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However the game does seem to try to force a 50% winrate so in theory you will get unwinnable games.
so it doesn't? or it does 50% of the time? or it does it chooses the skill of my teammates based on on if it wants me to win or lose the current match?
also there is no "Theory" when i'm the only one in my team with a positive kda and thirty kills, the rest of my teammates are all in the negative and every one on the other team is getting positive and at least 15+ kills, and then get several matches in a row with team line ups like that. that's a obviously a ♥♥♥♥ up, how is that fun for anyone involved?
its prob the main reason i stopped playing.
what if i throw matches, will my teammates get better?
i cant tell if i should be mad or happy.
Mad. It was the reason I just played custom games with friends. Because I was a higher skilled player, and when we play they would get outclass every game.
And knowing that the games rigs your matches so you win or lose when it wants doesn't help with enjoyment either
Eomm is not friendly to anyone except for bottom teir players like DSP who have no friends, or that equally suck.
Well most triple A games...
All the games where I go to play multiplayer pvp in now a days. All have community servers. So you get to choose your lobbies to play in. which is also great for not having to deal with hackers/cheaters. And everyone is actually chill.
As for "muh forced 50%" its simple logic that if you have a balanced system then it should reason that you will win about half the time give or take. The game doesnt decide if you actually get to win or not its just going "ok this seems reasonable and fast for a social game lets see how it goes"
I have to call cap. As if this was the case. Than I should not be noticeably put into easier lobbies when I play with friends, and my friends should not be put into noticeably harder lobbies when playing with me.
Because if this truly the case. Than why does it feel so different from games of old, that had this exact same setup. Of put players in matches, than balance teams.
And again if what your saying is true, than why disband lobbies after every match, where the old games didn't when they had the same matchmaking as what you say.
yeah no way in hell. first off "quickly" isnt what i would call halo matchmaking at the moment. or at any momment of its life span for that matter no matter what game mode.
second there is a difference between having a 50% win rate because the game puts you up against people of similar skill and you have a pitched battle. that is fun.
and having a 50% win rate because half the time your purposely put into an impossible match to win half the time. if it were balanced then i wouldn't be the only one in a game with a positive kd. or its me and like two other people thrown into a match against full team of onyx players with "one" onyx player on our side who has to do all the work while we get ♥♥♥♥ on.
like i said its not remotely fun, and is the reason i stopped playing.