Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In this game, the combat/fighting always takes place in the defender's hex
That's because the attacker is leaving its own hexagon, and attacking the defender on his hexagon
That is how every single rule for damage was designed (terrain modifiers, etc)
When it comes to bridges, since each hexagon is at least 5 kilometers in scale (patch of land), you can imagine that the bridge tile is not just a bridge. It's a river tile, with a crossing on it
Therefore, if the defender is holding the hex, it is obviously keeping its troops on the other side of the river, and thus, when being attacked, the attacker has quite the penalty when attacking, because the defenders are just waiting for them across the river
That is the reasoning behind it, and that is how it works in this game
----------------------------------
As to what you are experiencing, I understand you are playing as Germany?
I am never getting a -50% damage modifier for being on a bridge tile
I am always getting the modifier of the hex I am trying to attack, which follows the logic explained above
You would be getting the bridge tile's modifier if you were playing the soviet, and trying to attack the germans, by leaving your town
Soviet Heavy inf. in the town has entrenchment maxed (3) AND has a good defending position being into a town (-50% terrain modifier)
Few screenshots showing the german situation:
https://imgur.com/a/CWbtHcs
https://imgur.com/a/gmxzjZv
All of their terrain penalty modifiers come from the defender's hex
The unit (german, attacker) being on a bridge does not matter at all during the combat
But getting back to the example of infantry attacking from the bridge into city, I would expect that only attacking side get malus for pushing into city while defending side should have no malus for terrain. at the end defending is always easier unless you are encircled. But if defender soft attack is not reduced I guess it will be very hard to take any tile. Maybe in that case there shall be some damage reduction for defender soft attack but not due to terrain and for sure not like 50%.
Yeah turned out to be a coincidence for the bridge, could have been any other tile, damage would have stayed the same :)
I am not getting any terrain penalty for being on a bridge for any of the above mentioned units (Tank, Engineers): https://imgur.com/a/hKRFBHv
I placed them on a bridge because units cannot move on river tiles, except engineers
I have done the same test with actual rivers: https://imgur.com/a/RYYFOzT
Same results, no damage penalty for the attacker
Where you are right is for the forest (https://imgur.com/a/COcqozP), which indeed was an exception, but I think for simplicity's sake I should remove that and only apply it for retaliation fire, in case the tank is attacked
Since the battle occurs on the defender's tile, it only makes sense to have the penalty there
So, if the tank is attacked while it's in a forest, then it'll get the penalty
But not while it attacks from it, into a clear tile
The defending side (soviet) indeed gets a full penalty, odd, I may need to change that, because it does not make sense, yes
I think I left it ON for defender to tune down received damage on the other end...
Just me but this makes sense to me, easier to remember too,
'for simplicity's sake I should remove that [sic tank attack penalty when attacking from non-clear terrain] and only apply it for retaliation fire, in case the tank is attacked
Since the battle occurs on the defender's tile, it only makes sense to have the penalty there
So, if the tank is attacked while it's in a forest, then it'll get the penalty
But not while it attacks from it, into a clear tile'
What is also strange on few of your snaps is that defending infantry is getting terrain malus while attacking engineer doesn't get any. both of them should have no bonsu/malus as defending hex is plain! https://imgur.com/a/hKRFBHv
For tanks yes if you can fix it as you proposed it will be much more logic.
Same for defender being penalized for defending from his own city make no sense. so maybe you add instead something like -25% to soft/hard attack. or increase encirclement penalty. this way isolated units will be easy pray but continuous line defense will be tough nut to crack. like it was in real life.
As for the engineers, they ignore entrenchment
That is why they have no damage penalty on my screenshots
All is good :)
Defender being penalized for defending on its own tile is not happening, EXCEPT for tanks, if the tile is not suitable for armoured combat = forest/urban area