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the real question is, is it still being in active developement, do they still work on updates... which is kinda unlikely after a year with low sales.
but since its free on egs in 50 minutes... no reason to not just try the game. how big can the download be...
A single player game isn't "dead" when nobody plays - particularly since many people play games to some degree in offline mode, and some games don't even require Steam to launch so you can get massive playtime without Steam noticing you're doing so. Also with growing awareness of Valve being the most abusive company in the gaming industry (yes, I'm aware that Activision exists), there are plenty of people moving elsewhere. As much as I hate the idea of comparing Epic favourably to someone, they're a better place to give money to than Steam is at this point.
That said, a single player game with massive game-breaking issues which the devs never bothered to patch? That's valid to call a dead game, because it's unsupported while needing support.
And the question about whether the controls ever got fixed makes the "dead" label relevant in that context. I've heard both that the controls are a problem, and that certain elements of how the game randomises difficulty are serious concerns as well. Both things are issues I'd have hoped to find improved, but there's almost no information about anything happening to the game post-launch. There were a couple of post-launch patches which didn't seem to be addressing these complaints, and there's been some DLC dropped since, but there's not enough interest in the game to have really confirmed if those improved matters. Often DLC comes with a patch to the base game in cases where fixes are needed, but I have no idea if that's the case or not here.
It would be nice to know, but since there's no information, I'm probably downloading the game today and might come back here in a day or two with more information about whether it's fixed or not afer getting a bit of playtime for myself.
First off: There are times when posting a whole sentence in all caps is sensible, but this isn't one of them. And if it was, this wouldn't be the kind of sentence to do it with.
Secondly: You're wrong anyway. "Dead" in the sense of how many people are playing a game in an online setting where their current active playtime is visible is only a valid complaint about multiplayer games, it means something VERY different for single player.
But on the more pressing topic...
This doesn't match my couple of hours of playtime. I previously looked up information about the game around the time it came out, and decided it wasn't worth the asking price at the time. For free on Epic, though, re-reading and re-watching the same information made me think it's worth a try, partly because I couldn't find up-to-date information about whether the game has improved. I can now confirm that it definitely has.
On launch, parrying was unreliable, especially when using a controller. Every time I've failed a parry, while using a controller, it's been the result of a clearly recognisable mistake on my part, not the game being inconsistent in any way. I can guess why someone might think this is still a problem, but that guess boils down to "doing it wrong and not realising in spite of clear explanation in the tutorial" not the game being at fault.
When the game first released, there were input buffering issues, and some animation-related problems. These two problems interacted to make the game feel clunky and unresponsive. Based on what I can tell of these issues from watching gameplay footage and reading reviews, they aren't demonstrated in my gameplay. It may be that the problems have only been mitigated, not fixed, and will become apparent with more playtime, but I'm inclined to think they fixed these problems based on current experience.
Where the parry was a guess, the "problem" of fighting 3+ enemies at a time is more definitely in the "you're doing it wrong" box. This isn't a game problem. Most encounters in the game don't send more than 2 enemies at you at once. When you do get a larger group (either by making a mistake or finding a rare exception), you can kite them to avoid being surrounded, and prevent them from using their numerical advantage against you. It requires you to make several mistakes before you get into a position where a group of enemies is any more of a threat than a single opponent.