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343i issue is that they lack understanding of Halo and a clear direction of what should be done with the IP. 343i have no real talent themselves, so the buy the talent needed, but they are still the ones making the decisions.
Going to UE for 343i/Halo Studios is just another shortcut for them to take. While UE is a good engine, it's not going to fix the amount of dissension and overall stupidity of the studio.
this comparison of console games to their pc counterparts is not fair at all. Of course they will look better, they also costed a lot more. If you compare halo 4 to the xbox versions of these games, it wipes them out easy. Even today it still amazes me that it looks good. Is it a brand new game with rtx, 4k, etc? No, but theres more to it than that.
you need to just move on if things don't meet your interest anymore. painful to hear, but that's life
please stop hyperfixating on JUST age and acknowledge the other facets that make unreal engine a smarter choice.
You are really bad at gaslighting there bud.
So it's go with Unreal, or convince those above who who don't like or care about games that most of the employees in game development are less replaceable than other industries. Which do you think is more likely?
The T rated halo that's designed for megablox sales along with merchandise sales, is never going to be a good game unless the franchise is handed to somebody that is actually qualified.
UE5 not gonna save the mess that halo has become. No engine can save the franchise at this point.
Even in the trailer showing assets and concept art with dev commentary is just a deja vu of what they unveiled for Halo: Infinite all all those years ago. It's literally going to be a carbon copy of infinite just with UE5. Just like its Halo Studios and not 343 studios, because its just a last ditch attempt of re-branding Bonnie Ross's mess.
Remember what they said when infinite came out that it was a spiritual reboot and what were going to see for the next ten years. So the same policies/problems from before are still going to be just as bad as before, and they'll just outsource all the talent once again and will get another doo-doo game.
Sadly that's probably the main reason for the switch. If Microsoft wants to continue their insane policy of only hiring a developer for a 2 year contract then it makes supporting a unique in house engine almost impossible. The problem with using Unreal is the physics are going to be different. Hopefully who ever is in charge really tries to make it match Halo 3/Infinite as close as possible.