Halo Infinite

Halo Infinite

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SH4RD Apr 17, 2023 @ 9:41am
Ranked is Terrible
Is it just me, or is anyone else having trouble ranking up?
I usually play 4-5 matches on weekends and have noticed that 90% of the time I am being put with teammates the can consistently go 0-19. I’m not joking- I have played matches where I get placed with the worst player twice in a row and it has killed my CSR to a point where I physically cannot pass Diamond 1 (where I am at now). I feel the ranking system is cheating me and punishing me for playing well in ranked matches as in many occasions many blatantly obvious shots don’t register, and my ping randomly spikes up when I’m about to finish my opponent of. Does anybody else feel this or is it just me?
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Showing 1-15 of 20 comments
Bvllzye Apr 17, 2023 @ 7:46pm 
the ping stuff is just you but the game does try to force a 50% winrate so it does happen where the game somtimes puts you on a team where you have a 40% chance of winning.
SH4RD Apr 18, 2023 @ 8:06am 
Originally posted by Bullz:
the ping stuff is just you but the game does try to force a 50% winrate so it does happen where the game somtimes puts you on a team where you have a 40% chance of winning.

Wasn’t the 50% win-rate thing taken away with the season 3 update?
Secondly, 40% is a massive overstatement, as most games the person lowest on the leaderboard has an extremely negative KD, and 0 objective play, to the point where without said individual the game would have turned out better.
I do understand how the ping may be a personal WiFi related problem, however the majority of the time I have a perfectly stable 32ms and a blatant headshot still doesn’t register.
Bvllzye Apr 18, 2023 @ 9:55am 
they match based on CSR now but i feel like it still does the 50% winrate
SH4RD Apr 18, 2023 @ 10:40am 
Originally posted by Bullz:
they match based on CSR now but i feel like it still does the 50% winrate
Yeah, that happens a lot but usually isn’t noticed as you lose 4 games in a row, then win 5 games in a row, and then mix it up a little, so the player doesn’t notice it, unless they are actively looking for this-like in ranked.
acSiegemaster Apr 18, 2023 @ 12:54pm 
Originally posted by Bullz:
the ping stuff is just you but the game does try to force a 50% winrate
This was never true lol
Aspen Apr 18, 2023 @ 1:30pm 
Originally posted by Bullz:
the ping stuff is just you but the game does try to force a 50% winrate so it does happen where the game somtimes puts you on a team where you have a 40% chance of winning.
Halo Infinite matchmaking is designed to give you a 50% or so chance to win a particular match , by matching you both with and against similarly skilled players. This system is called TrueSkill2.0. You can find more information on it and similar systems via the Twitter account of Joshua Menke (@joshua_menke), who partially worked on the matchmaking systems that Halo 3 and Halo 5 used (alongside StarCraft, notably).
Bvllzye Apr 18, 2023 @ 3:55pm 
Originally posted by 『Titan』:
Originally posted by Bullz:
the ping stuff is just you but the game does try to force a 50% winrate so it does happen where the game somtimes puts you on a team where you have a 40% chance of winning.
Halo Infinite matchmaking is designed to give you a 50% or so chance to win a particular match , by matching you both with and against similarly skilled players. This system is called TrueSkill2.0. You can find more information on it and similar systems via the Twitter account of Joshua Menke (@joshua_menke), who partially worked on the matchmaking systems that Halo 3 and Halo 5 used (alongside StarCraft, notably).
if you win too many games in a row the game will put you in a match where you are suppose to lose. I know its 50% overall it tries to force but im saying if you win several in a row you can guarantee your next game will the other team having way higher MMR.
Aspen Apr 18, 2023 @ 4:03pm 
The above statement is false. If you are having a streak of several good games, then Infinite's matchmaking system will be led to believe that you are a very good player, and therefore place you into matches with players that the game deems to be of a similar skill level. Whether you are actually of this skill level or were simply having a few lucky games is another thing entirely and not a measurable system used by the game in any way.
Samnson Apr 18, 2023 @ 4:12pm 
Originally posted by 『Titan』:
Originally posted by Bullz:
the ping stuff is just you but the game does try to force a 50% winrate so it does happen where the game somtimes puts you on a team where you have a 40% chance of winning.
Halo Infinite matchmaking is designed to give you a 50% or so chance to win a particular match , by matching you both with and against similarly skilled players. This system is called TrueSkill2.0. You can find more information on it and similar systems via the Twitter account of Joshua Menke (@joshua_menke), who partially worked on the matchmaking systems that Halo 3 and Halo 5 used (alongside StarCraft, notably).

I don't know if the systems metrics for "similarly skilled" players is ever, if at all accurate.

Honestly if feels more like its adding the sum total skill of your team vs the sum total skill of the enemy team.

That sounds equal on paper, but...

Im sorry,
while;
50+25+15+10 = 100

And

25+25+25+25 also = 100

You're looking at a spread of,
1 Great player, 1 Generally Good player, 2 bad players
vs
4 Generally Good players,

And unless you're playing slayer, 1 person doesn't really carry a team.

----------
Which, you might say this isn't how the system works;
but it FEELS like it.

If you're an exceptionally good player, it feels like you're being dragged down by 50% of your team constantly. The game ACTIVELY punishes you for being good at it.



The old Halo ranked systems atleast felt fair,
You climbed ranks based purely on your individual win/loss ratio.
And you could not skip the ranked climb and be placed in a generic "bracket".

You'd quickly climb past people who were not as good as you, and eventually hover around your skill rank when you start actually playing against people who are a challenge.

And ultimately you knew that all the other players around were we're around your skill level, and not just arbitrarily pulled from the void to balance out your "team skill level".


Honestly I don't know why 343 make this ranking system so pointlessly convoluted.
It would have been so easy to just let players earned ranks power check each other, and not build systems to constantly force people into "50% challenge matches" for literally every match they will ever play.
GeneralPalhaço Apr 19, 2023 @ 2:06am 
im pretty bad at fps and this is the only game i rank above gold so yes its bad your prob playing with bots
SH4RD Apr 21, 2023 @ 2:09am 
Originally posted by Samnson:
Originally posted by 『Titan』:
Halo Infinite matchmaking is designed to give you a 50% or so chance to win a particular match , by matching you both with and against similarly skilled players. This system is called TrueSkill2.0. You can find more information on it and similar systems via the Twitter account of Joshua Menke (@joshua_menke), who partially worked on the matchmaking systems that Halo 3 and Halo 5 used (alongside StarCraft, notably).

I don't know if the systems metrics for "similarly skilled" players is ever, if at all accurate.

Honestly if feels more like its adding the sum total skill of your team vs the sum total skill of the enemy team.

That sounds equal on paper, but...

Im sorry,
while;
50+25+15+10 = 100

And

25+25+25+25 also = 100

You're looking at a spread of,
1 Great player, 1 Generally Good player, 2 bad players
vs
4 Generally Good players,

And unless you're playing slayer, 1 person doesn't really carry a team.

----------
Which, you might say this isn't how the system works;
but it FEELS like it.

If you're an exceptionally good player, it feels like you're being dragged down by 50% of your team constantly. The game ACTIVELY punishes you for being good at it.



The old Halo ranked systems atleast felt fair,
You climbed ranks based purely on your individual win/loss ratio.
And you could not skip the ranked climb and be placed in a generic "bracket".

You'd quickly climb past people who were not as good as you, and eventually hover around your skill rank when you start actually playing against people who are a challenge.

And ultimately you knew that all the other players around were we're around your skill level, and not just arbitrarily pulled from the void to balance out your "team skill level".


Honestly I don't know why 343 make this ranking system so pointlessly convoluted.
It would have been so easy to just let players earned ranks power check each other, and not build systems to constantly force people into "50% challenge matches" for literally every match they will ever play.

Yeah, 343 for the past few years has been solely serving the “competitive audience,” by that meaning taking advice purely from Esport Halo Players or similar. It’s really quite obvious as Halo 4&5’s campaign were either lacklustre or downright terrible, while the multiplayer was being used to attract newer audiences from other games- effectively f*cking up the old player-base who enjoyed the Bungie era of games.

I never got a chance to play Bungie-Era ranked, but the multiplayer experiences were amazingly balanced, from the weapon sandbox to the player matchmaking

Originally posted by 『Titan』:
The above statement is false. If you are having a streak of several good games, then Infinite's matchmaking system will be led to believe that you are a very good player, and therefore place you into matches with players that the game deems to be of a similar skill level. Whether you are actually of this skill level or were simply having a few lucky games is another thing entirely and not a measurable system used by the game in any way.

What you effectively said was that the matchmaking believes you are exceptional, and therefore gives you teammates to carry- in a way having the matchmaking system work against you.
Hawkner Apr 21, 2023 @ 2:49am 
One thing to consider is with ranked the brackets should be generally tighter. Social you'll see more of the "carry vs carry" style matches but that's mainly due to more lax sbmm that's just trying to find fast matches.

If you legit are in ranked matches with people not getting kills at all, then either you need to start helping your teammates more (which is 99% of the time the case), or something else is going on like a rank skew, smurf, or they are boosted.
SH4RD May 1, 2023 @ 9:47am 
Originally posted by Hawkner:
One thing to consider is with ranked the brackets should be generally tighter. Social you'll see more of the "carry vs carry" style matches but that's mainly due to more lax sbmm that's just trying to find fast matches.

If you legit are in ranked matches with people not getting kills at all, then either you need to start helping your teammates more (which is 99% of the time the case), or something else is going on like a rank skew, smurf, or they are boosted.

I don’t know which ranked playlist you are playing, or what rank you are but generally in the higher ranks , platinum5-diamond3, there is always the “carry vs carry” style.

Secondly, running with teammates only works if they are aware of the enemy, objective, or even the game in general. There are many, many instances where I have been with a teammate who is being fired at, face front, yet is too mindless to fire back. The teammate that you run with has to be competent enough to understand the basics of the game, which, like I said, usually never happens unless you have specifically found someone to party up with.
SH4RD May 2, 2023 @ 6:16am 
Originally posted by Lulle:
lol ahahha

Ah yes, I am a trash halo infinite play, even though I am the only one who consistently gets a positive KD, and play objective in random teams.
I know I’m not Lucid or Frosty, but I doubt I’m as bad as you think.
Zane May 2, 2023 @ 9:02am 
Originally posted by 『Titan』:
The above statement is false. If you are having a streak of several good games, then Infinite's matchmaking system will be led to believe that you are a very good player, and therefore place you into matches with players that the game deems to be of a similar skill level. Whether you are actually of this skill level or were simply having a few lucky games is another thing entirely and not a measurable system used by the game in any way.
I'm sorry this is false, so false. I dont know what sources you have, i don't care if the ceo of microsoft and 343 both said it. From experience alone Halo has some sort of 50% win, it can be named true source, it can be named gods hand, i don't care what its called its still 50% win. I do not get team mates of similar skill level on my team or as my enemies. 70% of my matches i carry hard. Anywhere from 20-30 kills with positive K/D. Where my allies are either in the negative K/D or can't even hit 15 kills in a single match. I legit had a match where 2 enemies were afk and timed out to get replaced by bots, and my team simply ignored ctf objective with negative K/D with only 2 active enemies throughout half way with the match. You were lied to and 343 has lied to you and us continously and will continue to do so.
Last edited by Zane; May 2, 2023 @ 9:03am
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Date Posted: Apr 17, 2023 @ 9:41am
Posts: 20