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The last time some one said this they ended up meaning no skbm. Though tbf ideally matchmaking should be player based, not game based, like one of the older Halo games.
Design processes aren't the actual design. you're just using this as an opportunity to ♥♥♥♥ on infinite. Not actually answering the question.
the good parts are that it looks ok and that it has an ok play loop but thats it thats all it has going for it other than forge in my eyes
It's been like this since Reach, but PvP games as whole has seen an increased in disparaging skill gaps, you would think with Call of Duty's 500k+ cross play with 2 other consoles it would be miles better but it's the most egregious with it
Too vague to mean anything
I'm not going to say this isn't important, but when the art design of the base suits look good anyways, this isn't close to a make or break.
I agree that the original, player based matchmaking was better, but sbmm is not a bad matchmaking system. if you're sweating, that's on you for thinking you have to sweat just because the match is close. Not to mention you choosing to sweat only further makes it an issue by increasing your comparable score rather than just taking an L and lowering.
Yes. I'm not convinced.
Now I don't have that issue. But if you are than that's fair enough.