Crocotile 3D

Crocotile 3D

glitchplight Mar 11, 2023 @ 2:03am
Texture Translucency?
I noticed that while the program handles completely opaque and complete transparency in its textures well, any alpha value in between that over transparency doesn't work, it only works when painting over another opaque color. Is there a way this could be added in the future? A lot of the style I want to emulate (psx textures) make use of that translucency from time to time.
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Ninja Sprout  [developer] Mar 11, 2023 @ 6:43am 
If you want the transclucent pixels of a texture to appear transclucent in the 3d scene, you'll need to enable Transparent mode for the Tileset. There is a button at the top of the Tileset panel that toggles it on/off for the currently selected tileset.
It is also advised that you place all your transclucent tiles onto a tileset that has Transparent mode enabled, and leave all the opaque tiles on tilesets that don't have Transparent mode enabled, otherwise you might get tiles in the 3d scene being rendered oddly.
Hopefully I understood your question, but if you need more help just let me know :)
Umashi Mar 16, 2023 @ 4:54am 
Originally posted by glitchplight:
I noticed that while the program handles completely opaque and complete transparency in its textures well, any alpha value in between that over transparency doesn't work, it only works when painting over another opaque color. Is there a way this could be added in the future? A lot of the style I want to emulate (psx textures) make use of that translucency from time to time.

I ran into a similar problem when editing rpg maker tilesets with gimp to import into crocotile 3d.
The images were in indexed color mode and transparency wasn't working correctly until i converted to RGBA.
I didn't find that out until after i wasted 20 mins and exported in indexed color mode, not knowing the parts i made 40% transparent were gonna be opaque.

The developer is correct that you have to tick on transparency in the tileset tab in order for transparency to work correctly.
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