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Now that the industry is so much more developed, we have far more games available to us on a variety of systems, including a huge number of legacy games from systems that aren't in production anymore. This has made it much harder for games to become as big as Halo was back in the day. However, this also means that Halo will be relatively well preserved for future gamers to find and play. What we're seeing now is probably the future of most game franchises: veterans enjoying a familiar and beloved series, with occasional new players wanting to see what the hype is all about. Frankly, I think we are incredibly fortunate that the MCC came to PC, because now we don't need to purchase a console to access the MCC, or have older legacy consoles with various titles already downloaded or physical discs on hand.
I'd say they need to go back to the boomer mindset. The new way of doing things has been an absolute disaster. At least back then they weren't so worried about a beancounter and the culture police looking over their shoulder every 5 minutes.
Elden Ring feels like an old boomer game because it's not trying to shove a narrative down my throat, it's clearly designed for its audience (in other words, actually cool), and it's a complete product on its own after I buy it. That's the right direction IMO. Screw the new mindset. It sucks.
Instead, most modern gaming decisions by big companies are heavily influenced by trying to maximize shareholder value via chasing profit. Rather than trying to make $5 in a few months, they would prefer to make $1 now. Small companies start up with the goal of making a quality game, and if they're successful they usually get bought out by a big company who either sits on the intellectual property or exploits it so much that it becomes unrecognizable. Another way to look at it is big gaming companies being run as businesses focused on chasing profits rather than as a gaming company focused on making a quality game that in turns brings in profit. There are some exceptions, but even games like Elden Ring considered using a battle pass.
I'd also like to point out that being worried about "bean counters and culture police" is a bit of a non-sequitur, considering how there will always be someone offended one way or another, no matter how politically correct or inoffensive a game is, as well as the fact that games don't get made if they can't at least pay for the bare necessities. Yes, some modern companies take their concerns too far, while others exploit those concerns to further their own interests. However, that doesn't mean that all modern games are made to appease certain sensibilities.
Chasing a trend is a quick way to lose what makes your product unique. Halo has always been an arena shooter, with a famously long time to kill (TTK). Ditching that in favor of attracting new players, many of whom do not like the rest of the game modes Halo has to offer (otherwise they would already be playing those modes), would ruin the franchise completely. We are already stuck with a timed battle pass system, but at least they're still available after the fact. Let's not slide any further down that slope, eh?
Refining game modes and expanding into areas that are under-utilized - such as Warzone PvPvE - would be a viable method of continuing to innovate and avoid stagnation. Arbitrarily adding battle royale because some other popular games rely on that mode feels like a step too far.
They are trying to cater to new age low attention span players, keep it true.... i've been playing since evolved! you are damaging almost perfection!
Personally myself and few of my friends that like Halo will not buy the next Halo Version unless Halo Studios will let user's Host Custom Game Servers with the following:
1. Have our Forge Maps and Stock maps on our own devices NO CLOUD GAME SERVERS!
2. To be able ROTATE OUR MAPS!
FACT: EVERY HALO VERSION SINCE HALO COMBAT EVOLVED YOU WERE ABLE TO ROTATE YOUR MAPS EXCEPT FOR HALO INFINITE!
3. Have some ADMIN COMMANDS. IE: KIck, ban user's for creating discontent or using HAX/CHEATS, Switch user's, and text users on both teams.
>>>>>>>>>>>>>>>>>>> And most importantly!!!!! <<<<<<<<<<<<<<<<<<
Have a AUTO TEAM BALANCING option in all of the game mods. IE Slayer, Capture The Flag, KOTH ETC. ETC.
JUST MY 2 CENTS!!!
Game developers can suffer from negative publicity and a loss of player trust if they fail to address the issue of cheating, game fixes etc. etc. effectively.
The devs saw that CoD was popular and so they copied it. The problem is, once something conquers a niche, it's hard to dethrone it by doing the same thing, you need to do your own thing. Halo used to play a certain way, look a certain way, feel a certain way, I can't get the same kind of vibes from other games and I can't get it from new Halo titles either. Blandness doesn't capture people's imagination.
They can re brand themselves all they want. It's still the same incompetent company underneath. There's no boomer mentality making it fail, just make a great game and people will flock to it naturally.
Halo infinite didn't fail; people still play it. It might not be as popular as other games, but people still play it. 343 gave us what we asked for, and somehow, it's still not enough for the community. It feels more like unchecked expectations.