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Hope this helps!
Also, I wanted to see if changing the format would help, I tried importing it as .fbx but I get this error: Error: FBXLoader: Unknown format.
Anyway, it's difficult for me to know exactly what was happening in your case without knowing what you had started with and what you were expecting to happen, etc, since the results could vary depending on what was used and changed, etc.
As for the error, maybe the fbx file is formatted in a way that crocotile can't parse. Maybe it's a different fbx version or something. I'm not sure though.
Regarding importing from fbx from blockbench, I got it working. In Blockbench, when exporting to fbx, I changed the "encoding" setting from ASCII to Binary, then I imported the model and it worked.
But, when I import the model as .obj or .fbx all the groups, meshes or objects get merged into a single object when imported to Crocotile, is there a way to keep the meshes divided into their own objects as in their original file?.