Hellpoint: The Thespian Feast

Hellpoint: The Thespian Feast

evilmp Jul 9, 2020 @ 4:52am
Random Game Shut down
Just tried the game this morning and its really cool. However, about after five to eight minutes or any where in between the game just shuts down. No error message or anything. This happened on a 1080 ti Black card.
Originally posted by evilmp:
I didn't add it, however I got my 1080ti back from Gigabyte and the random closing of the game has stopped. I played yesterday for over 30 mins with no issues.
< >
Showing 1-15 of 24 comments
Antishyr Jul 9, 2020 @ 9:11am 
Hello!

How many times did that happen for you?
evilmp Jul 9, 2020 @ 1:49pm 
I can reproduce it almost every time. But it happens when I get to the Red big guy the most. Hit him about 3 to 4 times and insta crash.
evilmp Jul 9, 2020 @ 1:50pm 
It happens right in the circus area
Antishyr Jul 10, 2020 @ 4:19am 
Could you please send the log that is located here: C:\Users\ [username] \AppData\LocalLow\Cradle Games\Hellpoint\player.log

Please, do that right after you reproduce the issue. Thank you!
Antishyr Jul 10, 2020 @ 4:22am 
Also, have you checked minimum requirements? There's a possibility that it could be caused by your hardware not meeting the requirements of the game.
evilmp Jul 10, 2020 @ 9:04am 
I think I am over on some of the minimum requirements. i9 - 9900K, 32GB DDR4000 ram, currently I am running a 970 Ti Factory OC, waiting on my 1080 ti Black to be returned by Gigabyte for a fan burning out. I will try here in a few minutes and get the log over to you. Do you want me to post the log here or do you have an email you would like it sent to?
Last edited by evilmp; Jul 10, 2020 @ 9:05am
evilmp Jul 10, 2020 @ 9:08am 
Initialize engine version: 2019.2.21f1 (9d528d026557)
[XR] Discovering subsystems at path D:/Program Files (x86)/Steam/steamapps/common/Hellpoint The Thespian Feast/Hellpoint_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
Vendor:
VRAM: 4043 MB
Driver: 27.21.14.5148
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

The referenced script on this Behaviour (Game Object 'DirectoryDepot') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)

UnloadTime: 0.209800 ms
Version: PublicDemo 306 : 23960 : 23
Shader warmup: 55 shaders 3369 combinations 0.358s
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_4.dll.
Default clip could not be found in attached animations list.
Default clip could not be found in attached animations list.
Default clip could not be found in attached animations list.
Default clip could not be found in attached animations list.
Unloading 5 Unused Serialized files (Serialized files now loaded: 64)
UnloadTime: 0.497700 ms

Unloading 591 unused Assets to reduce memory usage. Loaded Objects now: 27269.
Total: 43.535100 ms (FindLiveObjects: 0.819000 ms CreateObjectMapping: 1.189400 ms MarkObjects: 41.073400 ms DeleteObjects: 0.453000 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 65)
UnloadTime: 0.201800 ms

Unloading 122 unused Assets to reduce memory usage. Loaded Objects now: 29587.
Total: 47.789000 ms (FindLiveObjects: 0.855700 ms CreateObjectMapping: 1.075700 ms MarkObjects: 45.731100 ms DeleteObjects: 0.126200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 65)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 29577.
Total: 42.022200 ms (FindLiveObjects: 0.959900 ms CreateObjectMapping: 1.662400 ms MarkObjects: 39.363100 ms DeleteObjects: 0.036500 ms)

The referenced script (WormholeSpawning) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)

The referenced script (WormholeSpawning) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)

The referenced script on this Behaviour (Game Object 'SPW_DaemonBoss') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)

The referenced script on this Behaviour (Game Object 'SPW_Vic_Debris_X0X0X_3') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)

Unloading 5 Unused Serialized files (Serialized files now loaded: 65)
UnloadTime: 0.180800 ms

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 147667.
Total: 79.431900 ms (FindLiveObjects: 5.836400 ms CreateObjectMapping: 4.288900 ms MarkObjects: 69.175300 ms DeleteObjects: 0.131000 ms)

Mesh 'Gen_6x3m_WallA' has more materials (2) than subsets (1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mesh 'Gen_6x3m_WallA' has more materials (2) than subsets (1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mesh 'Gen_2m12m_Column' has more materials (2) than subsets (1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mesh 'Gen_2m12m_Column' has more materials (2) than subsets (1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mesh 'Gen_2m12m_Column' has more materials (2) than subsets (1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mesh 'Gen_2m12m_Column' has more materials (2) than subsets (1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mesh 'Gen_2m12m_Column' has more materials (2) than subsets (1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mesh 'Gen_2m12m_Column' has more materials (2) than subsets (1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The prefab 'Disciple' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The prefab 'Disciple' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The prefab 'Ozyormy_Friendly' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

NullReferenceException: Object reference not set to an instance of an object.
at UnityEngine.UI.Button.OnSubmit (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.SendSubmitEventToSelectedObject () [0x00000] in <00000000000000000000000000000000>:0
at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
at UI.MultiEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:SendSubmitEventToSelectedObject()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
UI.MultiEventSystem:Update()

(Filename: currently not available on il2cpp Line: -1)

NullReferenceException: Object reference not set to an instance of an object.
at UnityEngine.UI.Button.OnSubmit (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.SendSubmitEventToSelectedObject () [0x00000] in <00000000000000000000000000000000>:0
at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
at UI.MultiEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:SendSubmitEventToSelectedObject()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
UI.MultiEventSystem:Update()

(Filename: currently not available on il2cpp Line: -1)

evilmp Jul 10, 2020 @ 9:08am 
Not even three minutes into the game.
Antishyr Jul 13, 2020 @ 7:19am 
Thank you for the log, checking.
Antishyr Jul 13, 2020 @ 8:17am 
This log contains no information regarding the crash. Did you retrieve the log immediately after your game crashed of you launched the game after that?
evilmp Jul 13, 2020 @ 12:33pm 
I did. I can do it again today and see if it generates anything different.
Antishyr Jul 13, 2020 @ 12:59pm 
Thank you.
evilmp Jul 13, 2020 @ 4:25pm 
Got a little further this time here is the log.

Initialize engine version: 2019.2.21f1 (9d528d026557)
[XR] Discovering subsystems at path D:/Program Files (x86)/Steam/steamapps/common/Hellpoint The Thespian Feast/Hellpoint_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
Vendor:
VRAM: 4043 MB
Driver: 27.21.14.5148
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

The referenced script on this Behaviour (Game Object 'DirectoryDepot') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)

UnloadTime: 0.218500 ms
Version: PublicDemo 306 : 23960 : 23
Shader warmup: 55 shaders 3369 combinations 0.374s
Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_4.dll.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
Default clip could not be found in attached animations list.
Default clip could not be found in attached animations list.
Default clip could not be found in attached animations list.
Default clip could not be found in attached animations list.
Unloading 5 Unused Serialized files (Serialized files now loaded: 64)
UnloadTime: 0.513300 ms

Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 14154.
Total: 21.997700 ms (FindLiveObjects: 0.500300 ms CreateObjectMapping: 0.435600 ms MarkObjects: 20.906200 ms DeleteObjects: 0.155400 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 65)
UnloadTime: 0.208200 ms

Unloading 545 unused Assets to reduce memory usage. Loaded Objects now: 29587.
Total: 44.711200 ms (FindLiveObjects: 0.867600 ms CreateObjectMapping: 1.128900 ms MarkObjects: 42.314600 ms DeleteObjects: 0.400000 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 65)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 29577.
Total: 42.314600 ms (FindLiveObjects: 0.894300 ms CreateObjectMapping: 1.514600 ms MarkObjects: 39.869100 ms DeleteObjects: 0.036400 ms)

The referenced script (WormholeSpawning) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)

The referenced script (WormholeSpawning) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)

The referenced script on this Behaviour (Game Object 'SPW_DaemonBoss') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)

The referenced script on this Behaviour (Game Object 'SPW_Vic_Debris_X0X0X_3') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)

Unloading 5 Unused Serialized files (Serialized files now loaded: 65)
UnloadTime: 0.140300 ms

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 147667.
Total: 79.599800 ms (FindLiveObjects: 5.939300 ms CreateObjectMapping: 4.213700 ms MarkObjects: 69.314300 ms DeleteObjects: 0.132100 ms)

Mesh 'Gen_6x3m_WallA' has more materials (2) than subsets (1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mesh 'Gen_6x3m_WallA' has more materials (2) than subsets (1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mesh 'Gen_2m12m_Column' has more materials (2) than subsets (1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mesh 'Gen_2m12m_Column' has more materials (2) than subsets (1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mesh 'Gen_2m12m_Column' has more materials (2) than subsets (1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mesh 'Gen_2m12m_Column' has more materials (2) than subsets (1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mesh 'Gen_2m12m_Column' has more materials (2) than subsets (1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mesh 'Gen_2m12m_Column' has more materials (2) than subsets (1)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The prefab 'Disciple' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The prefab 'Disciple' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The prefab 'Ozyormy_Friendly' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(341) : Error executing result (An invalid seek position was passed to this function. )
Audio.<PlayInitial>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Audio.AudioManager:PlayAudioSubItem(AudioSubItem, AudioParameters, AudioObject)
Audio.AudioManager:PlayAudioItem(AudioItem, AudioParameters, AudioObject)
Audio.AudioObject:PlayNextInLoopSequence()
Audio.AudioObject:LateUpdate()

[C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.h line 15]
(Filename: C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.h Line: 15)

C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(341) : Error executing result (An invalid seek position was passed to this function. )
Audio.<PlayInitial>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Audio.AudioManager:PlayAudioSubItem(AudioSubItem, AudioParameters, AudioObject)
Audio.AudioManager:PlayAudioItem(AudioItem, AudioParameters, AudioObject)
Audio.AudioObject:PlayNextInLoopSequence()
Audio.AudioObject:LateUpdate()

[C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.h line 15]
(Filename: C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.h Line: 15)

C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(341) : Error executing result (An invalid seek position was passed to this function. )
Audio.<PlayInitial>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Audio.AudioManager:PlayAudioSubItem(AudioSubItem, AudioParameters, AudioObject)
Audio.AudioManager:PlayAudioItem(AudioItem, AudioParameters, AudioObject)
Audio.AudioObject:PlayNextInLoopSequence()
Audio.AudioObject:LateUpdate()

[C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.h line 15]
(Filename: C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.h Line: 15)

evilmp Jul 13, 2020 @ 4:27pm 
Since the log didn't look like it change I also pull the event view logs.

Faulting application name: Hellpoint.exe, version: 2019.2.21.21133, time stamp: 0x5e38c5cb
Faulting module name: UnityPlayer.dll, version: 2019.2.21.21133, time stamp: 0x5e38c757
Exception code: 0xc0000005
Fault offset: 0x000000000057bf60
Faulting process id: 0x326c
Faulting application start time: 0x01d6596c2768697d
Faulting application path: D:\Program Files (x86)\Steam\steamapps\common\Hellpoint The Thespian Feast\Hellpoint.exe
Faulting module path: D:\Program Files (x86)\Steam\steamapps\common\Hellpoint The Thespian Feast\UnityPlayer.dll
Report Id: 3a30daab-8d39-4bd8-928f-25a25ac5d73c
Faulting package full name:
Faulting package-relative application ID:


- System

- Provider

[ Name] Application Error

- EventID 1000

[ Qualifiers] 0

Level 2

Task 100

Keywords 0x80000000000000

- TimeCreated

[ SystemTime] 2020-07-13T23:25:12.002682400Z

EventRecordID 18609

Channel Application

Computer DESKTOP

Security


- EventData

Hellpoint.exe
2019.2.21.21133
5e38c5cb
UnityPlayer.dll
2019.2.21.21133
5e38c757
c0000005
000000000057bf60
326c
01d6596c2768697d
D:\Program Files (x86)\Steam\steamapps\common\Hellpoint The Thespian Feast\Hellpoint.exe
D:\Program Files (x86)\Steam\steamapps\common\Hellpoint The Thespian Feast\UnityPlayer.dll
3a30daab-8d39-4bd8-928f-25a25ac5d73c


Antishyr Jul 14, 2020 @ 2:11am 
Thank you, will check soon.
< >
Showing 1-15 of 24 comments
Per page: 1530 50