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Is mnk less casual friendly? yes. Is it impossible? no.
As for the queue system, if you are referring to the ranked change to help tighten up smurfing, it is what it is. You can either enjoy playing with casuals in gold, or leave them in the dust.
180 degree turning doesn't mean anything if you have enough game sense to pre-aim where you know players should be appearing.
Flicks don't mean anything in shooters with higher TTK like halo,
Since getting the first shot on someone doesn't actually give you a hard advantage,
Unlike games like CS:GO where a single headshot will take you out of the game.
Flicking is only honed in games where an Instant kill mean the difference between victory and defeat. This is why people practice hundreds out hours in AWPing.
Reaction time also... again, like the precious point.
Doesn't give you any hard advantages. Since, again.
High TTK. Made even worse by the Usual server Jank with Desync.
You know what major advantage that Controller has over the M&K?
The Game does a solid chunk of aiming for them. All they need to do it look in the general direction of the enemy body, and the computer will compensate heavily for them.
And you don't think that's a massive user advantage?
Really?
One player using M&K needs to hone their mouse control, their aim, their reaction time, positioning, and general game knowledge.
And the other using Controller only needs to hone game knowledge, positioning, and the ability to aim vaguely in the direction of an enemy?
Bro you fundamentally do not understand what you are talking about lol.
M&K plays at a handicap literally all the time,
While Controller play with a Computer that does a ton of aim work for them.
In a game that built around the Computer doing most of the aim work.
Bro, YOU fundamentally do not understand what you're talking about. Back when Infinite was being flighted late last year, 343i released statistics of the accuracy difference of the top 100 players for controller players compared to the top 100 players using MnK. There was only a roughly 5% difference in accuracy, with controller players taking the lead. Also, this was BEFORE the 80% aim assist nerf 343i did to balance things out. How about you listen to all the talking points you MnK players say, such as "If you're missing your shots, it's a YOU problem because there isn't any aim assist." So how about you git gud, because it's not controller players fault that you can't even hit the average players accuracy of roughly 40-50%, despite being on the superior and more precise input device.
You literally have no idea wtf you are talking about.
Bullet mag is cranked for controller. All weapons have a longer effective range and higher dps at long range - all assisted. There is a huge difference. The advantages of mnk are purely situation and have to with target acquisition, not bullet-mag provided dps potential, like in the case on controllers.
So stfu legend.
If a mouse and keyboard was truly the better option then people would have switched OR THE HIGHEST LEVEL WOULD HAVE CHANGED PERIOD. The game has been out for nearly a year mate that's just the facts, people who play a game professionally will look for whatever advantage they can get or they get pushed out by those who will. Lets not forget that halo was on the PC as well not every single player was console exclusive/bound. Hell the fan halo game was also pretty big in the community and playable with mouse and keyboard. Lets not pretend that positioning and map knowledge are that complicated when it comes to halo that within a years time no one on the pc could figure it out.
Also from 8 months ago the mean top 100 KBM accuracy was about 48-49% whereas the top 100 mean for controllers was 56-57% and the 50th percentile for controller was 46% and for KBM it was 41% maybe that's what you meant but either way that's actually a huge difference as that means THE TOP KBM players are only a a few percentage points above the 50th percentile for controllers.
https://www.youtube.com/watch?v=_UoOQ7o5Yiw&t=3s
https://www.youtube.com/watch?v=q0A3a-YsvSA