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you'll see much more throughlines in the late game
It's more the combat with enemies being visible before you fight them sorta thing, and
skills need enemies to be physically close together etc like you did in CT.
Also the overworld is very CT inspired. There are some places towards the end of the game that are certainly influenced by CT.
I'm not really a fan of JRPGs in general so it's not often I play games like Chrono Trigger.
I love how positive the characters are, compared to games like Disco Elysium, which can be very mentally draining with how pretentious and negative they can be. It's not my idea of a good time to play xenophobic hateful ideaologies just to progress a story. Dying to a door is hilarious but ultimately frustrating. The game plays like the movie Memento with how it thinks good art means being experimentally artistic to the point of being annoying, like with his memory issues as well as the traits/talents being based around addictions and mental illness, and some of the traits having voices that talk in ways that make zero sense contextually. Personal preference, I don't like the color palette or art style. You don't need to throw an entire essay at people just to be smartly written or designed. Portal and The Stanley Parable are good examples.
The developers said the game took a lot of elements from older games but personally I found the later mechanics to be fun. I'm not a pro but it was fairly easy for a game. Some attack animations were hard to read.
The common "Wow! it's like chrono trigger!" from randoms is mostly coming from people who probably never played chrono trigger in the first place. So at best you have somewhat realistic proportioned characters in a snes adjacent graphical style for which CT is the standout game with that kind of look that most people are casually aware of.
I'm almost 6 hours into this game and I honestly don't feel like I've made a single decision about literally anything. I've never felt more on rails in an RPG before. There hasn't been a single fork in the road and I still just have three characters with two abilities each.
Even at the beginning of Chrono Trigger you have the chance to do some minor exploring. By the 6 hour mark you've had the chance to branch off and see the sewers in 2300 AD and sequence break and explore 65 million BC a bit. You've probably seen at least five characters at that point each with a unique set of way more than two abilities.
Final Fantasy V is an even older game and you're introduced to the job system less than two hours in. Even the first of three worlds has optional locations to explore and sidequests.
Before I put more time into this game I want to know the gameplay evolves at some point, but there are people saying it just doesn't.
Outside of what you did at the Millennial Fair to later be referenced for the trial, which, ultimately, doesn't have any real impact on the plot outcome anyway, you didn't make any choices in CT at 6 hours either.
FFV, which is not CT, had a lot of customization in its Job system. SoS doesn't have that level of customization. Neither does CT.
SoS adds more playable characters and they have abilities and combos to add. Locks get bigger/more complex. But, if you don't like it at 6 hours in, you probably won't like it at 30.
There's also the issue of linearity that a lot of people are dismissing as typical JRPGs. The only two RPGs I can think of that were anywhere near this linear are Mario RPG and Legend of Dragoon. I still enjoy Mario RPG, but I find LoD somewhat tedious. I've only seen people play FF10 and FF13 on YouTube. I honestly don't think I've ever played a game where my experience felt as deterministic as SoS.
At 6 hours in I have 3 characters with 2 abilities each. CT has a total of 7 characters with 8 abilities. If I hear the number of characters and abilities approaches CT levels, I might consider picking this game up again.
It is. For multiple reasons already given ad nauseam. You're, what, six hours in? You don't even know the story, characters, or how the later game is with the full party.
Lol okay, the bar really is on the floor, "decision about literally anything." In that case, yeah, SoS has player decisions about things too. On top of, you never played later on with the multiple optional side quests.
Where?
Well, this game is better than Chrono Trigger, so, I don't follow.
Didn't you just try to pushback on my point about CT not having much actual choice impacting the plot, particularly early on, by saying that it doesn't need to? And argue that "it isn't a book or movie?"
Furthermore, it sounds like you have not played many JRPGs. You have no idea how linear many of them are.
So, you're comparing end game CT to not even through the first act of SoS. Cool.
Anyway, your loss.
Don't waste your time with Weltall. He/she can't even comprehend the benefits for a company and why they would use localization teams when releasesing in other languages.
Chrono Trigger maybe overrated. SOS is a barely average polished turd whose marketing team paid off shills to call it a masterpiece.
You're just a hater that cannot make decent arguments.
And hater is another generalised term given to the dumb sheep. Keep following, constructive criticism and opinions are being phased out to make way for the bend over yes men with no backbone.
Just like how youtube removed the ability for viewers to see the numbers of positive and negative (thumbs up and down).
Just consume, don't think don't question. Let them tell you what to think and then nod your head.