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I enjoy learning while playing, but I also did read the manual. It is well structured and covers most of it. But there are a few things that the manual misses or you simply don't pick up while reading it.
- Engineers can not deploy depots in enemy territory (behind enemy lines)
are the policies unlocked active just for the current scenario (of the campaign) or they are transferred to the next one?
Also, "The gold earned per turn by buildings is shown in the top left of the screen when you hover over the building with the mouse. It helps you plan which enemy structures to attack to boost income as quickly and efficiently as possible." i was wondering how that works. I am currently playing Germany vs Poland from the 1939 campaign, I started with 700 gold income, i captured around 10 towns( 5 gold income each) and 5 cities (15 gold income each) and at turn 18 i have 750 gold income (so 50 income more) which suggests to me that it doesn't simply accumulate (maybe the difficulty setting, hardcore in my game plays a role)?
There is manpower cap option in settings, does it apply to enemies as well and where can i see the number in game for my faction?
And a few tips i figured out too late in my first game: different hexes provide different armor bonus to the land units that occupy them: for example thin forest or airfield give 5 armor, thick forest or a city give 15 armor which was huge in my game so far.
The best tip for me is: "Hold left Ctrl to see the detailed damage calculation, including any buffs & debuffs from terrain and morale and also the HQ unit's buff if in range." There you can see the tank penalty debuff which is considerable: -15 I believe.
It is better to think that you deny the enemy that total value per-turn-income, because for the opponent the "5" or "15" value corresponds to the "loss" per-turn.
You can however, boost your income per turn by capturing towns in the settings before you start a scenario. There is a slider that can be set to like 400% that would reward you with near hex-values...
I am not completely sure how this works yet, so please help me out if anybody else has a good grip on the captured towns economy effects.
It makes sense to be like that because while i got around 50 gold income increase, the enemy went from 3500 to 3000 gold income.