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The lack of player collision can cause some really stupid ♥♥♥♥ with melee weapons too like.
Oh, idk, that fiesta round where I slapped the ground with the gravity hammer because some dude literally came to stand inside of me and it didn't even hit him even though he was technically there.
I completely agree. I focused mainly on the shield, because I believe it to be at the core of the experience. That you're able to survive a bit longer. But the guns are messed up too. There was a certain balance in the older games, where the human weapons were straight forward. The covenant weapons were odd, but if used correctly they could melt shields.
Now there seem to be tiers. Standard guns like the pistol, or AR, Precision weapons, energy weapons with weird complicated mechanics, and the "power weapons". I don't know what to think of it. But they could all take some more effort to use, by increasing the shield / health pool. I mean, sure the rocket launcher should be powerful, but even a near miss kills a player.
I use the hammer as a long range weapon. You can kill enemies that are five meters in front of you.
Yes, I hope they notice our feedback and arguments and consider it.
To be fair the fact there's not player collision in a Halo game irregardless feels awful to someone who grew up playing CE-Reach and would only buy xboxes for Halo.
I have the same issue. A part of it is nostalgia, But what frustrates me more is that it isn't Halo game play at all. This is the third time 343 industries is missing the core of what made Halo so great. Shields being one of them, but also the weapons and maps... ugh dont get me started on the maps.
Actually, i take that back, play H2 campaign even on normal and dare to tell me you feel like a tank, you might kill enemies fast but you are not tough
Come 1v1 me and see what happens.
The shields are exactly as durable as they need to be for the balance of Infinite, and the TTK is more fairly spread out, not favoring any one weapon in all situations and instead having jack of all trades weapons that are good at multiple engagements but are vastly outclassed by map weapons with more specialized uses in those specialized uses, which in turn are beaten out by Power Weapons. This forces a flow of players in to the grouped up hot zones of each map, most with the starting loadout and some with map weapons, fighting to secure kills and relying on their shields and movement abilities to allow them to reposition and get reversals if they are caught out or flanked, and forcing everybody to use a combination of weapons, grenades, and melee to try to burst eachother down.
This is peak classic Halo gameplay except with an assortment of quality of life improvements that there really is no reason to not include.
If all you want is a Carbon copy of Halo 3, then MCC is right over there. It's okay for things to modernize a bit and accept the fact that we aren't in 2007 anymore, it doesn't make it any less of a Halo game.
Times change, games evolve, change, adapt to modern standards etc.
People complain about FIFA games not changing at all and here we have the opposite, people complaining about Halo changing and not being the same game over and over again.
You missed the point. I never said such a thing. Read again.
I didn't say you said such a thing.
Take your own advice :)
And yes I admit, I'm one of the evil modern FPS players. This is my first halo.