Halo Infinite

Halo Infinite

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This game was designed for noobs, change my mind
>Bloom
>Random bullet spread
>Aim assist
>Bullet magnetism
>Long time to kill
>Slow health regen
>Two hit melee
>Melee lock on
>Melee kill trades
>Radar
>No headshot multiplier with shield
>Funky hit registration

I know these aren't necessarily new to Halo, but it still needs to be said. Every feature in this game seems to be designed to prevent skilled players from getting high K/D.
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Showing 1-15 of 83 comments
Kuriishi Nov 26, 2021 @ 1:13am 
This game was designed for Halo fans
Xentios Nov 26, 2021 @ 1:14am 
I disagree about long time to kill. Long time to kill actually helps pro players. But others esp melee is a definitely problematic.
APOLEON Nov 26, 2021 @ 1:17am 
Whoaaooaoaa its almost like halo is a casual party game
Akemua Nov 26, 2021 @ 1:17am 
Eh, I mean, the good players seem to not have such an issue? Doesn't mean they like things like bloom, but it's not really stopping them from doing good. It's not like CS:Go where accuracy and reaction are essential to do good. I've seen people that can't aim worth a damn go ham with energy swords and gravity hammers.

Halo plays a certain way with varying mechanics.
DyD&Marina Nov 26, 2021 @ 1:21am 
Originally posted by RUS Election Hacker:
>Bloom
>Random bullet spread
>Aim assist
>Bullet magnetism
>Long time to kill
>Slow health regen
>Two hit melee
>Melee lock on
>Melee kill trades
>Radar
>No headshot multiplier with shield
>Funky hit registration

I know these aren't necessarily new to Halo, but it still needs to be said. Every feature in this game seems to be designed to prevent skilled players from getting high K/D.

More designed for gamepad and this make a casual game compared to true fps arena and cs and similar games.

But is miles above of casual game like cod or battlefield.

I think Halo is a good middle way between pure casual(cod/battlefield/battle royale) and true skill based game(true fps arena, cs and similar games).
Rikuto01 Nov 26, 2021 @ 1:21am 
Long time to kill has always helped pros more than casuals. Twitch shooting requires exactly one skill. Continuous tracking requires several.

This may upset you, but.... you might actually be getting a low KD because you don't fall into the demographic of players you think you do.
Last edited by Rikuto01; Nov 26, 2021 @ 1:21am
DyD&Marina Nov 26, 2021 @ 1:22am 
Originally posted by Rikuto01:
Long time to kill has always helped pros more than casuals. Twitching shooting requires exactly one skill. Continuous tracking requires several.

This may upset you, but.... you might actually be getting a low KD because you don't fall into the demographic of players you think you do.

Not really.

In game like cs you need reflexed and accuracy to get the headshot more quickly of your opponent.

In halo you have time to adjust your aim for the headshot thanks to shield and slow movement make it even more easy.

So even the only skill needed, tracking , is really low required compared to game like true fps arena.

High ttk work good when there is quick movement like in true fps arena.

In this game you can see high ttk work at his best, with the need of high tracking skill and even reflexes.
Last edited by DyD&Marina; Nov 26, 2021 @ 1:25am
Oku Nov 26, 2021 @ 1:51am 
If those features prevent you from getting a high K/D, then you aren’t a skilled player, you’re somebody who’s trying to play a high TTK arena shooter like CS:GO, which is the complete opposite of skilled play.

When everybody has access to the same tools and are under the same parameters, then skill within those parameters is what will elevate your numbers. Anything else is an excuse to try to blame your own lack of an ability to excel on the game instead of yourself.
レム Nov 26, 2021 @ 2:11am 
No one has to change your way of thinking, don't play it.
am average i have bad an good game but i must say am a little better at cod then this
RackEmUp187 Nov 26, 2021 @ 2:46am 
Originally posted by RUS Election Hacker:
>
>Aim assist
https://youtu.be/I8cLWToXVkI
Last edited by RackEmUp187; Nov 26, 2021 @ 2:53am
Bullett00th Nov 26, 2021 @ 2:49am 
This game has a low entry barrier and a high skill ceiling.

Which by definition makes it both accessible to newcomers and a hardcore competitive FPS for pro players.
King Nov 26, 2021 @ 2:52am 
Originally posted by RUS Election Hacker:
>No headshot multiplier with shield
I kinda wish they'd change this tbh. Accuracy should be rewarded.
Last edited by King; Nov 26, 2021 @ 2:52am
DyD&Marina Nov 26, 2021 @ 2:56am 
Originally posted by Bullett00th:
This game has a low entry barrier and a high skill ceiling.

Which by definition makes it both accessible to newcomers and a hardcore competitive FPS for pro players.

Uhm not completely the halo situation.

For example take ideas from true fps arena, but can't go all the way for the limit of gamepad.

The skill ceiling is alot limited because halo is based on slow movement making high ttk more easy to dealing with it.

Instead true fps arena are quick movement based, so is more hard to dealing with high ttk.

This reduce alot the skill needed of tracking and reflexes in halo compared to pure fps arena.
Last edited by DyD&Marina; Nov 26, 2021 @ 2:59am
Nico Nov 26, 2021 @ 3:32am 
I mean.. the TTK aka Long time to kill is not beneficial for noobs. Its actually why this game is not for noobs, because the longer the TTK is, the better for the better player, because that player is almost always going to win a duel. Looking at this list, I would say you are a very average player stuck in Gold thinking he should be Onyx.
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Date Posted: Nov 26, 2021 @ 1:12am
Posts: 83