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Could the HD Texture pack that was automatically downloaded with the game be causing issues with my non-HD monitor?
Minimum Framerate also enables dynamic resolution as others have said.
BUT there is CPU overhead that cannot be disabled without Minimum Framerate enabled.
If you notice you cannot get over 100fps anymore or your aiming feels sluggish/laggy it’s because of CPU choke which only min fps solves.
I completely turned off the minimum frame rate feature and jacked my resolution scale all the way up to 155%, on a 6900 xt and I still get the horrible blurring, it's just that I have the resolution now upsampled to beyond 4K, so now the blurriness is a little sharper, but you can tell that the detail is smudged and lacking/ the same. It would be like taking a sharp 4K photo of a landscape and passing a guassian blur filter over it. All that the minimum frame and upsampling does is make it a little less sickening. It's one of those, "you can tell it was designed for console" things. Hopefully a modder can fix it, but I'm pretty sure what's happening is in the source code and not in any sort of CFG/ INI/ JSON file, it's just what the engine does. If it's anything like Halo 2, we'll see an improved version when it makes the Master Chief Collection, or gets a next gen console update. I've looked at the JSON file and disabled anything referencing blur, and even tried to completely turn off depth of field, but you can only set it to low.
Also, Microsoft likes to parity lock. Makes their new console not seem so meek.