -1 energy state so that you can overcharge a hero specifically to counter the Assassin. Otherwise, his energy cost needs to be higher, because he does *so much.*
Last edited by TiZ #HugLife; Sep 10, 2023 @ 9:16pm
Shadow Sep 11, 2023 @ 1:09am 
I barely ever used assassin or priest, used mage for every match (generally paired with knight or engineer, depending on what the opponent used), and had little trouble winning all of them (3 attempts at the most, I think)
Sidonus Sep 17, 2023 @ 3:37am 
yep, lol...insta win firzt try once you have those two
SaulD Sep 17, 2023 @ 8:22am 
And here I am, having blasted through all champion duels with an Engineer + Knight combo. It is good that there are options for those who don't want to bother much with this mini-game.
KingUrameshi Sep 17, 2023 @ 8:49am 
I just spam Archer for any and everything. Hold level up tiles and erect some walls when needed. Take what the RNG gives you and dont question it.
T9 Dec 21, 2023 @ 6:18am 
got lucky with Priest + Hunter, priest + rogue is just bs
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Date Posted: Sep 2, 2023 @ 7:26am
Posts: 16