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A 15 year old that was a fan of the original will be 34 years old now.
Maybe people 30+ that earn their own money, don't like being treated like a cash cow.
maybe some of those 30+ people can understand that its F2P and not like other halo entries and a lot of new people can try this franchise, microtransactions are always bad on buy to play games....but on F2P? the only part of the game you have to pay for is the campaign
Every game up until Halo 4 added more to their launches. Starting with MCC, we got less and less at launch with every following release, to the point of having about 30% of a complete game with Infinite. Almost no expected features for a Halo game that you started seeing in HALO 3, FROM 2007 made it into Infinite.
It's infuriating seeing that people have no standards in 2022 and will accept anything as long as it has a large series name and publisher on the box.
And I'd also like to say, Halo 2, a non "live service" game from 2004, had 9 maps release within one year of the game's launch. Infinite will have 2 new maps at the end of it's first year.
The 343 shills will come in here and self destruct seeing these facts as they always do, but that's the truth. No other Halo game has ever been so broken, had so little content, and just been all around so blatantly unfinished than Infinite.
The sandbox is limited and weapons overly specific and it's far less content than any halo game we've come to expect. Being "free to play" doesn't excuse failing those expectations. Nobody asked it to be free to play.
Also, tell me how free it is when I gladly payed for a medicour campaign and season pass. If I didn't have those, I'd be even more disappointed.
Fiesta is ♥♥♥♥♥♥♥ trash; zero skill, all random game mode being pushed as the leading game mode, because they KNOW there is not even content to support the core halo game modes. They are already encouraging you to turn off your brain as much as possible while playing.
The problem isn't that it has MTX, its that nearly every feature in the game is intentionally made worse in service of them.
The reason you can't pick the mode you want to play, and instead have to select "slayer" playlist or "objective" playlist, is because the challenge system has tons of gamemode-specific challenges, and they don't want players completing them too fast without buying enough challenge swaps.
The reason nobody plays ranked is because its been made a joke by all of the "do x in a ranked match" challenges, forcing people to play sub-optimally for the sake of challenges, instead of playing their hardest to win and improve.
All customization has been butchered to the point of expecting you to not only buy a color, but buy that color separately for every single different looking armor that comes out. By season 4, they will genuinely expect you to pay a whole 60$ game worth of money on the color blue for 4 armor sets.
There is a difference between "a game with MTX that further the experience" and "a game built from the ground up to be insufferable unless you buy MTX". And what Infinite pulls off doing the worst, is that even if you DO spend money where they want you to, such as challenge swaps, you aren't buying the ability to play the gamemode you enjoy, you are simply paying to remove the challenge that annoys you at the start of every match because you can't make progress on it, so spending money doesn't even fix the insufferable thing, it just makes it slightly more tolerable, while still robbing the player of the experience they deserve.
Yea but then if you pay for the campaign, then suddenly it becomes a buy to play price plus mtx in the mp.
Yes, I am aware people can blow their discounted trial period on it but that "its a dollar" argument only works if they have no intention to revisit it after first playthrough, months down the road, or after DLC expansions as then they have to eventually unsubscribe to it unless they want to be continually paying subscriptions to maintain access to it, eventually adding up to an surpassing the purchase price.