Halo Infinite

Halo Infinite

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Some Forge questions for A Former Forger from Halo 3,4,5,2r
I was using forge since it came out in 3. Making a secure base that used a airlock type entrance using a hammer and pallets to slide them open and shut. A timed lock down procedure that tp people into a cage that went through door ways by shooting a fusion core that was blocking a reciever tp about the cage, with a tp sender in ever door way. Things like that.

Every forge since then I have been creating. On Halo 5 I made 30 maps as a profile called Kajukenbo Man.

I just now looked into Halo Infinite forge an am considering making a map or two on it. It looks complicated in parts and I have not made anything in Forge, a farcry, or any fps for a long time. I have some questions for those who dabble in it in Halo Infinite. I can eventually figure some out but maybe some people would feel like helping and push me off the fence of whether or not I want to spend time on HI forge.. Even if you only answer one it would be a great help. Otherwise I will have to scower online and youtube and hope I can find the answers without unrelated stuff getting in my way.

How much harder is it to make a firefight compatible map than just a slayer?

Skyboxes for the most part are restricted to the default map with some filters that can change the look but not the content correct? What else can you do to change them?

There are only four or five canvas maps that let you clear the map down to thin air and things like hardwired borders right?

How the heck do I clear a map without selecting things one by one or drag select grabbing which seems to dissipate after 5 or so items.

Can I put in map marines that attack the players?

How complicated is scripting a door to slide open with a button press if I make custom doors?

I see a lot of background buildings in city maps. Those are scale up textured shapes not coming that way (no skyscraper premade pieces) right? So if they are scaled up basic shapes with textures on them placed far away then how process intensive are they. Way more than those basic shapes textured but smaller and closer?

What is with firefight setting being in all game types? Is it now fluid with them? If so what switches the game to think it as, call it as, and make it play as one? Which setting? Other than a map being set up for it.

There is a starting equipment setting for campaign grappling hook (I don't even have the campaign). It shoots as stubby and short about like the other one. I thought in a video of campaign it shoots farther. There a setting to extend this? They should let you set the length.

Do you have to glitch weapons or vehicles to make them hybrid or merge with other things? Weapons with other weapons. Or vehicles attached to other shapes. Or is that built in? Can weapons be changed visually?

I noticed in the maps I tried out that sometimes map gameplay settings can override gamemode settings. What kinds of things can you do that for and where do I find them.

I may be missing a few I had the other night. Oh well probably not that important.
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Showing 1-6 of 6 comments
I too was forger of Halo 1, 2,3,4,5 Games. For those who say there was no forge progies in Halo 1 ( Halo Combat Evolved ), There was and It was called "SPARKEDIT." Ii was a crude forge progie but it worked. The forging programs for Halo 2, 3, 4, 5, IMHO were better than what is used in Halo Infinite. example: Grabing and moving objects was alot easier than in Halo Infinite. You could but rocket ammo on a pistol, or walk on walls, you could turn fly tanks. Hell we even had hover boards like in Unreal Tournament 3, Use teleporters to get on top of the map like in Bloodgulch and carry the flag in any vehicle. You could to the same in Halo 2, 3, 4, 5,

It's a shame 343/Halo Studios can't seem to keep the game play the same it was orig, way it was played in pass Halo Games. :( That is why I play Halo MCC Only!
Last edited by UNITED STATES PATRIOT; Mar 11 @ 7:58am
Originally posted by UNITED STATES PATRIOT:
I too was forger of Halo 1, 2,3,4,5 Games. For those who say there was no forge progies in Halo 1 ( Halo Combat Evolved ), There was and It was called "SPARKEDIT." Ii was a crude forge progie but it worked. The forging programs for Halo 2, 3, 4, 5, IMHO were better than what is used in Halo Infinite. example: Grabing and moving objects was alot easier than in Halo Infinite. You could but rocket ammo on a pistol, or walk on walls, you could turn fly tanks. Hell we even had hover boards like in Unreal Tournament 3, Use teleporters to get on top of the map like in Bloodgulch and carry the flag in any vehicle. You could to the same in Halo 2, 3, 4, 5,

It's a shame 343/Halo Studios can't seem to keep the game play the same it was orig, way it was played in pass Halo Games. :( That is why I play Halo MCC Only!

Well it's not the quarky little game breaking things the old ones could do that I am interested in now for forge even though they gave those games character and brings nostalgia. It's the features of the new forge I am trying to understand. One of my H5 maps was a neighborhood that I broke out of the map to use a city scape sky box of a premade map that I then used as a canvas like creation. And it worked out well for the design and vibe. So I did like getting the game to do what I wanted despite it not meaning so.

However there is too many new features that the old ones even with glitching and exploiting them cannot do. I would gladly trade the things you mentioned since they do not ruin most experiences for me for the ability to add bots or even make my own firefights for one thing. Being able to scale up and down objects is also huge for creation. I am not going to waste much time arguing merits of not even trying to get good at the new forge vs playing the old games. I just want to figure out if I want to forge in the new one now or later on in life. Maybe I won't even forge until the next one comes out.
Here are my H5 maps for anyone that wonders what kind of stuff I made in it.

https://www.forgehub.com/profile/51551/maps
Here is the neighborhood map I mentioned that I had to get out of the map to make.

https://www.forgehub.com/maps/3703
Here is one of my version of H5 Bloodgulch Halo Map:

https://www.youtube.com/watch?v=IuSPRhBeyFQ

This why I like Halo Forge better when moving objects in Halo MCC more than Halo Infinite

https://www.youtube.com/watch?v=sX-9_nDNTJ8
Last edited by UNITED STATES PATRIOT; Mar 11 @ 6:03pm
Originally posted by UNITED STATES PATRIOT:
Here is one of my version of H5 Bloodgulch Halo Map:

https://www.youtube.com/watch?v=IuSPRhBeyFQ

This why I like Halo Forge better when moving objects in Halo MCC more than Halo Infinite

https://www.youtube.com/watch?v=sX-9_nDNTJ8

Remakes are classic forge map creating. I am considering making a few myself like ratrace.

However I am considering infinite not for it being easier to do some thing while making a map but for the additional things it can do by the time a map is finished. many more creating options. Bots, more pieces, tons of new stuff. I already used the old forges. I forgot to include reach that I went crazy on. If I ever forge again it will be on one after 5. If not infinite than one released later. I already made all I wanted to in the older ones. anything else I wanted that I may of forgot about would better be built with more options anyways.
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Date Posted: Mar 10 @ 4:32pm
Posts: 6