Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Shock Rifle is just a gimmick Sniper Rifle with the added lovely ability to EMP cross map. It does very little damage on body shot, but instant kills on headshot. It's a little harder to use than the Sniper for killing, and one of the best anti-vehicle weapons in the game.
So why is the Sniper even here, if the Shock Rifle does what it does and more?
The Pulse Carbine is okay on paper, but its not as good as the AR, meaning it's use cases are limited and therefore it's a worse weapon. The AR absolutely dominates casual as the best weapon in the game.
Balance sucks, to put it simply.
As to the OP, assuming they're not concern trolling: They absolutely tried to chase the Call of Duty audience with this game. This never works. The fact you "think" this game plays like Halo 1-3, which are the games fans of this franchise actually want, indicate you don't know what you're talking about.
Of course, that's assuming you're not trolling. If you are, back to the drawing board.
If you want an overarching answer that can be described in 1 comparison, here it is:
1 year later, Desync is still so bad that using melee is actually a bad idea because it is a complete coin flip on if it will work. Melee is integral to a Halo games combat loop, yet the networking is so bad it cannot properly handle melee being used. Yet, every single week, without fail, new cosmetics are released. Never a single delay. Never a problem.
343 focuses the entirety of its efforts solely on making money, not on making a good game. Halo 4 tried to feel like CoD because CoD was making money. Halo 5 tried to feel like Titanfall because Titanfall was making money. Halo Infinite copied Fortnites cosmetic shop because Fortnites cosmetic shop makes money. Yet, when it comes to things like networking, one of the primary factors in a players enjoyment of the game, its secondary. Always on the backburner. Its that thing they work on if they have time, but its not very important. That's how they approach Halo in its entirety. Focus on doing whatever it takes to get money first, focus on things that make the product an enjoyable experience after the money has been made second.
You can only release games intended purely for profit with little to no concern for the enjoyment of the people playing the game for so long before the vast majority turn against it. Halo Infinite seems to be the nail in the coffin for quite a few people.
Well let me answer by this : I paid for a co-op campaign and a full price at that....
Where is my co-op? where is my entertainment?
Plus for the multiplayer, well before its was about having fun with you friend all together in the same room with one console and one game.... And now? The story of the campaign is bad; the multiplayer is only about competitive and pay more to have less, where is the fun?.....
For me Halo is dead since Halo Reach....
Halo 3 had one other competitor and it peaked at maybe 40k a year later, which is superb for a console exclusive
Reach had less after and 4 and 5 averaged the same as reach
now it's got battle royal games to compete with ontop of CoD and people seems to blame the dev team for other games also being good?
Yeah an engine with 5 dev teams working on it with no translation from the previous will do that.
On top of that the new team started last month you're delusional if you think they can figure everything out, add new content, and work on the massive forge mode at the same time in 1 month, ♥♥♥♥ learning the engine should take 5 months minimum no matter what engine
Infinite's problems are the results of Microsoft demanding 18 month contracts 343 never decided that and all the old heads are gone but you're acting like it's the same people
Noticeably worse storytelling in comparison to the Bungie games. 343's games all had me saying things like "Well that was underwhelming", "That was kind of dumb", "Why was that necessary to advance the plot?", or "That felt forced"
To put it simply 343's Halos lack the same level of depth and natural flow than Bungie's Halos. There's a definite upgrade to gameplay, but a downgrade to story quality. Whoever decided the direction of the series had some really lame ideas. I'd fire and replace them without a second thought.
I don't hate 343's games, they're fun. I'm just disappointed by them because I have high standards for storytelling, and have even found some games a lot of people say have great storytelling to still be underwhelming and disappointing, and have called some objectively great games "trash" before under that context though.
Lol ultimate beta baby rager blaming 343 for the microsoft forced 18 month contracts, for microsoft forced microtransactions (microsoft forced bungie to make map packs copying call of duty so I guess halo 3 is a call of duty clone to you) and putting the blame away from yourselves for demanding they change the story in 4 and pretending you didn't actually won't that while in this word vomit of paint by numbers whining, lies, and projections, go on about hating 4s story.