Halo Infinite

Halo Infinite

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Don't care if its a hot take
This games aim assist is so bad, you can't even queue with anyone playing with KB/M lmao
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61-75 / 176 のコメントを表示
Booty Bongo の投稿を引用:
a cozy bunny の投稿を引用:
Literally only a small handful of onyx players like myself can...

https://halotracker.com/halo-infinite/profile/xbl/a%20cozy%20bunny/overview?experience=overall

Isn’t this you? Where is your “onyx” rank? Best appears to be D5?
Like I've already stated to someone else, look through my match history. Out of my roughly 300 ranked matches, 200 of them I was getting severe desync. I also said to go check my MCC stats, my H5 stats, and even my old H3 stats. I'm literally a 50 in every playlist on the original H3, I'm an onyx on H5 with an mrr that places me against top 50 champions, and I have almost a 2.0 KD with an 80% win rate on mcc despite the fact I basically only play ranked H3. Even on Infinite, now that it seems like I'm getting desync less often, my rank and stats have been flying up. Look at my past 25 game. Any time I wasn't getting desync I was destroying everyone, including onyx players. I was going through my own stats last night between games, and I was literally getting 1st place for my team, for roughly 2/3rds of all my matches, 2nd places around 25% of the time, and the last 8% or so I was getting 3rd or 4th. Literally the only time I play bad is when I'm getting desync... and when I wasn't desync'd, I was averaging an accuracy of over 60%. There are only like 4 people in the top 100 controller players that can do that. Even when I was desync'd and 20% of my shots aren't registering, I was still getting 50% or higher accuracy, which is still better than 90% of the population, while at an extreme disadvantage, while playing against people who actually know how to strafe. Most people can't hit those accuracies against people who walk in straight lines.
nwad の投稿を引用:
Shroud doesn't know what he's talking about. Mouse has all the advantages. Notice how people like him always skip the part where mouse allows instant 180 degree turning, quick flicks to counter jumpers, higher aim precision, and quicker response times (<1ms compared to 8ms) thanks to high polling rate on gaming mice.

If someone can't win with all those advantages, they need to work on themselves, rather than campaigning to sabotage everyone's already crippled controls on console.
Yeah you sound dumb. aim assist is so horrible in this game. beyond broken. I never played controller before and qualed into d6. its dumb. you aren't even aiming with the controller. just look in their direction and they fall over.
nwad の投稿を引用:
Samnson の投稿を引用:
180 degree turning doesn't mean anything if you have enough game sense to pre-aim where you know players should be appearing.
Pre-aiming has nothing to do with what control method you're using. If you can't aim at head level down a choke point, your controls are broken.

Samnson の投稿を引用:
Flicks don't mean anything in shooters with higher TTK like halo
Acquiring the target matters, and it's easier to do on a mouse. Tracking is about even between controller with aim assist (at low levels) and manually with a mouse, unless you're bad or your mouse is bad.

Samnson の投稿を引用:
You know what major advantage that Controller has over the M&K?
The Game does a solid chunk of aiming for them. All they need to do it look in the general direction of the enemy body, and the computer will compensate heavily for them.
It's called aim assist. It's there to give controller players a fighting chance against mouse players who have all the advantages I already listed, and it barely helps. Ever heard of a dead zone? Even at zero, most controllers still have a dead zone, and it absolutely prevents fine aiming. If you try to avoid that, you get drift instead. If you're losing against a controller player, you need to work on your mechanical skill.

Samnson の投稿を引用:
And you don't think that's a massive user advantage?
Really?
A little aim assist to overcome the severe disadvantage trying to aim and track with a little joystick with dead zones and/or drifting, and slow, erratic turning presents? No. I don't think aim assist gives an advantage. You worry too much about what other people are doing.

Samnson の投稿を引用:
One player using M&K needs to hone their mouse control, their aim, their reaction time, positioning, and general game knowledge.

And the other using Controller only needs to hone game knowledge, positioning, and the ability to aim vaguely in the direction of an enemy?
The price you pay for using a mouse and keyboard is to actually train enough to be good with them. Controller aim assist raises the skill floor to a certain point, and if you can't reach that point with a mouse and keyboard, your mechanical skill is insufficient and you should probably switch to a controller to reach that skill floor.

Samnson の投稿を引用:
Bro you fundamentally do not understand what you are talking about lol.
M&K plays at a handicap literally all the time,
While Controller play with a Computer that does a ton of aim work for them.
In a game that built around the Computer doing most of the aim work.
No, you're just biased. I am very comfortable playing with both input methods, and familiar with all the trappings of both. I prefer KBM for Halo Infinite because it works better. Controller is absolutely horrible in this game, and I can easily spot someone who has no idea about that because they make it sound like aim assist is like some kind of aimbot. You're wrong, sorry. Using a controller is the real handicap in this game. Try actually playing seriously with a controller and watch your rank plummet.

KBM is better than controller here. I'm tired of the endless arguing about it. Spend a week in ranked with a controller and you'll see how gimped it really is compared to KBM.
500 top players and not one kbm player... kbm is the handicap. there is not one player on a signed team playing on kbm. and they will all tell you that controller is broken and attempting kbm is suicide. you might get bottom onyx. woohoo. no one cares about that until you are over 2000 which you won't get in open. also pre aim with a controller and thats all you have to do and that is so literal. the game also has bullet magnetization built into its code for controller. the game is coded for controller to win every single fight. if you lose a gunfight to a kbm player while on controller, you are bottom of the barrel horrible at shooters. in authentic competition, just because you are playing a pro sport with one hand, doesn't mean you everyone else is required to. Aim assist shouldn't exist at all. if controller is so bad without it, get kbm.
Yo_Mechanic_CR の投稿を引用:
nwad の投稿を引用:
Shroud doesn't know what he's talking about. Mouse has all the advantages. Notice how people like him always skip the part where mouse allows instant 180 degree turning, quick flicks to counter jumpers, higher aim precision, and quicker response times (<1ms compared to 8ms) thanks to high polling rate on gaming mice.

If someone can't win with all those advantages, they need to work on themselves, rather than campaigning to sabotage everyone's already crippled controls on console.
Yeah you sound dumb. aim assist is so horrible in this game. beyond broken. I never played controller before and qualed into d6. its dumb. you aren't even aiming with the controller. just look in their direction and they fall over.

Lie more please. Even in games like Reach, H4, and H5 where the aim assist was cranked up, to almost double what H1-3 have, and almost 4 times as high as infinites aim assist, you still have to aim. Anyone who says it just aims for you is a liar, and that's an objective fact. If it was aiming for you, that would be aim bot, and everyone on controller would have 100% accuracy, but literally nobody except people who have mods have that kind of accuracy. Over 90% of the population has an accuracy of less than 50%. Even the top 100 controller players average out to 56% accuracy. So maybe go take an IQ test before you call other people dumb.
nwad の投稿を引用:
Trilby の投稿を引用:
Because when you're at that high of a level, you take any advantage you can get, even if it means having to relearn, and if M+K really was better, you would see a transition in droves by those that really want to win, which is the vast majority of the comp scene I'm pretty sure. Even the pros say that controller is better https://www.youtube.com/watch?v=pjndtATgybM
Of course, you can tell Snip3down knows what he's talking about because he plays APEX with a controller as well. A guy who strictly uses controllers even when they put him at a severe disadvantage in a game like Apex is clearly an authority on which input method is better.
Even this point is debatable. Controller is arguably the better input on apex as well. 2/3rds of pro teams are on controller now. again, aim assist is in question in that community. I wonder why... Maybe because kbm players know the ♥♥♥♥ is so broken that is egregious to even be allowed in competitive because you do so little of the work when it comes to aiming at a high level.
Yo_Mechanic_CR の投稿を引用:
500 top players and not one kbm player... kbm is the handicap. there is not one player on a signed team playing on kbm. and they will all tell you that controller is broken and attempting kbm is suicide. you might get bottom onyx. woohoo. no one cares about that until you are over 2000 which you won't get in open. also pre aim with a controller and thats all you have to do and that is so literal. the game also has bullet magnetization built into its code for controller. the game is coded for controller to win every single fight. if you lose a gunfight to a kbm player while on controller, you are bottom of the barrel horrible at shooters. in authentic competition, just because you are playing a pro sport with one hand, doesn't mean you everyone else is required to. Aim assist shouldn't exist at all. if controller is so bad without it, get kbm.

Another lie. I already manually went through the top 100 controller players and top 100 MnK players accuracies a couple days ago, and the top MnK player, based on accuracy alone, ranks around 15-20 out of those 200 players. Hell, even the top controller player only has an average accuracy of roughly 53%, compared to the top MnK player who has an average accuracy of 58.4%. Just looked at a handful of the top MnK players crossplay stats, and they're about the same, except they have higher win rates. Most of them haven't touched the playlist in a month or more, and the few I see that have played it recently have been climbing in rank at a relatively consistent rate. One of them was like a diamond 5 a few days ago in crossplay, and now he's like 1,700 onyx. That's roughly 300 points in a few days. Most people take a week or more to climb that fast. Hell in the past 4 days, I've played 3 of those days, and I've only climbed like 200 points MnK players aren't not able to climb, and get high ranked in crossplay, it's just they choose not to, because the ones that are playing, are climbing. I bet if I check on this guy in a few more days he'll be like 2k.

Here's the link so you can follow their journey as well. https://halotracker.com/halo-infinite/profile/xbl/Greg343/overview?experience=ranked&playlist=edfef3ac-9cbe-4fa2-b949-8f29deafd483
nwad の投稿を引用:
Trilby の投稿を引用:
Are you suggesting you're words holds more weight than his
I'm suggesting that a player who only uses a controller to play FPS games doesn't have an informed opinion about how the mouse control works in Halo Infinite.

Trilby の投稿を引用:
The discrepancy between controller and M+K in Apex is much much smaller than it is in Infinite
If that's true, then the suggestion that pros always choose the superior method doesn't apply to Snip3down. Ask any decent Apex player who uses KBM, and they'll tell you that controller players are easy targets. Just like they are in Halo Infinite.

Pros don't just switch their controls. They can't afford to throw away years of experience and muscle memory. Not everyone can juggle both, either.

If you've played FPS games for 10+ years with both KBM and controller, including games that have no aim assist at all, you're in a good position to comment on the pros and cons of each. Not many people are in that position, so they're biased.

KBM players have their own ranked playlist and what did they do? My guess is they figured out that they can dominate controller players, and moved over to crossplay. I know that's what I did, because it's logical. Or maybe they simply left because the game is a dumpster fire.

Let's just hope they don't spoil it and buff aim assist. My day isn't complete without reading complaints about how strong KBM is on the official Halo Infinite forum. That, and watching clips of actual PC aimbots that warrant demands to remove crossplay.
I was onyx 2000 in PC ranked and 1650 in open. Not a single point you have made is actually warranted with true real world implementation. You bend the data and tell half the story in order to cater your side and most people replying to you are exposing you over and over again for lack of knowledge. You proclaim to be some master of the dark arts when it comes to input methods but not one person knows you and I have seen no resume or credentials to back up any of your experience. I have played controller with 0 experience and hit higher rank with it then I did on kbm where I have pro shooter exp in cod, fort, apex, and halo. and above every single game, halo is absolutely light years worse for aim assist. kbm players do not even crack top 500-1000 players. not one single pro. NONE. if you are good at halo on controller, reality check, your aim is most likely trash on other games unless you play those consistently. and if you run roller on halo and you're below diamond or onyx, another reality check, you are absolutely horrible at the game and shouldn't even be playing ranked at that point.
a cozy bunny の投稿を引用:
*heh* you got owned の投稿を引用:
while M+KB players have to actually stay on target with one hand while moving with the other.
That's literally what controller players have to do too. Do you think we only need one hand to do both? Or that we have a 3rd hand or something??? Lmao.
He is saying you aren't doing much aiming at all. which he is correct. the code for aim assist is set to .8 and full aimbot is 1.0 so 80% of the aiming isn't done by you once target acquisition happens. and considering the vast openness that leads to strafe fights, target acquisition shouldn't be hard at all
a cozy bunny の投稿を引用:
Raging Amy の投稿を引用:
No you don't aim assist does it for you
No it actually doesn't. If it did, all the gold and plat players wouldn't have 25-40% accuracy. If it just aimed for me, EVERYONE on a controller would be hitting 100% of their shots. Wake tf up.
No the real issue is that most halo casuals are so used to not aiming in halo that their aim is actually that atrocious.
a cozy bunny の投稿を引用:
*heh* you got owned の投稿を引用:

I'm saying that it (severely) diminishes one aspect that the player has to focus on since aiming is less of an issue when the assist does a part of it.

The only thing that's debatable is how much the aim assist helps but as long as the feature is toggled on it's directly less work for the player than if it didn't exist.
OR you're just bad and can't aim on MnK. I'm more than capable of doing well on either input device, despite having hardly any experience on infinite, or even Halo in general on MnK. Hell the #1 MnK player only has 300 total matches on MnK, and has an accuracy of 58.4%. Aim assist only does about 5-10% of the work. The rest of it is skill. Even with a 10% reduction my accuracy would still be 10-25% higher than the average player regardless of input device.
Top kbm player = 58% while controller top pros are hitting 60-70% and somehow that doesn't show that aim assist is massively broken? Are you illiterate? Can you do mathematical expressions? Multiple pros and commentators have youtube videos on how the numbers do not make sense and they all admit aim assist is outrageous. This whole thread isn't even an argument. EVERYONE KNOWS AIM ASSIST IS BROKEN.
nwad の投稿を引用:
Yo_Mechanic_CR の投稿を引用:
500 top players and not one kbm player... kbm is the handicap. there is not one player on a signed team playing on kbm. and they will all tell you that controller is broken and attempting kbm is suicide. you might get bottom onyx. woohoo. no one cares about that until you are over 2000 which you won't get in open. also pre aim with a controller and thats all you have to do and that is so literal. the game also has bullet magnetization built into its code for controller. the game is coded for controller to win every single fight. if you lose a gunfight to a kbm player while on controller, you are bottom of the barrel horrible at shooters. in authentic competition, just because you are playing a pro sport with one hand, doesn't mean you everyone else is required to. Aim assist shouldn't exist at all. if controller is so bad without it, get kbm.
I couldn't decipher most of this gibberish. If you want, I can 1v1 you and show you what happens when you face a decent KBM player. The Halo series wouldn't have made it out the door without aim assist. Suggesting that not be a thing for a console FPS is ridiculous. I suggest dropping the superstition about aim assist and actually reviewing the videos I posted earlier.
Whoa there buddy, lets not get ahead of ourselves
https://halotracker.com/halo-infinite/profile/xbl/node357a/overview?experience=ranked&playlist=edfef3ac-9cbe-4fa2-b949-8f29deafd483
Yo_Mechanic_CR の投稿を引用:
nwad の投稿を引用:
I'm suggesting that a player who only uses a controller to play FPS games doesn't have an informed opinion about how the mouse control works in Halo Infinite.


If that's true, then the suggestion that pros always choose the superior method doesn't apply to Snip3down. Ask any decent Apex player who uses KBM, and they'll tell you that controller players are easy targets. Just like they are in Halo Infinite.

Pros don't just switch their controls. They can't afford to throw away years of experience and muscle memory. Not everyone can juggle both, either.

If you've played FPS games for 10+ years with both KBM and controller, including games that have no aim assist at all, you're in a good position to comment on the pros and cons of each. Not many people are in that position, so they're biased.

KBM players have their own ranked playlist and what did they do? My guess is they figured out that they can dominate controller players, and moved over to crossplay. I know that's what I did, because it's logical. Or maybe they simply left because the game is a dumpster fire.

Let's just hope they don't spoil it and buff aim assist. My day isn't complete without reading complaints about how strong KBM is on the official Halo Infinite forum. That, and watching clips of actual PC aimbots that warrant demands to remove crossplay.
I was onyx 2000 in PC ranked and 1650 in open. Not a single point you have made is actually warranted with true real world implementation. You bend the data and tell half the story in order to cater your side and most people replying to you are exposing you over and over again for lack of knowledge. You proclaim to be some master of the dark arts when it comes to input methods but not one person knows you and I have seen no resume or credentials to back up any of your experience. I have played controller with 0 experience and hit higher rank with it then I did on kbm where I have pro shooter exp in cod, fort, apex, and halo. and above every single game, halo is absolutely light years worse for aim assist. kbm players do not even crack top 500-1000 players. not one single pro. NONE. if you are good at halo on controller, reality check, your aim is most likely trash on other games unless you play those consistently. and if you run roller on halo and you're below diamond or onyx, another reality check, you are absolutely horrible at the game and shouldn't even be playing ranked at that point.

This guy is ranked 899 in crossplay despite playing on MnK, and I bet he was ranked 400 or better a month or more ago when he stopped playing. So right off that bat you've been proven wrong again. Also, CoD, Fotrnite and Apex all take less skill to be good at, even at a professional level, and the aim assist in Halo, regardless of which one you're talking is far less than CoD Fortnite and Apex. I don't recall in Halo being able to aim down my sights and have my crosshairs snap to people like they do in all 3 of those games.

https://halotracker.com/halo-infinite/profile/xbl/Ambiti0n%202/overview?experience=ranked&playlist=edfef3ac-9cbe-4fa2-b949-8f29deafd483
Yo_Mechanic_CR の投稿を引用:
a cozy bunny の投稿を引用:
OR you're just bad and can't aim on MnK. I'm more than capable of doing well on either input device, despite having hardly any experience on infinite, or even Halo in general on MnK. Hell the #1 MnK player only has 300 total matches on MnK, and has an accuracy of 58.4%. Aim assist only does about 5-10% of the work. The rest of it is skill. Even with a 10% reduction my accuracy would still be 10-25% higher than the average player regardless of input device.
Top kbm player = 58% while controller top pros are hitting 60-70% and somehow that doesn't show that aim assist is massively broken? Are you illiterate? Can you do mathematical expressions? Multiple pros and commentators have youtube videos on how the numbers do not make sense and they all admit aim assist is outrageous. This whole thread isn't even an argument. EVERYONE KNOWS AIM ASSIST IS BROKEN.

Not a single person in the top 100 for controllers is averaging 70%. There are only like 4 of them averaging 60%+ with the highest being like 63%. The overall average for controllers in the top 100 is 56%, like I've already said like 5 or 6 times now in this very thread, I manually went through all the numbers in the top 100 for MnK and controllers like 2 days ago. Now that some MnK players actually have some experience in Halo rather than on other low TTK games, their overall average accuracy has gone up 2%, their lowest accuracy went up 5%, and their highest went up 8%. Meanwhile, controllers basically stayed the exact same. It's almost like it's a skill / experience issue like everyone with a brain has been saying all along.
Yo_Mechanic_CR の投稿を引用:
a cozy bunny の投稿を引用:
That's literally what controller players have to do too. Do you think we only need one hand to do both? Or that we have a 3rd hand or something??? Lmao.
He is saying you aren't doing much aiming at all. which he is correct. the code for aim assist is set to .8 and full aimbot is 1.0 so 80% of the aiming isn't done by you once target acquisition happens. and considering the vast openness that leads to strafe fights, target acquisition shouldn't be hard at all

Literally go watch this video. The guy opens up the coding for past Halo games and infinite. It is not set to .8 and doing 80% of the aiming.

You can either skip to 8:25, or just watch the entire video, idc.

https://www.youtube.com/watch?v=_UoOQ7o5Yiw
If I fart in a glass bottle, can I open it to the next unwary victim that comes my way?
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投稿日: 2022年7月22日 9時14分
投稿数: 176