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Its monetization method is also completely unacceptable. Fomo and prices that are 10x higher than they should be. No skin should cost more than a $2. People would spend way more if they could actually get loads of cool stuff. Not sure what advantage they think they have with this absurd pricing.
A lot of my criticisms are just "this should been at launch" so i'll just cut the bloat.
With the past operations, I don't mind this method of content drops- might prefer it actually. Its nice to have monthly content to grind for. Does it need improvement? Of course, every operation should reward you at least one coating because they used to be a source for new paint for players. A firefight refresh would also be very much appreciated. Once they release the Banished shotgun, they should look into continuing to add more weapons; Im willing to settle with the weird in-between weapons like fuel rod rocket launcher as long they're fun to use.
TTK across the Halo games has fluctuated up and down, with a lot of it coming down to how accurate you are. Conveniently, I put together a series of links containing TTK data for several of the Halo games, specifically H2, H3, Reach, H4, and Infinite:
H2 TTK Stats: http://shadowpanther.net/halo2weapons.htm
H3 TTK Stats: https://www.reddit.com/r/halo/comments/iglxyh/kill_times_with_all_halo_3_weapons/
Reach TTK Stats - note that it's listed as TPK in this chart: https://docs.google.com/spreadsheets/d/1HdtSTTkOokMMVMZqVRVnUj1j2IsX4YL1BuF-U9NOXQ0/edit#gid=0
H4 TTK Stats: https://docs.google.com/spreadsheets/d/1xfNvhigOvH_Vqd23nkxpo5WgwvvqAvkPbEVWCFUfJ9M/edit#gid=0
Infinite TTK Stats: https://www.reddit.com/r/CompetitiveHalo/comments/s2gpqv/halo_infinite_ttk_with_bonus_hold_this_combos/
With this context, you can see that while Infinite does have some faster TTK times compared to some of the other Halo titles, it's still not the shortest TTK. CE and H5 are infamous for having much quicker TTK options, as any basic Google search can tell you.
I dropped out of the competitive scene over a decade ago, and I prefer to play co-op instead. The near-complete neglect of co-op support and heavy focus on developing the multiplayer side makes me very sad.
All the PC MNK players moved on quickly, when they realised that the many years of accumulating skills on the keyboard were instantly wiped away by gifting all the controller twiddling mouthbreathers ridiculous levels of aim assist, just so they hang around long enough to spend their parents money on overpriced baubles in the shop.
Halo Infinite represents everything that's wrong with the direction in which modern FPS gaming is going.
downplaying controllers when keyboard and mouse is easy to use for shooters lmao “i see, i click , hurr durr”
https://steamcharts.com/app/1240440
When I last played it- the campaign had potential but... i mean i LOVE open worlds but i just felt bored. Couldn't tell you why, i just felt bored. Halo 4 wasn't amazing either. Honestly 343 is just not very good at their job.
https://support.halowaypoint.com/hc/en-us/articles/4411142084628-Cannot-Sign-in-to-Halo-Infinite-on-Steam-Stuck-in-a-Sign-in-Loop
For Linux via Proton/Steam Deck go to steamapps/compatdata/1240440/pfx/ and move or delete the .reg files (they store registry entries and the credential data). This will have the same effect as clearing out your old credentials via the method linked above.