Halo Infinite

Halo Infinite

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Falleax Aug 11, 2020 @ 8:40pm
A request to return to classic Halo movement.
Now that the game is officially being delayed, 343 now has the time they need to readjust what they've already made to fit more closely with the classic gameplay of the original Halo trilogy. I understand that 343 simply doesn't want to do this and that they also probably don't even check these forums but nonetheless I will make my request:

Please remove the enhanced mobility mechanics introduced in Halo 5. Please remove the ability to sprint and clamber on to ledges. Many of the community consider these gameplay mechanics to be harmful to the core gameplay loop of Halo.
These videos do an excellent job at explaining the cons of these mechanics and I highly suggest everyone watch them. Even if you do not agree, you may find them informative and educational.

https://www.youtube.com/watch?v=a_oKr8fLDnw

https://www.youtube.com/watch?v=u6YdPRyW0DA

I often see people justify the existence of these mechanics by saying that Halo needs to keep with the times and implement them because other popular games have them these days. I do not believe this is a good idea as it removes some of the most interesting aspects of Halo's gameplay design and replaces it with much more generic, samey gameplay that makes it more difficult to compete with other games, as it doesn't provide anything unique that you can't get from Halo's competition.
Keep the hookshot or whatever, just please get rid of sprint. I WILL buy and play Halo Infinite if this happens but I know you won't do it, have a good day.
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Showing 1-15 of 37 comments
slingshot5 Aug 11, 2020 @ 9:23pm 
Dude, just because a spartan can go faster than a slow jog isnt a big deal. Sprint is a good addition because imagine exploring the ring at a slow jog...yeah, pretty boring isnt it?
Last edited by slingshot5; Aug 11, 2020 @ 9:24pm
zacharyb Aug 11, 2020 @ 9:30pm 
Originally posted by slingshot5:
Dude, just because a spartan can go faster than a slow jog isnt a big deal. Sprint is a good addition because imagine exploring the ring at a slow jog...yeah, pretty boring isnt it?

I mean they could leave sprint in as a Campaign ability only and make it not usable in Multiplayer, I would say they could just add a playlist with the sprint disabled but that doesn't fix the problems of maps being made with or without sprint in mind.
slingshot5 Aug 11, 2020 @ 9:32pm 
Originally posted by zacharyb:
Originally posted by slingshot5:
Dude, just because a spartan can go faster than a slow jog isnt a big deal. Sprint is a good addition because imagine exploring the ring at a slow jog...yeah, pretty boring isnt it?

I mean they could leave sprint in as a Campaign ability only and make it not usable in Multiplayer, I would say they could just add a playlist with the sprint disabled but that doesn't fix the problems of maps being made with or without sprint in mind.
Sorry to burst your bubble but I know people in 343 and they said sprint is gonna come back but be optional in custom games
Falleax Aug 11, 2020 @ 9:40pm 
Originally posted by slingshot5:
Dude, just because a spartan can go faster than a slow jog isnt a big deal. Sprint is a good addition because imagine exploring the ring at a slow jog...yeah, pretty boring isnt it?
You could at least have the decency to watch those videos before saying something like that. They explain the situation very well, it's less than 10 minutes of your day. Please educate yourself.
zacharyb Aug 11, 2020 @ 9:42pm 
Originally posted by slingshot5:
Originally posted by zacharyb:

I mean they could leave sprint in as a Campaign ability only and make it not usable in Multiplayer, I would say they could just add a playlist with the sprint disabled but that doesn't fix the problems of maps being made with or without sprint in mind.
Sorry to burst your bubble but I know people in 343 and they said sprint is gonna come back but be optional in custom games

You're not bursting my bubble since I already assumed sprinting was going to be in the game and wouldn't be removed, I was just pointing out a possible option that could be done.

Tbh though I'd rather 343 stop trying to appeal to everyone and either say ♥♥♥♥ it we're going back to the original trilogies way of doing things or just go full blown changing the system to their liking. The running in the Halo Infinite gameplay was so slow that it seems pointless for it to even be a thing, just remove it or make it a full blown sprint.
Falleax Aug 11, 2020 @ 9:57pm 
Originally posted by zacharyb:

Tbh though I'd rather 343 stop trying to appeal to everyone and either say ♥♥♥♥ it we're going back to the original trilogies way of doing things or just go full blown changing the system to their liking. The running in the Halo Infinite gameplay was so slow that it seems pointless for it to even be a thing, just remove it or make it a full blown sprint.

I agree, either go full classic or full 343. I hate this middle of the road crap. Give me salvation or damnation not this purgatory.
Chronomize Aug 11, 2020 @ 10:10pm 
I agree with you.
KingNigelFarage Aug 11, 2020 @ 11:06pm 
Originally posted by slingshot5:
Dude, just because a spartan can go faster than a slow jog isnt a big deal. Sprint is a good addition because imagine exploring the ring at a slow jog...yeah, pretty boring isnt it?
thats why you had vehcles. to get around big maps! have you even played halo before?
TheRat62 Aug 12, 2020 @ 1:16am 
I always found sprint broke Halo's singleplayer.

The sprint ruins Halo's combat against enemy AI. It makes them too easy to exploit.
Ah yes, the old sprint argument. Because people seem to forget Bungie initially planned sprint for halo 2 and after, but never added it due to time constraints on being able to balance it out. That changed with Reach. Just because it wasn't in your favorite title doesn't mean it has no place at all.
GamerCH Aug 12, 2020 @ 1:47am 
CoD solved it the best way with a perk that lets you hipfire while sprinting.

Halo should adapt that. There is no reason why a Spartan should not be able to fire while running. At the same time, you should totally be able to run.

While they're at it they should really add dual whielding back to it. Halo 2 and 3 had it. Half the weapons in Reach were worthless and unsatisfying to use since they're only cool when you can combine them.
sneakynicolas Aug 12, 2020 @ 3:52am 
I agree sprint and the other advanced movement should be removed. Halo should innovate with more additions to the sandbox and level variety.

I also agree that they are trying to appeal to everyone and I wish they would just stick to one vision.

I made a poll as well asking people if 343 should cater to Classic Fans or New Fans.

https://linkto.run/p/NT1FUZ5F
Falleax Aug 12, 2020 @ 9:48am 
Ah yes, the old sprint argument. Because people seem to forget Bungie initially planned sprint for halo 2 and after, but never added it due to time constraints on being able to balance it out. That changed with Reach. Just because it wasn't in your favorite title doesn't mean it has no place at all.
This idea falls apart once you consider that Halo 3 and ODST do not have sprint and did not have the same problems that Halo 2's development had, so Bungie clearly understood that sprint did not work at that point. Then they implemented it in Reach because they wanted to experiment with ideas they would later use for Destiny.
Falleax Aug 12, 2020 @ 9:50am 
Originally posted by Ivanka 46th:
CoD solved it the best way with a perk that lets you hipfire while sprinting.

Halo should adapt that. There is no reason why a Spartan should not be able to fire while running. At the same time, you should totally be able to run.

While they're at it they should really add dual whielding back to it. Halo 2 and 3 had it. Half the weapons in Reach were worthless and unsatisfying to use since they're only cool when you can combine them.
Allowing the player to shoot while sprinting introduces a problem though: redundancy. Why should a player have to press a button to move at full speed when there's no actual downside, why not just allow them to push the stick/key down all the way? All that would do is create the illusion of depth, so it's really just best for the base movement speed to be high and allow full combat ability at all times.
Pyrocitor Aug 12, 2020 @ 11:38am 
Originally posted by ObsessedEddie:
Ah yes, the old sprint argument. Because people seem to forget Bungie initially planned sprint for halo 2 and after, but never added it due to time constraints on being able to balance it out. That changed with Reach. Just because it wasn't in your favorite title doesn't mean it has no place at all.
Amazing how they never mentioned it in behind the scenes footage. Must not have been a serious idea, especially cause the entire game would have needed to have been reworked from the ground up.
there's literally still the sprint animations for some weapons in the game files for Halo 2.
Last edited by Pyrocitor; Aug 12, 2020 @ 7:53pm
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Date Posted: Aug 11, 2020 @ 8:40pm
Posts: 37