安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The game has many issues and in comparison to every halo title to date. Is arguably the worst case scenario when it comes to proper monetization of a beloved franchise.
The devs frequently lie to their own customers,
they change or 'balance' things regardless of user feedback,
they remove functionality of previous weapons or mechanics and attempt to replace them with arguably worse versions of said weapons or mechanics,
customization is the worst in the entire mainline series,
the developer made maps are either cookiecutter from the campaign or just not that well made in general. Community made forge maps tend to be better than the ones created by the game developers themselves.
Features in previous titles 15 years ago, work better than the current title.
The overall quality of Halo has completely dropped to the bare minimum, it's no longer anything like what it used to be. It's no longer a powerhouse in gaming, it's become part of the problem when it comes to greedy micro-transactions and the complete false transparency from the devs themselves.
I'm not saying you can't enjoy the game, ya know go for it power to you gamer.
But many people take issue with Halo as it stands today because it pales in comparison to not only most games a decade ago, but most games nowadays as well. It's fallen into the glue trap of the free to play, battlepass, crapfest that people are absolutely sick of nowadays.
I mean take a look at it this way, how many games out there with the reputation and history like Halo, charges you for basic color schemes and limits your player customization to being locked behind battlepasses every step of the way?
Damn really admitting your opinion being wrong before making it. Halo 4 and 5 made averaged as much as Reach did and Reach made more than 1 and 2 did so I guess the only successful halo game is 3 https://vgsales.fandom.com/wiki/Halo
The only one reaching is you thinking forum people make up the majority of fans, especially when Halo has had a long history of toxic forum community.
I don't know how you got 30k complainers as the majority especially since most probably never played a halo game in their life, they just so others whining on YouTube and jumped on the bandwagon
That's the thing, the ones who counted didn't stand behind their employer. The good employees did leave 343 to work on other projects or start their own dev companies. Some of them even publicly denounced and trash talked Microsoft for running Halo into the ground over executive greed. They basically said "Well you're ruining the series, so f*** this sh** I'm out." which led to the series being even further run into the ground by mediocre developers. Ultimately Microsoft is the root cause of Halo's failure.
Laying off 10,000 employees is pretty big, even for a company as big as Microsoft. You have to suck pretty badly to have to cut 10,000 employees, which proves my point about Microsoft being a trash company. Some folks there are clearly not doing their jobs very well, otherwise they wouldn't have found that necessary. A lack of success and incompetency by upper management caused their own problems. Hell, I wouldn't even put Windows 11 on another one of my PC's if Microsoft paid me to do it, that's how trash their software is becoming.
Except they aren't a veteran developer, they legit were never allowed to have veteran staff, why are you shilling for microsoft? You constantly blame the results of Microsoft actions on how they handle their developer companies and blame the company for that. Making a new engine was a mistake if they were going to keep rotating developers out of the company, and to MS, it's more apparent they'll get more money paying royalties for an engine everyone can learn rather than give people more than 18 months
Furthermore, I know for a fact you're pretending the whine videos aren't what I was referring to, you know the ones that are an hour long whine fast of contradiction pretending Bungie faced no controversies and spend the entire video going "my opinion is fact"
I'm pretty sure you are literally the only person in the world who doesn't think that Halo 4 felt like a bad CoD ripoff.
I know its an odd thought, but if literally everybody else feels one way, and you are the only person who feels different, maybe...its not everyone else who's wrong.
If you played the games from when they came out 343 promised to come with greatness and ruined many aspects of the game that the entire community enjoyed. Forge they ban people because it's too gory. It's the promises that 343 didn't do or continue to come out with worse and worse solutions to the problems. Playing what bungie made vs 343 you can see the difference. They've also just ruined the game. They didn't even come out with forge when infinite launched now that they have it they ban creative players from it. Most of us could really care less about the cosmetics. It's about how the game was being made and played to where they cannot even come with stuff that the community enjoys. And you're just a troll anyways so you'll either come back with something that will be an open ended question, "ok and?", or just insult me.
Everything that Infinite is getting, Reach and 3 launched with years ago. Bugs and issues that exist with Infinite didn't exist with Reach and 3, at least not to the game-breaking extent they do here. It wasn't just a case of "Oh, people moved on," but instead that 343 tried going for Call of Duty, then Titanfall, and then Call of Duty again with their game design to water it down.
Halo used to be great, and a lot of us are remembering that era where the games came out complete and it was like nothing else on the market. 343 lost that. Hard.
But none of y'all ARE everyone else? If anyone of you actually played 4 and call of duty at the time you would realize how stupid look.
Medal of honor did the two weapons only first so I guess halo ce is a rip off of that. No? It isn't? Because that's such a stupid comparison too make like the comparisons 343 get?
Forge didn't have scaling, object recoloring/retexturing, prefabs, scripting, etc etc etc etc though? 3 forge didn't even have phased physics, and honestly forge lagged hard behind even predecessors, let alone contemporaries, until 5's forge brought forge up to par, and Infinite's is where it finally goes above average.
Also the whole "games came out complete" ♥♥♥♥ is nonsense. Games had ♥♥♥♥ cut all the time.
Also I didn't know H4 had low TTK, low focus on vehicle combat, etc etc. Or that H5 had wallrunning and highly mobile mechs.
Oh wait they didn't. Yet people still parrot the stupid "4 iz cod 5 iz titunful" ♥♥♥♥♥♥♥♥ that keeps getting fed to them.
Also i like how people imply that swathes of people are getting banned from forge when really it was 1 guy who got reportbombed. Infinite forge still has way more intricate and creative stuff than any pre-5 forge has or ever will.
They don't really comphrehend that Halo was pushed by microsoft who didn't have a competitor outside of gaming at the time, like no ♥♥♥♥ it was popular, this mega corporation pushed it's console and exclusives.
I loved the series since I first played CE, I'm also not blindly dumb as the whiners thinking this series pioneered anything that wasn't advertising related, or machinima. They refuse to aknowledge just how rare a game creates a new genre, and pretend that's why this series is so popular
People didn't use 5 or Infinite's systems on launch because they weren't there, and they missed the chance to capitalize on the launch playerbase by a country mile. I struggle to think of any contemporaries to match Forge on console during the prime of Halo, and the only ones that I can remember from that same time period on PC were a lot harder to use on a technical level than a simple map editing tool.
We aren't talking about Cut Content. All games have cut content. We're talking about features that were removed only to be added later or were removed wholesale. Forge was not in Halo 5 on launch. While it came out and was technically superior than 3's Forge and Reach's Forge (4's Forge is awful), no one talks about it because it came out too late to make a significant difference. If you can't determine the difference between "cut content" and "removed features," there's no helping you.
As to your "point" about Call of Duty and Titanfall, do you know what the word "like" means, when used in the context of comparison? I didn't use it because I didn't expect anyone to be as pedantic as yourself, but "like" means to compare two similar things.
The reason people make those comparisons with Halo 4 and Halo 5, is because they became LIKE Call of Duty and Titanfall. They DID NOT BECOME Call of Duty and Titanfall. 4 and 5 were instead developed for the explicit purpose of becoming LIKE Call of Duty and Titanfall to appeal to those audiences who did not already play Halo because it was not LIKE Call of Duty and Titanfall, which were more popular at the time. Loadouts, Killstreaks, Perks, art design shifts, story shifts, movement mechanics were all changed to become LIKE more popular games in an attempt to take market share from them.
The keyword, in case you missed it somehow, is LIKE
No one here is saying that Halo created a new genre. I don't think you know what that word means. People are saying that Halo was distinct from other games on the market by design. Its unique elements were dissimilar to contemporaneous games that released around it, and the areas that were unique enabled it to have a large audience.
This series brought a lot of innovation to mainstream attention. Two weapon limits were not well-implemented before now, vehicles alongside infantry was not well-recognized, sci-fi military settings like this one were not well-explored. Console FPS was absolutely vitalized by the introduction of a game seemingly explicitly designed for it. This historical revisionism to say "Well, ackshually Halo was never that popular and was never that unique NERRRR" is completely and utterly wrong, and a desperate attempt by 343 fans to defend the gross incompetence of the studio that they go out to bat for.
But of course, what I've written doesn't actually matter. I'm done talking to both of you, if you're not going to read what I write.