Sea of Stars

Sea of Stars

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eblan Jul 11, 2023 @ 7:23am
Timing hits/blocks
In the demo, I didn't notice any visual cues for blocking or attacking. The game requires you to personally memorize your opponent's attacks. Are there plans to add some sort of quick glow to simplify timing?
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Showing 1-8 of 8 comments
Xendhaius Jul 11, 2023 @ 2:50pm 
One of the Relics you have by default in the demo shows a very distinct visual upon a successful timed hit/block. If you mean a visual for when exactly to press the button the devs stated in one of the Q&As that it will not be a feature.
Halabec Jul 22, 2023 @ 1:45pm 
That's disappointing. I don't want to have to do a timed button hit on every. single. attack. and. block. Even if that's something that felt cohesive, it's WAY too prevalent.

This is essentially a turn-based game. In other worlds, NOT real-time. It'd be nice if they made the timing aspects optional. If I wanted to play reflexive real-time games, I'd play reflexive real-time games.
eblan Jul 22, 2023 @ 7:31pm 
Thanks for the answers, guys
gilgamesh92 Jul 23, 2023 @ 5:17am 
It would be a good thing, at least for "block" timing, but it just means a little more practice.
in any case, I do not think the game will be too difficult even without learning to parry.
zer0merC Aug 16, 2023 @ 10:01am 
Super Mario RPG introduced me to timed hits early in my gaming life, so hopefully it feels right in the launch version - I'm looking forward to it.
Jack the Roamer Aug 16, 2023 @ 11:55am 
Originally posted by biblethump。:
In the demo, I didn't notice any visual cues for blocking or attacking. The game requires you to personally memorize your opponent's attacks. Are there plans to add some sort of quick glow to simplify timing?

It's definitely a learned skill specific to the ability and character! It's funky at first but I found myself pretty much timing everything right at least 90% of the time by the end of the demo; the timing feels just right! Hopefully they do not tighten it or decide to balance important fights around this..
Last edited by Jack the Roamer; Aug 16, 2023 @ 11:55am
zer0merC Aug 28, 2023 @ 11:46am 
Having grown up with timed hit SNES RPGs, I find myself tapping along with attacks and blocks on most turn-based games anyway. It's a hard habit to break, so I'm glad I'll be able to put it back to use on this one.
Fanthir Aug 28, 2023 @ 12:03pm 
Originally posted by zer0merC:
Having grown up with timed hit SNES RPGs, I find myself tapping along with attacks and blocks on most turn-based games anyway. It's a hard habit to break, so I'm glad I'll be able to put it back to use on this one.
What other SNES games used timed hits? I'd love to put a few games into my backlog if you don't mind sharing :cupup::cuphead:
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Date Posted: Jul 11, 2023 @ 7:23am
Posts: 8