Halo Infinite

Halo Infinite

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What the hell is happening
Anyone else have no idea whats happening in the campaign?
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Showing 1-13 of 13 comments
D I A B L O Dec 13, 2021 @ 11:39am 
ye same.....
some mexican guy found us floating in space
annnnnnnd master cheif said he gonna get a new gun.....
thats about what iv gathered so far

what everyone else think?
honest answers....
the gameplay shooting is nice tho
Last edited by D I A B L O; Dec 13, 2021 @ 11:40am
An Irate Walrus Dec 13, 2021 @ 11:46am 
Originally posted by D I A B L O:
ye same.....
some mexican guy found us floating in space
annnnnnnd master cheif said he gonna get a new gun.....
thats about what iv gathered so far

what everyone else think?
honest answers....
the gameplay shooting is nice tho

It has a certain level of narrative coherence to it, but you can tell they're trying *really* hard to reconcile 5 with everything else.

...more likely, they'd prefer we all forget 5 and its AAO3 quality writing, but since that's not in the cards, yeah: what we got is solid as an attempt to go, "okay, 5 happened, and we can't take that back, so this is the trauma-repair part of the surgery, and then we'll get back on track."
Jesus of Methlehem Dec 13, 2021 @ 11:48am 
Originally posted by 🎃「 アケ ドコ 」🎃:
Anyone else have no idea whats happening in the campaign?
watch this and the rest is filled in as you progress and find the little audio logs.
https://www.youtube.com/watch?v=ZM0OCNqXqZw
Last Jackdaw Dec 13, 2021 @ 11:49am 
An Irate Warlus has it right.

Joseph Staten fixed things as much as he could for launch. I assume he will continue reparing the story via DLC.

My only worry is freaking adding time travel to the storyline.
Red Phantom Dec 13, 2021 @ 11:51am 
Originally posted by An Irate Walrus:

It has a certain level of narrative coherence to it, but you can tell they're trying *really* hard to reconcile 5 with everything else.

...more likely, they'd prefer we all forget 5 and its AAO3 quality writing, but since that's not in the cards, yeah: what we got is solid as an attempt to go, "okay, 5 happened, and we can't take that back, so this is the trauma-repair part of the surgery, and then we'll get back on track."
Yep, it's a reset. Not in the way that says that nothing preceding it happened, but in the way that they're more or less unceremoniously advancing that part of the plot to its conclusion as quickly as possible and putting things back to "the way they were before", complete with a new Cortana that isn't evil.
Also spoilers to within the spire -> What the hell was the whole deleting dialogue with the weapon? i am so lost
An Irate Walrus Dec 13, 2021 @ 12:10pm 
Originally posted by 🎃「 アケ ドコ 」🎃:
Also spoilers to within the spire -> What the hell was the whole deleting dialogue with the weapon? i am so lost

The general mission in 5 was to shut Cortana down--permanently. The Weapon was created as a means of containing and then deleting Cortana--and then Chief was supposed to delete her.

He preps the deletion protocol once, but doesn't go through with it--and then, when he thinks the squid-lady (I forget her name at the moment) is about to take The Weapon over entirely, he tries to go through with it, but the Weapon overrides his command, essentially justifying Chief's decision in the first place.

Basically, Chief was concerned that the Weapon would fall into enemy hands, and it's better she be destroyed than used for data mining; he's probably remembering Keyes' instructions on the Autumn in CE.
Last edited by An Irate Walrus; Dec 13, 2021 @ 12:10pm
Originally posted by An Irate Walrus:
Originally posted by 🎃「 アケ ドコ 」🎃:
Also spoilers to within the spire -> What the hell was the whole deleting dialogue with the weapon? i am so lost

The general mission in 5 was to shut Cortana down--permanently. The Weapon was created as a means of containing and then deleting Cortana--and then Chief was supposed to delete her.

He preps the deletion protocol once, but doesn't go through with it--and then, when he thinks the squid-lady (I forget her name at the moment) is about to take The Weapon over entirely, he tries to go through with it, but the Weapon overrides his command, essentially justifying Chief's decision in the first place.

Basically, Chief was concerned that the Weapon would fall into enemy hands, and it's better she be destroyed than used for data mining; he's probably remembering Keyes' instructions on the Autumn in CE.

Okay i see thanks, that makes alot of sense now i was so confused
Zig6000 Dec 13, 2021 @ 12:23pm 
Originally posted by An Irate Walrus:
Originally posted by D I A B L O:
ye same.....
some mexican guy found us floating in space
annnnnnnd master cheif said he gonna get a new gun.....
thats about what iv gathered so far

what everyone else think?
honest answers....
the gameplay shooting is nice tho

It has a certain level of narrative coherence to it, but you can tell they're trying *really* hard to reconcile 5 with everything else.

...more likely, they'd prefer we all forget 5 and its AAO3 quality writing, but since that's not in the cards, yeah: what we got is solid as an attempt to go, "okay, 5 happened, and we can't take that back, so this is the trauma-repair part of the surgery, and then we'll get back on track."
Yea I just finished the campaign earlier and I was definitely getting this vibe too. Not a bad thing though imo Halo 5's story was terrible. I do hope they add some story dlc though. Still a lot of unanswered questions.
TerrbearSF Dec 13, 2021 @ 1:05pm 
Narrative is what drives me to complete campaigns, so I was excited for this entry in the series. But after playing Infinite's campaign I'm honestly getting bored way too often and finding myself bouncing to play other games. Probably because I can't shake the vibe that the campaign mode in Infinite feels like Ubisoft's Far Cry, but with Halo dressing and vehicles.

After playing a lot of Far Cry games, I just got bored over the years with that same Assassin's Creed copy/paste point-of-interest open world formula. Even the first few hours into the latest Far Cry 6 ...I naturally got bored, gave up, and told myself to stop torturing myself and buying into this series anymore if I'm not having fun. It's why I quit playing Assassin's Creed after finishing the first 7 of them. This formula is just getting trite. And now it's in Halo...

So this explains why I'm struggling to enjoy whatever narrative is trying to get pushed here in Infinite. Relying on me to find recordings doesn't motivate me. Those are great to find to supplement the main story like easter eggs, but I'm just not feeling the same bombastic experience I got from previous Halo narratives.

I'll try pushing into the map more and not try to complete all the points of interests as that is what's burning me out quickly with this "Far Cry" formula because the narrative alone isn't hooking me so far.
Last edited by TerrbearSF; Dec 13, 2021 @ 1:06pm
Red Phantom Dec 13, 2021 @ 1:18pm 
Originally posted by TerrbearSF:
Narrative is what drives me to complete campaigns, so I was excited for this entry in the series. But after playing Infinite's campaign I'm honestly getting bored way too often and finding myself bouncing to play other games. Probably because I can't shake the vibe that the campaign mode in Infinite feels like Ubisoft's Far Cry, but with Halo dressing and vehicles.

After playing a lot of Far Cry games, I just got bored over the years with that same Assassin's Creed copy/paste point-of-interest open world formula. Even the first few hours into the latest Far Cry 6 ...I naturally got bored, gave up, and told myself to stop torturing myself and buying into this series anymore if I'm not having fun. It's why I quit playing Assassin's Creed after finishing the first 7 of them. This formula is just getting trite. And now it's in Halo...

So this explains why I'm struggling to enjoy whatever narrative is trying to get pushed here in Infinite. Relying on me to find recordings doesn't motivate me. Those are great to find to supplement the main story like easter eggs, but I'm just not feeling the same bombastic experience I got from previous Halo narratives.

I'll try pushing into the map more and not try to complete all the points of interests as that is what's burning me out quickly with this "Far Cry" formula because the narrative alone isn't hooking me so far.
The good thing is that you don't have to do any of the open world content at all. You can completely ignore it and only do the important story missions. Depending on which difficulty you're playing on, you're probably going to want to unlock and upgrade a couple of things though.
Dusk ✨ Dec 13, 2021 @ 1:21pm 
Originally posted by TerrbearSF:
I'll try pushing into the map more and not try to complete all the points of interests as that is what's burning me out quickly with this "Far Cry" formula because the narrative alone isn't hooking me so far.

Well, the nice thing I found about this game is you can ignore almost all of the open world content and beeline straight toward the next main objective. There is still some footwork involved, but with the help of either your grapple or a stolen Ghost or Banshee it's not too much of a problem.
Last edited by Dusk ✨; Dec 13, 2021 @ 1:21pm
Kozzy Dec 13, 2021 @ 1:21pm 
Originally posted by TerrbearSF:
Narrative is what drives me to complete campaigns, so I was excited for this entry in the series. But after playing Infinite's campaign I'm honestly getting bored way too often and finding myself bouncing to play other games. Probably because I can't shake the vibe that the campaign mode in Infinite feels like Ubisoft's Far Cry, but with Halo dressing and vehicles.

After playing a lot of Far Cry games, I just got bored over the years with that same Assassin's Creed copy/paste point-of-interest open world formula. Even the first few hours into the latest Far Cry 6 ...I naturally got bored, gave up, and told myself to stop torturing myself and buying into this series anymore if I'm not having fun. It's why I quit playing Assassin's Creed after finishing the first 7 of them. This formula is just getting trite. And now it's in Halo...

So this explains why I'm struggling to enjoy whatever narrative is trying to get pushed here in Infinite. Relying on me to find recordings doesn't motivate me. Those are great to find to supplement the main story like easter eggs, but I'm just not feeling the same bombastic experience I got from previous Halo narratives.

I'll try pushing into the map more and not try to complete all the points of interests as that is what's burning me out quickly with this "Far Cry" formula because the narrative alone isn't hooking me so far.

The open world stuff is NOTHING like Farcry, there are not a million icons on the map... its more like Metro Exodus or Batman Arkham City. Yes there are some there to do but they are not needed to finish the game. I am loving the open areas, you can get upgrade points to upgrade your grapple hook and armor,etc.. and also get armor spots that give you a bunch of thigns for the multiplayer. This style is MUCH more fun than FC or AC bs that I can't stand these days. This feels much more natural to me.
Last edited by Kozzy; Dec 13, 2021 @ 1:22pm
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Date Posted: Dec 13, 2021 @ 11:37am
Posts: 13