Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Wasn’t the 50% win-rate thing taken away with the season 3 update?
Secondly, 40% is a massive overstatement, as most games the person lowest on the leaderboard has an extremely negative KD, and 0 objective play, to the point where without said individual the game would have turned out better.
I do understand how the ping may be a personal WiFi related problem, however the majority of the time I have a perfectly stable 32ms and a blatant headshot still doesn’t register.
I don't know if the systems metrics for "similarly skilled" players is ever, if at all accurate.
Honestly if feels more like its adding the sum total skill of your team vs the sum total skill of the enemy team.
That sounds equal on paper, but...
Im sorry,
while;
50+25+15+10 = 100
And
25+25+25+25 also = 100
You're looking at a spread of,
1 Great player, 1 Generally Good player, 2 bad players
vs
4 Generally Good players,
And unless you're playing slayer, 1 person doesn't really carry a team.
----------
Which, you might say this isn't how the system works;
but it FEELS like it.
If you're an exceptionally good player, it feels like you're being dragged down by 50% of your team constantly. The game ACTIVELY punishes you for being good at it.
The old Halo ranked systems atleast felt fair,
You climbed ranks based purely on your individual win/loss ratio.
And you could not skip the ranked climb and be placed in a generic "bracket".
You'd quickly climb past people who were not as good as you, and eventually hover around your skill rank when you start actually playing against people who are a challenge.
And ultimately you knew that all the other players around were we're around your skill level, and not just arbitrarily pulled from the void to balance out your "team skill level".
Honestly I don't know why 343 make this ranking system so pointlessly convoluted.
It would have been so easy to just let players earned ranks power check each other, and not build systems to constantly force people into "50% challenge matches" for literally every match they will ever play.
Yeah, 343 for the past few years has been solely serving the “competitive audience,” by that meaning taking advice purely from Esport Halo Players or similar. It’s really quite obvious as Halo 4&5’s campaign were either lacklustre or downright terrible, while the multiplayer was being used to attract newer audiences from other games- effectively f*cking up the old player-base who enjoyed the Bungie era of games.
I never got a chance to play Bungie-Era ranked, but the multiplayer experiences were amazingly balanced, from the weapon sandbox to the player matchmaking
What you effectively said was that the matchmaking believes you are exceptional, and therefore gives you teammates to carry- in a way having the matchmaking system work against you.
If you legit are in ranked matches with people not getting kills at all, then either you need to start helping your teammates more (which is 99% of the time the case), or something else is going on like a rank skew, smurf, or they are boosted.
I don’t know which ranked playlist you are playing, or what rank you are but generally in the higher ranks , platinum5-diamond3, there is always the “carry vs carry” style.
Secondly, running with teammates only works if they are aware of the enemy, objective, or even the game in general. There are many, many instances where I have been with a teammate who is being fired at, face front, yet is too mindless to fire back. The teammate that you run with has to be competent enough to understand the basics of the game, which, like I said, usually never happens unless you have specifically found someone to party up with.
Ah yes, I am a trash halo infinite play, even though I am the only one who consistently gets a positive KD, and play objective in random teams.
I know I’m not Lucid or Frosty, but I doubt I’m as bad as you think.