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Do these also have bigger hitboxes?
As for skins, like
said, are kinda pointless since the ugly outlines give you away
In hero shooters, each hero can have a different hitbox, but the hitbox won't change regardless of the skin and cosmetics applied to the hero.
As for PC, people (myself included) can make the enemy team bright yellow, so armor coloring doesn't matter.
In this age where you can easily get on vent or teamspeak, I have no doubts that the shinier or more unique you are, the more easily you will be called out, or even start a mental "tab" with those you are pitted against.
I can also toss a hypothetical situation at ya for a better understanding of the flaws associated with dress up - You have an s7 sniper and zoom in to find three enemies, two stock spartans and a cat-eared-nail-polished-skin-[BANG]
Lets analyze that: we don't know who got shot, but if the MTX spartan was in stock uniform with his allies, I'd assume two things:
Whoever was closest to the reticle got shot.
Whoever was the slower moving spartan got shot.
So putting an outfit makes the situation more complicated? Yes. I'm sure there is already a few doctorates handed out for people who've understood the psychology of this discussion to a full extent. What I can say though, is the outfit does make the player.
Want to become feared? Transmog your damage gear into a full tank set and sham your defense well enough, and now you are a very hard hitting tank, in their eyes.
Want to stay untouched? Don't get too fancy, just put on a simple low level outfit, you are now a peasant who is lower on the "we need to kill these badasses in this order" list.
Remember how most Inheritors of Reach wore the stock spartan? They absolutely know what they're doing. It's not because they don't need duds.
They're playing you, mentally. And in so many ways.
It will probably have at least a tiny impact on how people recognize that it's a vehicle and attack you for it. It probably won't be the most significant difference though to more experienced players though.
For skins, color confusion is a rock-paper-scissors game. Blue will confuse new players but you'll need a different color if someone sets enemies to yellow or bright purple.
Also, on people mentioning outlines. Yeah, literally the first sentence in the OP mentions how they're a dead giveaway regardless but I am of the notion that the skins affect peripheral perception even just slightly. Certain things stand out more.
Another example, not related to colour but FX. Someone with the fire or cherry blossom FX literally leaves a trail of footprints behind them which gives away their position. Or if you have someone wearing the Halo crouched behind a crate, it can float above that and give away their position.
Thats less tactics. More things to avoid. Somthing thats a bad idea doesn't contribute to the tactical pool of something. There are SIGNIFICANTLY more bad moves to make in chess than good ones. But they don't count as tactics do they?
But even then. A pre-game decision is arguably outsides the scope of tactics too. But granted, I can see the argument for it.