Halo Infinite

Halo Infinite

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Infinite is the only Halo FPS to release in the past 9.5 years.
Bungie released Halo CE, Halo 2, Halo 3, ODST, and Reach all in less time and with a smaller team. And they were all masterpieces.

Just saying
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1. different companies. (bungie of old is long gone, new bungie is only into live service games now which is very sad and not connected with halo anymore afaik)
2. incompetence (badly run studio)
3. trend chasers (hey look live service games look worth looking into..)

they get a massive IP and slowly it gets worse. only took them four fps games to figure out they need to do better. (hcea, 4, 5 and infinite) which was the nail in the coffin.

i don't count halo wars 1, 2 or those mobile games.

halo 5 was supposed to get a sequel but for some reason they scrapped it and went all in on the live service crap.

and i thought ubisoft were dumb...(i still do)

this is why i rarely buy big name games anymore.
they are either broken on release or turn out to be live service or both and that just sucks.
Swarmfly Apr 26 @ 8:57pm 
At which point they might as well go for the Call of Duty route and have two or more separate studios playing leap-frog with their entries to the franchise every year or so.

Imagine the gap between the upcoming(?) Unreal 5 Halo and whatever comes afterwards the decade after if not even longer still.
waffl Apr 27 @ 12:25am 
Meanwhile, people in the workshop have remade each of the campaigns, multiple times each.

Even halo 4 and Spartan Ops get love.

Microsoft is truly too big to care. Hell, from Windows 11, they may have lost the script.
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