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To add, the wasp is a nerfred version of the hornet, it had the same problems and two Spartans could sit without getting knocked off.
And nothing about the Tanks have changed i think the wraith has a faster canon velocity over explosion size but the wraith was barely ever used for long ranged engagements due to that.
Agreed. There are better games out there that don't have glaring balance issues.
My wife and I (who use the warthog whenever we can), still find an evasive wasp, due to its long range lock-on rockets outkills a warthog. I think thats dumb since it takes teamwork of two players to pilot effectively.
On paper the Wasp is supposed to be a glass cannon and doesn't last long under fire from anti-vehicle weapons. In practice, the generously sized airspace boundaries allow it to stay entirely out of range of almost all those weapons, as well as corner peek individual players behind cliffs out of bounds and hide with complete immunity if someone with a ranged weapon or land vehicle tries to challenge them.
Both the Wasp's machine gun and rockets are effective at basically all ranges, while almost all the non-power weapons with similar range are kinetic guns that have massive debuffs against Wasps. Combine that with a huge airspace allowing Wasps to hover at sniper distances even from the edges of the map and go behind any terrain, and it's not hard to figure out what the meta Wasp playstyle is gonna be.
Possible solutions:
1. Give the Wasps' attacks slight spread or damage drop off to encourage it to actually take risks in order to be fully effective.
2. Decrease the Wasp's armor against regular kinetic weapons. Other damage types can stay the same. At the moment it's a flying smart car that soaks up bullets like a Wraith which is neither good for balance nor makes sense in universe if you care about that.
3. Restrict air vehicles from going so far below the map. Currently a Wasp on High Power can hide below the cliff of the enemy's base to spawn camp, and even if it's disabled below ground level, it will just fall hundreds of meters without dying. If Wasps are just going to hide below the map to be immune to both weapons and skyjacking, they shouldn't also have qualified immunity in the off chance they get disabled. Besides, there aren't enough air vehicles at the same time on any map to make use of that space for dogfights regardless.
Any pilot who actually cares is never going to be within grapple range and Wasps basically can't die to being disrupted over a pit.
Blitz got a killionaire spawn camping an eye base in oasis after jacking a waspe while 7+ enemies were firing at him.
Problem is Wasp pilots always hover over cliffs on the map border because for whatever reason they can fall half a kilometer below the map without dying. All it does is stall them and chip damage them a bit.
I get disabled two seconds behind my team, making it impossible for the enemy to get near me. Then I get back up in the air like nothing happened and get another 5 to 10 kills.
Well written. I'd like to add that one of the issues compounding the problem is that on a lot of maps the cover doesn't have a roof; there's often only a few tiny bits + the initial bases, and even then most of those are open air.
If everyone's harassing the wasp with long range kinetics, it falls apart pretty quickly. If one person's harassing the wasp, it's trivial for the wasp to just fly over their cover and blow them to pieces because there's no feasible way for them to get to a place where it can't find an angle on them. You can't take the highground against it like other vehicles, and because it has this omnidirectional movement it can't even be juked or rung around an obstacle like a banshee.
Exactly, it's too easy for the Wasp to peek weird angles off the map to pick off players one by one. It doesn't matter if 6 players can bring it down faster when the pilot can easily pick angles where no player but the target can get a LOS to it.
I agree with the prospective changes, and am glad I am not the only one who thinks this way.
https://www.youtube.com/clip/UgkxOd5UUH59wnpU0ZedvIIv6ioCGrj2q1Df
Here's a good clip showcasing just how powerful those things can be. 7+ people trying to gun down Mint Blitz after he hi jacks a wasp, then spawn camps the enemy team and gets a Killpocalypse in the Wasp.
Banshee's at least have to work a little for their kills, and generally won't last nearly as long as a good Wasp pilot will. Ground vehicles don't have the benefit of flying in area, which allows them to easily avoid a lot of anti-vehicle weapons ( plasma grenades, rockets, ect. )
I think most vehicles are fine in this regard, in fact I'd say the Chopper shouldn't be so easy to shoot the pilot out of. Although the Ghost seems to have almost all of its open seat protected by invisible hitbox, making side shots that clearly should hit the driver do no damage to him at all. Which I think it part of why it's too easy for Ghost pilots to ram a dozen people before going down even with everyone shooting their flanks.
Wasp has a destructible windshield on the top side, however shooting the pilot out almost never happens for an obvious reason. No one can aim at the top side because the Wasp is over the map.