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There is a reason why it has so few players, and why OG bungie devs or good halo players touch it, the game has 1 redeeming feature which was ruined by the greed developers.
Halo died after reach, everything since then has been trash,
What did you mean by this? It's not coming to mind at the moment.
That's a genuine feel bad moment there as Reach was some of the pinacle Halo multiplayer experience. Ranked in Reach was the best. The grind to the top is a long ♥♥♥♥♥, but it was rewarding. Seeing anyone in Reach with emblems from top ranks meant you were in for a hard fight. Back when ranks meant something that is. Also the game had a great progressional system for customization that lasted you a good long while.
I was able to do these moves myself without much practice in Halo Infinite but then again I come from Apex where high skill movement tricks are more or less required in higher SBMM. I literally play this game like I would Apex. I have my own dance and all just like in Apex. The mantling and movement tricks with wall jumping allows me to play Halo Infinite maps like I would in Streamer Building in Apex's Worlds Edge map. That is one reason I reference Apex Legends quite a few times.
I get it's the modern way gamers like to play these days with fast movement systems but adding sprinting of this level, mantling, ground sliding, and (I dunno if intentional or not) the other movement tricks; you should be compensating it all with the map design. That is my main complaint in this game. That is the thing that completely ruins this game's enjoyability for myself and others I know. I can be good enough to ♥♥♥♥ people up and beam them but the map design and size is pretty ♥♥♥♥♥♥♥♥ and can be annoying to play in, especially on objective game modes... which I really despise... Slayer modes is whatever because I can work with them, but CTF can be ♥♥♥♥♥♥♥ annoying when it just comes down to who can get the better or worse spawns.
A lot of what I said was vague due to not really caring to put a lot of detail in it all as I figured people would know it all already from playing the game. It didn't take me and my group long at all to feel it out. Again, I don't mind the sweatfeast all that much as long as the game is balanced. If they redid the maps to be balanced around these mechanics as well as balancing some of the one dimensional maps that felt like "Baby's First Forge Map", then I would have more of a neutral opinion about the game and enjoy it more. Personally, I felt that one of 343's older Halo games that introduced loadouts was a decent idea I could get behind and kinda wished was in this game. Don't remember which Halo game it was but it sounds good on paper at least for the more casual playlists.
It's also, quite easily, the greatest yugioh game ever made and it's not even really close.
Still had that drop off because that's the nature of majority of these games. Anomalies like Apex and forkknife are the outliers.
And casuals hate it, people that are halfway decent aren't. lmao. It's not the most popular card game in the universe accidentally, numbnuts, and Master Duel is simply recreating the real life format, which goes much faster since there's no rule regulation/debating, cheating monitoring, LP and stat manual calculation etc. quite literally the perfect digital yugioh experience, and similar to gwent, ♥♥♥♥♥ on actual predatory games like hearthstone and all it's clones.
lmfao call of duty is annual trash or mediocrity at best, with an easy, low skill playerbase(quite unlike halo and yugioh, where you have to actually use your brain)
They could literally change nothing on MW2, slap a 3 on it, and all their sheep will buy it still because it's casual, accessible, and multiplatform.
Halo's decline literally STARTED by bungie emulating Call of duty so bringing them up is laughable. What works for a low skill, military shooter quite literally won't work for halo, even if they did the identical things lmao.
Lmao at that being dead, once again, it's not 2007. And those numbers are easily bigger than 5, 4 and the only reason Reach had some popularity despite it's multiplayer being mid is because 1. It was riding on the coat tail's of 3's popularity, and 2. Everyone on earth had an xbox 360 in 2010, there was simply a huger install base and xbox still had dominance then. Xbox is JUST now starting to catch up and dig out of the whole xbox one put them in, and by association EVERYTHING they had exclusive suffers. The same way Gears of War is ACTUALLY dead right now, yet, Gears 1 remaster, 4 and 5 are completely polished and content filled games with great stories, still dead cuz Xbox One failed.
https://www.microsoft.com/en-us/store/most-played/games/xbox
More people playing infinite than diablo 4(new game), Fifa 24(worldwide immensely popular sports game), forza horizon 5, forza motorsport which is BRAND NEW and exclusive, pubg(which if you remember used to be the most popular game on earth and founded the genre) and now people barely talk about it and it's losing to halo infinite lmfao
Looks like it's doing just fine, only the multiplat staples and Starfield (new anticipated exclusive) are the only ones ahead.
The core gameplay is literally what was praised about infinite since the damn playtests lmfao.
The game is designed to get you to pay for it making the grind super tedious, hairpulling, and time consuming. You can get enough over time to eventually get a good deck yes, but again no one wants to put the stupid hours into it, leading to it being pay 2 win. When a new meta is discovered and only one deck counters it, how are you gonna counter it with your old deck? Gotta pay.
A lot of fans of Yugioh declare W.C. 2011 to be one of the best Yugioh games. As for modern Yugioh, all of the recent games are pay 2 win when it comes to multiplayer because the campaigns/AI battles don't give you enough currency. But honestly that is every major TCG online game nowadays. It's the whole reason they brought their games to the space in the first place. To make more money.
You do know that Bungie was not involved in Halo 4 which was the game that started bringing elements from CoD into Halo right? That is 343.
Also in that link you gave, which Microsoft gives no player count as reference which is bad, Halo Infinite is far down that list. For ♥♥♥♥ sake, it's much behind Starfield. The ♥♥♥♥♥♥♥ joke of a game that one was. Destiny 2, Bungies game, beats it. Like that did not help your defense at all dude... Also Diablo 4 is a joke of a game as well. Have you not heard all the ♥♥♥♥ going on with that game? I was actually really looking forward to Diablo 4 but I got ♥♥♥♥♥♥ there. Maybe they will fix it in a couple of years time... Forza Motorsport had it's own set of controversies on launch with a load of bugs that broke the game and mechanics that people hated. As for Horizon 5, I don't know because I never saw the feed on it nor played it. Also, you do get that PUBG on Steam alone beats Halo Infinite on all platforms combined right?
https://steamcharts.com/app/578080#All
I personally do not like PUBG with it's cheap feeling clunky gameplay and its plethora of hackers but numbers are numbers.
A good game keeps player retention. Every launch will have players drop off but that number is not gonna be like Halo's. This is the death of a game due to very specific reasons. This ain't a Titanfall 2 situation where a good game dies because it is launched in between CoD and Battlefield.
Apex Legends is considered a good game by many. Look at it's chart and how the line goes:
https://steamcharts.com/app/1172470#All
CS:GO/CS2 is a classic type multiplayer FPS and look at it's player retention:
https://steamcharts.com/app/730#All
Team Fortress 2 is a game from 2007 and is doing better than Halo Infinite on all platforms combined. What's the deal with that?
https://steamcharts.com/app/440#All
Now look at Halo Infinite. Huge downhill slope. That is the death of a game you are seeing.
https://steamcharts.com/app/1240440#All
Something here tells me that you don't play Apex or you haven't played Apex in the last year and a half. Audio in Apex is spot on to the point you can hear footsteps and where they are going. Now if you have gunfights, it's gonna be a lot harder to hear those footsteps. Any explosives or ults that make a lot of noise are gonna suppress your ability to hear footsteps in the area, which is why it's smart to push when laying down those types of ults. Halo's footstep audio is non-existent. You can have zero gunfire and whatnot and not be able to hear footsteps for ♥♥♥♥. Same goes for jumping/landing and mantling. You can't tell where people are at without shifting your attention to the entire bottom left corner of the screen away from where you wanna look. In a game that moves this fast, that just doesn't work.
And if your expecting any of this to be fixed then I'm sorry to disappoint you but they never will be. Because none of this is seen as a problem by either the industry or its most vocal advocates, all these problems are seen as "improving the game"
And don't get me started on armor lock, the literal scrubbiest, brainless, nonsense ever added to a Halo game in history, that was all bungie.
4 only built on what reach did, and their abilities were still better and less scrubby(like promethean vision) the only codesque thing they added themselves were the weapon/power drops you earned like killstreaks. And eventually they took that ♥♥♥♥ out of all the non casual pvp playlists, whereas reach still kept all that nonsense they added.
Also Starfield is highly anticipated, the best selling bethesda game of all time, and bethesda games are super popular despite how you feel about them. fallout 4 literally broke steam records. And starfield has been out for only 2 months it SHOULD be ahead of Halo. Regardless that and multiplat staples are the only ones ahead.
Destiny 2 only has those numbers cuz it's a multiplat "mmo" again, something automatically more popular than an old school arena shooter.
Despite most people even people that have hundreds of hours in it saying it's mediocre/sucks.
I heard about the ♥♥♥♥ with the new motorsport, forza horizon 5 is highly rated and acclaimed though and always has been. And similar to halo, even tho infinite is ahead at the moment, it's still popular enough. Games don't have to be multiplat roblox popular to be a success. LOL Sony fanboys love bragging about their exclusives, meanwhile look at god of war or spiderman numbers on steam, and compare them to forza horizon 5 or infinite numbers, if we used that metric, Xbox's exclusively have far more success and lasting value(Actually they do, but that's another debate)
Also that pubg point is proof. That ♥♥♥♥ a clunky meh br that got surpassed by damn near all it's competition(especially Apex) and it's still moderately popular just cuz it's a BR. There's videos on youtube about the death of the arena shooter, and even the juggernaut that was halo isn't enough, in the br/hero shooter era. There would have to be an entire industry shift, or xbox would have to dominate like early 360 again(Unlikely to happen ever again) for Halo to have that type of domination again. Like when Halo 3 came out, there was damn near no shooter competition. Call of duty 2 and 3? lmfao. Halo 2 DEFINITELY had no real shooter competition. They were big fish in a small pond in a different time. Infinite can become the literal greatest halo of all time. Hell, Halo 7 could be the best fps of all time, and if the industry is still in casual cod/hero shooter/br mode, or if xbox at least doesn't become even with PS5 in sales, it still wouldn't matter if we're comparing to THAT era of popularity
I don't expect it to be fixed nor am I holding my breath it would be somewhat fixed. Just venting.
The shooting aspect of the game is good and all but a lot of the rest frustrates me.
As for FPS games on the market that are enjoyable, Apex if you are a sweat or Battlefield 2042 if you are casual. 2042 today is pretty solid but the lobbies can be easy.
Reach came out in 2010 as to when CoD introduced Jetpacks in 2014 was it for AW. CoD was boots on the ground before then. But if you wanna say jetpacks eliminated skilled plays like that then perhaps I can see that. I can't say for myself as I was a really sweaty player in Reach and don't recall jetpacks being a big issue. If anything Armor Lock was the thing that got me pissed at times when people played it right. Active Camo being in the loadouts would be one thing I wished wasn't in there. So I can see how you can hate on loadouts in Reach having those abilities.
Is Starfield the best selling really? Are you sure it's not just Bethesda's highest playercount at once? All I see is the game getting meme'd on all the time in bad ways. I played it myself and it's a boring ♥♥♥♥♥♥♥♥♥♥♥ of nothing. The first section of the game seems like the rest of the game will have more interesting things in store but the rest of it is just bland. Earth was such a ♥♥♥♥♥♥♥ disappointment to "explore". The one thing that would of interested people most, seeing a ruined landscape of Earth but instead we got Mars. Lol. The gunplay is satisfying but the AI is ass...
Destiny 1/2 aren't MMO's as they have no worldspaces that more than 10 or so players can share. They use tricks to divide people between instances. Me and my teams would try and find ways to get into the same instances to go destroying public events. The space of Destiny is not the same as an MMO where you have an economy to keep players in it or an environment for players to interact with one another. Destiny players rely on outside sources to LFG just to group up for raids and whatnot.
I have both a Series X and a PS5. I personally wouldn't play Spiderman 2 on PC as I would rather use a PS5 for the better controller features with haptic feedback and vibrations. As for God of War, that is gonna be a game people play with controller same as Spiderman. Assassins Creed or Souls games are other examples of games that are better played on console. Half of my PS5's primary SSD is full of the complete Souls game lineup.
Sure you have a great point in the end there about the industry shift and whatnot going to BRs and Hero Shooters and that is a factor for players not liking the game. However, what happened to all the Halo fans turning away from this?
Sorry. Wrong.