Sea of Stars

Sea of Stars

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Arcanun 29 sierpnia 2023 o 19:52
How does it compare to Chained Echoes
Title.
Ostatnio edytowany przez: Arcanun; 29 sierpnia 2023 o 19:52
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Wyświetlanie 1-9 z 9 komentarzy
Retro 29 sierpnia 2023 o 20:31 
chained echo is muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuch much much more better written. It's the only knock i have for this game the writing is just meh, it's a fun game but chained echoes is the better game, and it's crazy to think 1 dev did that vs the entire studio of Sabotage lol. Both good games though it's just chained echoes takes it up a few notches.
Zleven 29 sierpnia 2023 o 20:41 
The gameplay for this (Sea of Stars) is much better from what Ive personally experienced...I personally wasnt a fan of the temperature bulb combat gameplay of chained echoes.
And since the combat of that was so slow, it seemed like it made everything else come slowly for the game overall.
Just my personal opinion.

If you like exploration in general for rpgs this game can scratch an itch, but if you like exploration with platform/puzzle type elements then it might even be better. But also keep in mind the platform puzzle elements may just be time wasters since its just walking around and pressing the button...
I'm personally only about 5+ hours in so hopefully the gameplay/puzzle/exploration gets more diverse...otherwise yeah this game is a beautiful 2d pixel art rpg, in the spiritual sense somewhat of chrono trigger, but its not fully there yet in my opinion.
Storm Reaver 29 sierpnia 2023 o 20:50 
Both are pretty great, but I feel this game has something better overall...

The maps themselves in Sea of Stars have good mechanics to traverse through both the towns or dungeons. This makes getting through dungeons and finding treasure a better experience.

The battles on the other hand, I would give to Chained Echoes. The amount of skills you get is very limited in this game, so you don't really feel like you're making builds. The battle mechanics are still good however, as they still keep you engaged.
Zleven 29 sierpnia 2023 o 20:53 
Początkowo opublikowane przez Storm Reaver:
Both are pretty great, but I feel this game has something better overall...

The maps themselves in Sea of Stars have good mechanics to traverse through both the towns or dungeons. This makes getting through dungeons and finding treasure a better experience.

The battles on the other hand, I would give to Chained Echoes. The amount of skills you get is very limited in this game, so you don't really feel like you're making builds. The battle mechanics are still good however, as they still keep you engaged.
I agree with you on the map/field stuff. I think this game is more in towards paper mario, and other games that require you to hit the enemy as you see it in combat, this you have less skills, vs it being automated.
Storm Reaver 29 sierpnia 2023 o 21:11 
I'm more focused on the diversity. You ether have attack or healing mostly, with very limited variety of utility. The focus is breaking enemy finishers and stacking your own combos.

This makes the battles feel less casual and more action oriented.

The characters themselves feel kind of generic overall and equipment is just the next upgrade for most of the time. Also, the characters you unlock near the end are kind of, meh... Not a big fan of their designs. I like the first four though...

Then again, Chained echoes also had it's downsides with equipment and passives too. The one thing chained echoes did very well, was giving different skill sets to make characters feel more unique overall.

This game feels somewhat easier than Chained Echoes.

I enjoyed my play-through of Chained Echoes and I'm currently enjoying my play-through of Sea of Stars as well. I haven't gotten through the whole game yet, but the game is pretty good overall. I'm not sure ether games have decent replay value though...
Zleven 29 sierpnia 2023 o 21:37 
Początkowo opublikowane przez Storm Reaver:
I'm more focused on the diversity. You ether have attack or healing mostly, with very limited variety of utility. The focus is breaking enemy finishers and stacking your own combos.

This makes the battles feel less casual and more action oriented.

The characters themselves feel kind of generic overall and equipment is just the next upgrade for most of the time. Also, the characters you unlock near the end are kind of, meh... Not a big fan of their designs. I like the first four though...

Then again, Chained echoes also had it's downsides with equipment and passives too. The one thing chained echoes did very well, was giving different skill sets to make characters feel more unique overall.

This game feels somewhat easier than Chained Echoes.

I enjoyed my play-through of Chained Echoes and I'm currently enjoying my play-through of Sea of Stars as well. I haven't gotten through the whole game yet, but the game is pretty good overall. I'm not sure ether games have decent replay value though...
I dont think this game was ever made for crazy customization...
They were going for the low level skills ala, super mario rpg, and chrono triggers of the world....strategy and combos at a qualitative amount vs quantitative. But i digress...

I try and finish most (j)rpgs I play, and I wasnt able to finish Chained Echoes yet...(going to go back to it...😏), but youre not the only person who praised it's skills(sets). I think that always makes us as the player feel like we are getting stronger...

On the flip side I also think fast combat when new simple mechanics are introduced also make us as the player feel like we're getting stronger. Maybe with twitch mechanics, or just recognizing the art tactics where we need to respond for strategy sakes...

Its amazing cause we get to take our time and strategize since its turn based vs our action rpg cousins. And so far Sea of Stars has the player doing that with Slash/blunt/?, boost,combo, heals,cooking, equipment, other nonsense, new characters, field actions (for puzzles), dont forget about the relics to make it harder/easier for the player...

I think as long as the gameplay is smooth and you have options, then most people shouldnt be complaining unless they've never played a 2d (j)rpg (with a bonus of amazing pixel art). just my opinon.
Storm Reaver 29 sierpnia 2023 o 21:53 
I can't really see the strategy with this game. The options are too limited. Most of the time you can't even break the finishers, because they require extreme feats in very few turns.

Until you get the green outfitted character, who can extend them somewhat. But they were never around when the first offenders of these things came up, which made me just ignore the thing entirely and just focus on damage and healing.

The game was too easy to even care about breaking the finishers anyways.
Zempest 30 sierpnia 2023 o 2:25 
Chained echoes has a far more indepth combat system however that should be a given for gameplay length being 60 hours. I'm feeling a bit of fatigue playing bug fable, chained echoes and octopath traveler 2. I'll say the art is phenomenal and the game is tailored for a wider audience which is fine but comes at the cost of complexity.

I don't really see any strategy which is a real shame. I'm only a few hours in so far.
Ostatnio edytowany przez: Zempest; 30 sierpnia 2023 o 2:27
zer0merC 30 sierpnia 2023 o 6:52 
I have to say I really like Sea of Stars - significantly better than Chained Echoes. This brings me back to all of the best things about SNES RPGs, all in one place. It follows the 'no real need to grind' of Chained Echoes, but doesn't lock you out of grinding if it's your thing - it's mine, though I honestly haven't wanted to stop progressing long enough to grind yet so I guess that says something about the game's quality too.
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Data napisania: 29 sierpnia 2023 o 19:52
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