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It's not a Western RPG like Skyrim.
They absolutely were. They just hid it a little better with a lot more empty world map space. The game does open up into 'you can explore now' about halfway through.
It's about as linear as Chrono Trigger and Mario RPG were, the two main inspirations behind this game. It's nowhere near as linear as FF13 was.
CT was, overall, fairly linear. It had a few points to skip to the final gauntlet (which were extremely impractical on a first run, NG+? go nuts) and it pretty much follows a straightforward plot until it opens up right before the intended end of the game, where several (neat) side quests pop up.
That's not a knock against it, this is what is generally expected out of this genre. But it is what it is.
In SoS, I'm not super far, but the dungeons feel like I have agency. I played Final Fantasy XVI earlier this summer and that felt very on the rails. SoS, the areas are interesting and feel like I am figuring things out and exploring. There are cleverly hidden things and they do a good job at feeling rewarding of putting in the effort to discover them. CT also did this, but that was more often tied to the time travel, rather than the level design. Thematically, it worked well there.
You don't get the Epoch until about 75% of the way through the game. Until then you're on a pretty set path. And you don't get the wings for it until after the Ocean Palace, at which point the only major plot items are getting Crono back and ending the game. It's very linear. Even if you can hop in a time gate and revisit old areas, there's not much to actually do there. Even less than there is in Sea of Stars, where you can at least backtrack to previous islands to get items you couldn't grab before.
The only mainstream and truly nonlinear RPG from the SNES era is FF6. The World of Ruin is very open once you get the Falcon.
And things about 'beat Lavos at different time points' it's not about route diversity - you always get end of the game by killing Lavos, no exeption. This feature is about endings and NG+ which was popularized by CT.
If you want mention route diversity - try appeal to Crono Cross, at least, where you has two points where you can chose route to progress and this affect something, like access to different characters.