Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
some mexican guy found us floating in space
annnnnnnd master cheif said he gonna get a new gun.....
thats about what iv gathered so far
what everyone else think?
honest answers....
the gameplay shooting is nice tho
It has a certain level of narrative coherence to it, but you can tell they're trying *really* hard to reconcile 5 with everything else.
...more likely, they'd prefer we all forget 5 and its AAO3 quality writing, but since that's not in the cards, yeah: what we got is solid as an attempt to go, "okay, 5 happened, and we can't take that back, so this is the trauma-repair part of the surgery, and then we'll get back on track."
https://www.youtube.com/watch?v=ZM0OCNqXqZw
Joseph Staten fixed things as much as he could for launch. I assume he will continue reparing the story via DLC.
My only worry is freaking adding time travel to the storyline.
The general mission in 5 was to shut Cortana down--permanently. The Weapon was created as a means of containing and then deleting Cortana--and then Chief was supposed to delete her.
He preps the deletion protocol once, but doesn't go through with it--and then, when he thinks the squid-lady (I forget her name at the moment) is about to take The Weapon over entirely, he tries to go through with it, but the Weapon overrides his command, essentially justifying Chief's decision in the first place.
Basically, Chief was concerned that the Weapon would fall into enemy hands, and it's better she be destroyed than used for data mining; he's probably remembering Keyes' instructions on the Autumn in CE.
Okay i see thanks, that makes alot of sense now i was so confused
After playing a lot of Far Cry games, I just got bored over the years with that same Assassin's Creed copy/paste point-of-interest open world formula. Even the first few hours into the latest Far Cry 6 ...I naturally got bored, gave up, and told myself to stop torturing myself and buying into this series anymore if I'm not having fun. It's why I quit playing Assassin's Creed after finishing the first 7 of them. This formula is just getting trite. And now it's in Halo...
So this explains why I'm struggling to enjoy whatever narrative is trying to get pushed here in Infinite. Relying on me to find recordings doesn't motivate me. Those are great to find to supplement the main story like easter eggs, but I'm just not feeling the same bombastic experience I got from previous Halo narratives.
I'll try pushing into the map more and not try to complete all the points of interests as that is what's burning me out quickly with this "Far Cry" formula because the narrative alone isn't hooking me so far.
Well, the nice thing I found about this game is you can ignore almost all of the open world content and beeline straight toward the next main objective. There is still some footwork involved, but with the help of either your grapple or a stolen Ghost or Banshee it's not too much of a problem.
The open world stuff is NOTHING like Farcry, there are not a million icons on the map... its more like Metro Exodus or Batman Arkham City. Yes there are some there to do but they are not needed to finish the game. I am loving the open areas, you can get upgrade points to upgrade your grapple hook and armor,etc.. and also get armor spots that give you a bunch of thigns for the multiplayer. This style is MUCH more fun than FC or AC bs that I can't stand these days. This feels much more natural to me.