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These championships were easy until assassin/mage. It was BRUTAL! majority blues, x3 tiles all the time often twice on the same round, constant x3 brick. Meanwhile my wheel loves giving me construction material, thx bro!
It's fun until RNG decides to wreck you for two whole hours while giving amazing rolls for the champ. I managed to FINALLY beat the underwater championship with mage/soldier, by the skin of my teeth. I got extremely lucky rolling a ton of single tiles early on soldier, while they had no wall.
but that stupid rouge unit is bs. kills the fun that it could have given yet im forced to do it as i dont want to miss any potential content
Highly recommend running knight / wizard against the rogue (assuming you're fighting the Lucent Wheels Champion) and just going for strict face damage as much as you can (if they have a small wall, go for wizard mana rather than knight mana), and keeping level up tokens is more worth it than you think, even if you aren't getting 3 of a kind out of it. (burst potential gets way better than higher level your characters)
at the end of the day wheels is still a yacht-dice style luck mitigation game, so sometimes you just lose, keep running reps and you'll figure out what you should prioritize against each class soon enough
That's exactly how I did it. I realized there was little point in defending more than the absolute minumum needed to keep the Mage from hitting me, and going as aggro as possible.
It was close, got sniped to 1hp on the last round by the mage, but I managed it on my second attempt.
Edit: I just ran that table again and I absolutely smoked 'em twice in a row. Either way, Mage was the key because it could hit the enemy bulwark and do actual damage, with the Warrior or the Archer being useful as an "oh, I guess I have enough to gamble that the enemy isn't going to block this turn" button.
bashing your head against a brick wall is never fun and its even less fun when the devs decide to forget to give you the safety helmet and makes it harder
It was intriguing at first until you get hit with RNG. The only game of chance I really like playing is Poker. At least there's variables outside of the random nature that matter which a person can use to their benefit. But Wheels is a very nice looking game. Great sprites and animation. Like my favorite thing about it is how impressive it looks and smooth is plays.
Actually playing to win while enjoying it simultaneously isn't happening unless I'm briefly possessed by Gamblor.
extremely funny to call dice poker mechanics "pure stacked rng", you might just suck at statistics and probability and strategy and risk mitigation. yes, SOME aspect of the game is rng, but three spins and locking wheels (literally the same mechanics of dice poker / yachtzee) allow for much more control over what you end up with. stop blaming the game for your lack of understanding
Goals
The fact it's so similar to Yatzee, which I've played the last few times I was visiting my parents, is probably why I clicked with is so quickly.
I've gotten fairly decent at guessing the odds to improve my dice hand in Yatzee, and Wheels is no different.
Granted, it IS still dice, so there's plenty of RNG... But I still feel like I have enough control over the outcome to find it fun. :P