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This is essentially a turn-based game. In other worlds, NOT real-time. It'd be nice if they made the timing aspects optional. If I wanted to play reflexive real-time games, I'd play reflexive real-time games.
in any case, I do not think the game will be too difficult even without learning to parry.
It's definitely a learned skill specific to the ability and character! It's funky at first but I found myself pretty much timing everything right at least 90% of the time by the end of the demo; the timing feels just right! Hopefully they do not tighten it or decide to balance important fights around this..