Halo Infinite

Halo Infinite

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Keyed Nov 28, 2021 @ 11:15pm
Feels Unbalanced
Is it just me, or does everything thats not a power weapon feel literally useless other than the assault, battle rifle and needler? I literally cant imagine a single use for any of these guns or why I would ever use or pick them up
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Showing 1-15 of 18 comments
Djent Djester Nov 28, 2021 @ 11:26pm 
Really? Only guns that feel underpowered for me are Ravager, Commando and Plasma Carbine. Rest are pretty good if you know how to use them.
Last edited by Djent Djester; Nov 28, 2021 @ 11:28pm
Senpai-Kun Nov 28, 2021 @ 11:34pm 
Originally posted by Djent Djester:
Really? Only guns that feel underpowered for me are Ravager, Commando and Plasma Carbine. Rest are pretty good if you know how to use them.
plasma carbine wrecks face medium to medium-far distances. the travel speed increases with range and the auto tracking is hard to dodge, try using it just outside of the ARs effective range
Oku Nov 28, 2021 @ 11:36pm 
Every weapon has a specific niche it fills in a way no other weapon does.

There are no overpowered weapons and there are no bad weapons. There are only people who get countered or who are bad at using something.

One of the main points of Halo is that power weapon spawns are a map objective and your team should be fighting to control the spawn nodes to keep an advantage or close a deficit. It’s been this way for 20 years.
Andrew Nov 28, 2021 @ 11:43pm 
There are some worthless weapons for sure. Like the disrupter. I understand it does damage over time, but whats the point when you can still kill someone faster with an AR, BR, or sidekick?
acSiegemaster Nov 28, 2021 @ 11:44pm 
Originally posted by Andrew:
There are some worthless weapons for sure. Like the disrupter. I understand it does damage over time, but whats the point when you can still kill someone faster with an AR, BR, or sidekick?
It also EMPs vehicles, and if an enemy is 'shocked', it'll chain to nearby enemies.
Oku Nov 28, 2021 @ 11:47pm 
Originally posted by Andrew:
There are some worthless weapons for sure. Like the disrupter. I understand it does damage over time, but whats the point when you can still kill someone faster with an AR, BR, or sidekick?

6 shots on a target then run behind cover to cover an objective or engage another target and the DoT kills 100% of the time. 3 shots prevent shield recharge for 10 seconds. Shooting a dotted target chains it to nearby players. 8 shots EMPs a vehicle. The Disruptor is one of the most useful weapons in the game.
Leah Nov 28, 2021 @ 11:47pm 
Originally posted by Andrew:
There are some worthless weapons for sure. Like the disrupter. I understand it does damage over time, but whats the point when you can still kill someone faster with an AR, BR, or sidekick?
The disruptor does DOTS damage if you hit 3 shots,

If you hit 6 shots with the disruptor on someone, just turn around, the DOTS are garunteed to kill them.

You can also easily combo it with said weapons, ya'll seem to not understand that, weakening someone with another weapon and finishing them with another is a common trick.
Oku Nov 28, 2021 @ 11:48pm 
Originally posted by Leah:
Originally posted by Andrew:
There are some worthless weapons for sure. Like the disrupter. I understand it does damage over time, but whats the point when you can still kill someone faster with an AR, BR, or sidekick?
The disruptor does DOTS damage if you hit 3 shots,

If you hit 6 shots with the disruptor on someone, just turn around, the DOTS are garunteed to kill them.

You can also easily combo it with said weapons, ya'll seem to not understand that, weakening someone with another weapon and finishing them with another is a common trick.

I still laugh when people try to say the plasma pistol is worthless when a charged shot followed by a sidekick headshot is the single fastest TTK in the game that isn’t a 1shot kill.
Loci Nov 28, 2021 @ 11:49pm 
this whole game is so balanced thanos came in his pants...
Leah Nov 28, 2021 @ 11:49pm 
Originally posted by Stock Image Snake:
Originally posted by Leah:
The disruptor does DOTS damage if you hit 3 shots,

If you hit 6 shots with the disruptor on someone, just turn around, the DOTS are garunteed to kill them.

You can also easily combo it with said weapons, ya'll seem to not understand that, weakening someone with another weapon and finishing them with another is a common trick.

I still laugh when people try to say the plasma pistol is worthless when a charged shot followed by a sidekick headshot is the single fastest TTK in the game that isn’t a 1shot kill.
Well... The plasma pistol is kind of weak in this game, the tracking is just really bad, if you strafe it'll immediately lose tracking, when in previous games it was usually pretty good at tracking.

Other than that, I agree.
Oku Nov 28, 2021 @ 11:51pm 
Originally posted by Leah:
Originally posted by Stock Image Snake:

I still laugh when people try to say the plasma pistol is worthless when a charged shot followed by a sidekick headshot is the single fastest TTK in the game that isn’t a 1shot kill.
Well... The plasma pistol is kind of weak in this game, the tracking is just really bad, if you strafe it'll immediately lose tracking, when in previous games it was usually pretty good at tracking.

Other than that, I agree.

Because it’s balanced around the fact that it’s specifically meant to be a combo weapon rather than a utility weapon that allowed quick kills by extent in previous games. It also breaks full Overshield if it hits, whereas in previous games it would just reduce overshield to equivalent normal shield levels.
Andrew Nov 29, 2021 @ 12:00am 
Originally posted by Stock Image Snake:
Originally posted by Andrew:
There are some worthless weapons for sure. Like the disrupter. I understand it does damage over time, but whats the point when you can still kill someone faster with an AR, BR, or sidekick?

6 shots on a target then run behind cover to cover an objective or engage another target and the DoT kills 100% of the time. 3 shots prevent shield recharge for 10 seconds. Shooting a dotted target chains it to nearby players. 8 shots EMPs a vehicle. The Disruptor is one of the most useful weapons in the game.
I understand it does DoT and only requires 6 shots... problem is AR, BR, and even Sidekick have faster TTK. BR only requires 4 burst shots, 3 shield, one head, for example.
My point is, if you have time to get 6 shots off on someone with the disruptor, then you already had time to kill him with a starting weapon, so why use it?
The chain as well is barely going to do any damage.
Unless you are playing BTB you will rarely need to counter a vehicle. And even then, there are better ways of fighting vehicles (rockets, grapple, other vehicles, etc).
If you aren't fighting people who are trash, it is practically useless. If it were a starting weapon, then sure, but it's not a weapon I would ever go out of my way to pick up. I don't think I've ever even been killed by one.

My problem is that many of the guns outside the starting weapons just feel too underpowered. They are obviously supposed to be useful for specific situations, but just aren't good enough for them. For example, a shotgun should be a good counter for someone with a sword or hammer... but it takes 2 shots at point blank range.
The game could use a lot of balancing.
Leah Nov 29, 2021 @ 12:05am 
Originally posted by Andrew:
Originally posted by Stock Image Snake:

6 shots on a target then run behind cover to cover an objective or engage another target and the DoT kills 100% of the time. 3 shots prevent shield recharge for 10 seconds. Shooting a dotted target chains it to nearby players. 8 shots EMPs a vehicle. The Disruptor is one of the most useful weapons in the game.
I understand it does DoT and only requires 6 shots... problem is AR, BR, and even Sidekick have faster TTK. BR only requires 4 burst shots, 3 shield, one head, for example.
My point is, if you have time to get 6 shots off on someone with the disruptor, then you already had time to kill him with a starting weapon, so why use it?
The chain as well is barely going to do any damage.
Unless you are playing BTB you will rarely need to counter a vehicle. And even then, there are better ways of fighting vehicles (rockets, grapple, other vehicles, etc).
If you aren't fighting people who are trash, it is practically useless. If it were a starting weapon, then sure, but it's not a weapon I would ever go out of my way to pick up. I don't think I've ever even been killed by one.

My problem is that many of the guns outside the starting weapons just feel too underpowered. They are obviously supposed to be useful for specific situations, but just aren't good enough for them. For example, a shotgun should be a good counter for someone with a sword or hammer... but it takes 2 shots at point blank range.
The game could use a lot of balancing.
The sidekick is not faster to kill than the disruptor, and the disruptor is more utility than damage, with the DOTS on 3 shots denying shields for 10 seconds, and having an EMP ability.
Some Kinda Kobold Nov 29, 2021 @ 12:10am 
Just about every gun in the game has its use. All weapons listed below are wall spawns and not Power weapons.

Stalker rifle can 2-hit head.

Shock Rifle can 1-hit head or chain a shot between numerous enemies.

Ravager is more an AOE area-denial weapon

Disruptor is capable of DoT

Plasma Pistol charged fully depletes shields/Instant kills unshielded targets

Sidekick Pistol is very good for short range.

Bulldog and Heatwave can both 2-hit close range.

Hydra's Lock on is nasty. I don't think it's avoidable and targets have to break Line of sight.

Commando is a hit/miss. Just a middle ground between AR and BR tbh.

Pulse Carbine feels a bit inconsistent but has a loose Lock on and will kill full shielded spartans if 3 full volley's hit.


Every time I see a thread like this, I feel it's primarly coming from people who play more realistic shooters? Games with one-hit snipers, Insta-kill shotguns and the only real difference between weapons in the same class is, Recoil, damage per shot, and RoF. Each weapon in Infinite definitely has its place. It just depends on how/when you use them. Not all guns will give you the same result if you just run right into a fight.
Last edited by Some Kinda Kobold; Nov 29, 2021 @ 12:11am
Andrew Nov 29, 2021 @ 12:36am 
Originally posted by Leah:
Originally posted by Andrew:
I understand it does DoT and only requires 6 shots... problem is AR, BR, and even Sidekick have faster TTK. BR only requires 4 burst shots, 3 shield, one head, for example.
My point is, if you have time to get 6 shots off on someone with the disruptor, then you already had time to kill him with a starting weapon, so why use it?
The chain as well is barely going to do any damage.
Unless you are playing BTB you will rarely need to counter a vehicle. And even then, there are better ways of fighting vehicles (rockets, grapple, other vehicles, etc).
If you aren't fighting people who are trash, it is practically useless. If it were a starting weapon, then sure, but it's not a weapon I would ever go out of my way to pick up. I don't think I've ever even been killed by one.

My problem is that many of the guns outside the starting weapons just feel too underpowered. They are obviously supposed to be useful for specific situations, but just aren't good enough for them. For example, a shotgun should be a good counter for someone with a sword or hammer... but it takes 2 shots at point blank range.
The game could use a lot of balancing.
The sidekick is not faster to kill than the disruptor, and the disruptor is more utility than damage, with the DOTS on 3 shots denying shields for 10 seconds, and having an EMP ability.
Yes it is. Sidekick takes 7 shots. 6 shield, then 1 to the head. Disruptor takes 6 shots, but they aren't immediately dead after the 6 shot, that's just how many shots for the DoT to kill them. You will still kill them faster with a sidekick, just look up any TTK chart.
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Date Posted: Nov 28, 2021 @ 11:15pm
Posts: 18