Halo Infinite

Halo Infinite

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Why doesnt skill based matchmaking base you and the enemy team on skill?
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Showing 1-15 of 19 comments
Bvllzye Jan 31 @ 9:47am 
it does, it matches you based on the average of the entire team. So if someone has a MMR of 1700 and they party up with a 1300 MMR the game will try to match them vs players that are around 1500 plus or minus.
However the game does seem to try to force a 50% winrate so in theory you will get unwinnable games.
Originally posted by Bvllzye:
it does, it matches you based on the average of the entire team. So if someone has a MMR of 1700 and they party up with a 1300 MMR the game will try to match them vs players that are around 1500 plus or minus.
However the game does seem to try to force a 50% winrate so in theory you will get unwinnable games.

so it doesn't? or it does 50% of the time? or it does it chooses the skill of my teammates based on on if it wants me to win or lose the current match?

also there is no "Theory" when i'm the only one in my team with a positive kda and thirty kills, the rest of my teammates are all in the negative and every one on the other team is getting positive and at least 15+ kills, and then get several matches in a row with team line ups like that. that's a obviously a ♥♥♥♥ up, how is that fun for anyone involved?
its prob the main reason i stopped playing.
Originally posted by markmywords800:
Originally posted by Bvllzye:
it does, it matches you based on the average of the entire team. So if someone has a MMR of 1700 and they party up with a 1300 MMR the game will try to match them vs players that are around 1500 plus or minus.
However the game does seem to try to force a 50% winrate so in theory you will get unwinnable games.

so it doesn't? or it does 50% of the time? or it does it chooses the skill of my teammates based on on if it wants me to win or lose the current match?

also there is no "Theory" when i'm the only one in my team with a positive kda and thirty kills, the rest of my teammates are all in the negative and every one on the other team is getting positive and at least 15+ kills, and then get several matches in a row with team line ups like that. that's a obviously a ♥♥♥♥ up, how is that fun for anyone involved?
its prob the main reason i stopped playing.

i'm not that good, there are thousands of people with skill levels similar to mine, whats so hard about putting us against each other instead of whatever is going on here?
Bvllzye Jan 31 @ 8:40pm 
yes the game does try to force a 50% winrate. The hgiher your KD/Stats the worse your teammates will be. Should still be somewhat balanced overall because it still tries to match the average MMR to the other team you will just have 2 or 3 players that might be better than most of the lobby.
Originally posted by Bvllzye:
yes the game does try to force a 50% winrate. The hgiher your KD/Stats the worse your teammates will be. Should still be somewhat balanced overall because it still tries to match the average MMR to the other team you will just have 2 or 3 players that might be better than most of the lobby.

what if i throw matches, will my teammates get better?
Bvllzye Feb 1 @ 8:50am 
Originally posted by markmywords800:
Originally posted by Bvllzye:
yes the game does try to force a 50% winrate. The hgiher your KD/Stats the worse your teammates will be. Should still be somewhat balanced overall because it still tries to match the average MMR to the other team you will just have 2 or 3 players that might be better than most of the lobby.

what if i throw matches, will my teammates get better?
yea but only if your stats also suck
Originally posted by Bvllzye:
Originally posted by markmywords800:

what if i throw matches, will my teammates get better?
yea but only if your stats also suck

i cant tell if i should be mad or happy.
Originally posted by markmywords800:
Originally posted by Bvllzye:
yea but only if your stats also suck

i cant tell if i should be mad or happy.

Mad. It was the reason I just played custom games with friends. Because I was a higher skilled player, and when we play they would get outclass every game.

And knowing that the games rigs your matches so you win or lose when it wants doesn't help with enjoyment either

Eomm is not friendly to anyone except for bottom teir players like DSP who have no friends, or that equally suck.
Last edited by CyberWolf3526; Feb 2 @ 8:01pm
Bvllzye Feb 2 @ 8:08pm 
Originally posted by CyberWolf3526:
Originally posted by markmywords800:

i cant tell if i should be mad or happy.

Mad. It was the reason I just played custom games with friends. Because I was a higher skilled player, and when we play they would get outclass every game.

And knowing that the games rigs your matches so you win or lose when it wants doesn't help with enjoyment either

Eomm is not friendly to anyone except for bottom teir players like DSP who have no friends, or that equally suck.
most games have a similar system not just Halo
Originally posted by Bvllzye:
Originally posted by CyberWolf3526:

Mad. It was the reason I just played custom games with friends. Because I was a higher skilled player, and when we play they would get outclass every game.

And knowing that the games rigs your matches so you win or lose when it wants doesn't help with enjoyment either

Eomm is not friendly to anyone except for bottom teir players like DSP who have no friends, or that equally suck.
most games have a similar system not just Halo

Well most triple A games...

All the games where I go to play multiplayer pvp in now a days. All have community servers. So you get to choose your lobbies to play in. which is also great for not having to deal with hackers/cheaters. And everyone is actually chill.

Last edited by CyberWolf3526; Feb 2 @ 9:01pm
NinPho Feb 3 @ 3:36pm 
Originally posted by markmywords800:
Originally posted by Bvllzye:

also there is no "Theory" when i'm the only one in my team with a positive kda and thirty kills, the rest of my teammates are all in the negative and every one on the other team is getting positive and at least 15+ kills, and then get several matches in a row with team line ups like that. that's a obviously a ♥♥♥♥ up, how is that fun for anyone involved?
its prob the main reason i stopped playing.


quit baiting your team.
Originally posted by NinPho:
Originally posted by markmywords800:


quit baiting your team.

buddy, im not baiting, im the first one into any engagement.. "hyper agresssion" is my motto

but when i get a triple and the last guy takes me down, and then the other members of my team cant handle the last guy between the three of them that is a problem.
Hawkner Feb 4 @ 8:29am 
How it works is that it's just trying to QUICKLY find players and then make the teams balanced based on some loose skill ratings. If you ever picked teams in gym class and you pick the best kid first then it just went down from there think that but at scale.

As for "muh forced 50%" its simple logic that if you have a balanced system then it should reason that you will win about half the time give or take. The game doesnt decide if you actually get to win or not its just going "ok this seems reasonable and fast for a social game lets see how it goes"
Originally posted by Hawkner:
How it works is that it's just trying to QUICKLY find players and then make the teams balanced based on some loose skill ratings. If you ever picked teams in gym class and you pick the best kid first then it just went down from there think that but at scale.

As for "muh forced 50%" its simple logic that if you have a balanced system then it should reason that you will win about half the time give or take. The game doesnt decide if you actually get to win or not its just going "ok this seems reasonable and fast for a social game lets see how it goes"


I have to call cap. As if this was the case. Than I should not be noticeably put into easier lobbies when I play with friends, and my friends should not be put into noticeably harder lobbies when playing with me.

Because if this truly the case. Than why does it feel so different from games of old, that had this exact same setup. Of put players in matches, than balance teams.

And again if what your saying is true, than why disband lobbies after every match, where the old games didn't when they had the same matchmaking as what you say.
Last edited by CyberWolf3526; Feb 4 @ 8:48am
Originally posted by Hawkner:
How it works is that it's just trying to QUICKLY find players and then make the teams balanced based on some loose skill ratings. If you ever picked teams in gym class and you pick the best kid first then it just went down from there think that but at scale.

As for "muh forced 50%" its simple logic that if you have a balanced system then it should reason that you will win about half the time give or take. The game doesnt decide if you actually get to win or not its just going "ok this seems reasonable and fast for a social game lets see how it goes"

yeah no way in hell. first off "quickly" isnt what i would call halo matchmaking at the moment. or at any momment of its life span for that matter no matter what game mode.

second there is a difference between having a 50% win rate because the game puts you up against people of similar skill and you have a pitched battle. that is fun.

and having a 50% win rate because half the time your purposely put into an impossible match to win half the time. if it were balanced then i wouldn't be the only one in a game with a positive kd. or its me and like two other people thrown into a match against full team of onyx players with "one" onyx player on our side who has to do all the work while we get ♥♥♥♥ on.

like i said its not remotely fun, and is the reason i stopped playing.
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Date Posted: Jan 31 @ 7:06am
Posts: 19