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It is also advised that you place all your transclucent tiles onto a tileset that has Transparent mode enabled, and leave all the opaque tiles on tilesets that don't have Transparent mode enabled, otherwise you might get tiles in the 3d scene being rendered oddly.
Hopefully I understood your question, but if you need more help just let me know :)
I ran into a similar problem when editing rpg maker tilesets with gimp to import into crocotile 3d.
The images were in indexed color mode and transparency wasn't working correctly until i converted to RGBA.
I didn't find that out until after i wasted 20 mins and exported in indexed color mode, not knowing the parts i made 40% transparent were gonna be opaque.
The developer is correct that you have to tick on transparency in the tileset tab in order for transparency to work correctly.