Halo Infinite

Halo Infinite

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Something Nov 17, 2021 @ 12:56pm
How To Get Rid Of Weird "Blurry" Look?
I asked this question on reddit, but reddit did what reddit does best and ignored the question, so I decided I'd ask here since it's more likely that I'd get a reply here.

"Hey all I was wondering if someone could help me. I'm on pc. I can't for the life of me find the setting that makes my game look so horridly out of focused it gives me a horrible headache. I thought it might of been chromatic aberration since that's typically the culprit for really dog-turd visuals accompanied by really bad headaches, but only the UI has a CA setting so that doesn't help me. I'm not exactly sure how to describe how the textures look other than to use the word "blurry". It's like every possible thing that has an outline or a silhouette has another one on top of it, just slightly askew. But my god does it not only look awful but gives me a brutal headache after about 10 minutes of trying to deal with it.

Specs:
nVidia GTX 2070 Super 8gb
intel i7-10700k 3.5ghz
16gb DDR4 ram
Win10 fully updated
Installed on an SSD
Latest GPU driver(the one that came out recently that's nearly 1gb big)

Not sure what other info to post as far as specs go. I get anywhere from 75-144fps depending on the game mode and how quickly I jerk my aim around, though it seems to stay at a pretty consistent 94fps. Any help would be appreciated. I'd like to keep playing the game as I find it pretty fun, but not if I'm getting finger-numbing headaches every 10 minutes. Thanks in advanced all."
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Showing 1-10 of 10 comments
WhitePhantom Nov 17, 2021 @ 12:58pm 
Try turning off minimum FPS and keep resolution scaling at 100%. Those settings could be causing the game to drop resolution. Also look at the sharpening option near the bottom of visual settings and then there's sharpening from nvidia control panel that may help
Bert Nov 17, 2021 @ 1:14pm 
Yep the first response is good advice. The Minimum Framerate setting is acting like a dynamic resolution scale threshold. If it's set to something like 60 the game will degrade the image quality to attempt keep at least 60 fps. If it's set to off then the game will keep the resolution set to whatever it is based on the set resolution scale.
Something Nov 17, 2021 @ 1:58pm 
Yeah I turned off the fps limit and I've tried sharpening high, medium, and low and it doesn't seem to effect much, and having resolution scale at 100% just makes it look bad in a different way. My monitor is only a 1080p one.

Could the HD Texture pack that was automatically downloaded with the game be causing issues with my non-HD monitor?
Broseph884 Nov 17, 2021 @ 1:59pm 
its probably the ♥♥♥♥♥♥ temporal antialiasing that you cant turn off for some ♥♥♥♥♥♥♥ reason
Shibe Nov 17, 2021 @ 2:04pm 
It is the TAA setting which cannot be disabled, only Low or High. Sharpening option can help but doesn’t eliminate it.

Minimum Framerate also enables dynamic resolution as others have said.

BUT there is CPU overhead that cannot be disabled without Minimum Framerate enabled.

If you notice you cannot get over 100fps anymore or your aiming feels sluggish/laggy it’s because of CPU choke which only min fps solves.
GUNN4EVER Nov 17, 2021 @ 2:07pm 
the game optimization is a mess.. jezz
Something Nov 17, 2021 @ 3:43pm 
Hmm. Then coupled with the fact that people get banned from matchmaking when the game decides to randomly crash on them, perhaps I'll wait until december and see if they've fixed it with the campaigns launch.
Hobgoblin Dec 15, 2021 @ 11:10am 
I think it's an engine thing. Similar to how Halo 2-3 utilized incredibly low res assets for anything that seemed to be 25-100ft away from you. Everything would look like sprites and all crosshatched, until you got like right up on it. It was almost like the texture assets for distant objects were 50x50 pixels or something. It was atrocious, even back then, when the game was only running at just under 720x480(on Xbox).

I completely turned off the minimum frame rate feature and jacked my resolution scale all the way up to 155%, on a 6900 xt and I still get the horrible blurring, it's just that I have the resolution now upsampled to beyond 4K, so now the blurriness is a little sharper, but you can tell that the detail is smudged and lacking/ the same. It would be like taking a sharp 4K photo of a landscape and passing a guassian blur filter over it. All that the minimum frame and upsampling does is make it a little less sickening. It's one of those, "you can tell it was designed for console" things. Hopefully a modder can fix it, but I'm pretty sure what's happening is in the source code and not in any sort of CFG/ INI/ JSON file, it's just what the engine does. If it's anything like Halo 2, we'll see an improved version when it makes the Master Chief Collection, or gets a next gen console update. I've looked at the JSON file and disabled anything referencing blur, and even tried to completely turn off depth of field, but you can only set it to low.

Also, Microsoft likes to parity lock. Makes their new console not seem so meek.
Last edited by Hobgoblin; Dec 15, 2021 @ 11:13am
Rage Dec 15, 2021 @ 11:38am 
I know most of us are on Nvidia GPUs, do they have built in sharpening options like AMD? I've been using AMD sharpening on this game and it is a godsend
Pseudo Dec 15, 2021 @ 11:51am 
What you're seeing is the games abysmal implementation of TAA anti-aliasing, which cannot be turned off unlike in just about every other pc game
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Date Posted: Nov 17, 2021 @ 12:56pm
Posts: 10