Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ravager
Hydra
Pulse Carbine
Stalker Rifle
Plasma Pistol
Commando
Heatwave
Bulldog
All bad.
Heatwave is just as good if not better than the shotgun. Mid range you can 3 shot someone.
I understand the nerf but it's meh now
The Stalker rifle is not a great weapon, but it's alright as a supporting tool. It's really bad in slayer however; arguably one of the worst weapons you could roll. The Hydra is flat out not bad. It's a niche weapon that also does extremely well in the niche it belongs, and it even does pretty good at close range if you have the aim to use it (2 direct hits is a kill). The Disruptor is OK - it's better than the Sidekick in the majority of the cases and it counts as a potential EMP towards vehicles. The Bulldog is perhaps just slightly underpowered. The Heatwave feels like it has no niche in which it is the best weapon, but it's not outright bad either - ironically I really prefer the AR in almost all cases I would like to use the Heatwave.
The Pulse Carbine and Ravager are the worst weapons in the game in my opinion. The Pulse Carbine's window in which it excels is really small - too small to be a good weapon. It absolutely shreds when you find opponents in that minuscule niche though. The Ravager is just sad. It deals absolutely no damage, has little ammo, has no range and requires charging to be usable. The AoE damage is so low opponents can literally stand in it for the entire duration of the fire and not die.
Id say the only actually-factually bad weapons are the Pulse Carbine and probably the Disruptor. If the Plasma Pistol could EMP vehicles there would be no reason for the Disrputor to exist, period.
Honestly, the weapon balance and sandbox in Halo Infinite is super weird. Compared to H3 or Reach, where a Plasma Pistol is basically treated as about as valuable as a pair of grenades, with similar map placement frequency and respawn, I hardly see them around in Infinite. The fact that there are like 6 precision, long-distance weapons really harms play in BTB IMO, and clutters up the weapon spawns with like 4 nearly identical weapons.
Because weapons have such long reach, they cant have open spaces anymore, at least not like they used to. Something like Hemmorage or Boardwalk would just not play well in Infinite. Its not the worst thing in the world, but you frequently end up in a place where you're either kitted to police the few open areas, or kitted to dominate the enclosed ones. At a distance of greater than a 7-second walk, you're basically guaranteed to lose out to somebody who pops in right in front of you with any precision weapon, unless you cover every advance you make with a grenade.
Its playable, but in general most weapons just feel like ♥♥♥♥ unless you're really good at getting headshots or have mastered their weird lobs, whereas in past Halo games you could tailor your play-style to what you found around the map a bit better. A spiker or repeater were a fine replacement for an AR when you ran out of ammo, but they took a bit of adjusting to. DMRs had enough bloom and slow enough fire rate that they didnt perform super well in medium range, and grenades were deadly enough that you were never really without an offensive solution. Its technically more interesting from a system-mastery perspective now in Infinite, but it doesnt feel great when somebody can school on you with a weapon they've practiced if its nearly useless in your hands.
Ravager is a charge weapon that makes aoe on contact with the ground, thats just hard wrong. Its damage may be sub optimal, but it can still kill.
Hydra is a homing missle launcher that is designed for anti-vehicle. If you are using it to kill a normal player, you are just making it hard on yourself.
Pulse Carbine is a 4 round burst projectile weapon. Ill agree here that it isnt good, but you can in theory kill with it.
Stalker rifle is just a fast sniper, learn to headshot nerd. (Yes, I know it takes like 3, get off my ass.)
Plasma pistol is garbage.
Commando is literally the best of the 3 main rifles in the game. It has good damage to shield, good accuracy, and decent firing speed. You dare put it on this list.
Heatwave is not that great, just a shotgun/burst type weapon, but its good for small spaces as the projectiles bounce.
Bulldog is literally the thing you drop Heatwave for. Just a better shotgun.
Sentinel Beam and Shock Rifle are definitely worse than all of these. The beam is a dead giveaway to your location, and if they aren't dumb, they will 180 and kill you due to the beam's somewhat poor time to kill. The Shock Rifle is what I think you meant to put here instead of the Stalker Rifle, Shock Rifle's only utility is to deal with vehicles with headshot capability, but I find myself dying with this weapon more than I am using it properly.
Hydra spawns on maps without vehicles, and doesn't spawn on one of the maps with vehicles (excluding BTB) just a more trash brute shot.
Stalker rifle is just a slower Carbine (that replaces the Shock Rifle... A weapon that CAN kill in 1 headshot and disable vehicles.)
Commando is only useful when the enemy hasn't seen you yet, even then it takes most of the mag to get a kill.
Ravager is useless for any game mode that isn't strongholds.