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Vive[astro.puc.cl] (we know this one works; it is the same file that's already in the app)
Touch[astro.puc.cl]
Index[astro.puc.cl]
WMR[astro.puc.cl] (this worked when we emulated WMR)
These should go in the following folder (or the equivalent based on where your Program Files -- Steam folder is):
C:\Program Files (x86)\Steam\steamapps\common\GalacticCenterVR\
Any feedback on whether these work would be much appreciated! If not, iterating a few times for us trying to fix this would also be much appreciated!
Thanks!
I tried out the binding that you provided, and also tried to create my own (including setting the poses and skeleton, and also tried checking the Pretend to be: "Vive" setting).
It didn't change the behavior I was experiencing before, which is that there is no indication that my controllers are there at all.
When I start, I can see the menus around me and in the center is a "Trigger Select" text box with a red arrow pointing to a white line extending forward into the distance, ending in a pinkish dot. When I move my head so that my view is centered on the "Trigger" text, the white line shortens and pink dot shows up closer, though the line does not move. The System button also does nothing, so I can't exit the app without alt-tabbing to the desktop and forcing it closed.
Let me see if I can get a screenshot of my Binding settings.
Knowing that the headset works is good news for us, if that's true.
Are you able to send a screenshot of your bindings?
When you tried to build your bindings, did you see a "Move", "ActiveMenu", or "Restart" action?
Thanks in advance!
Also, my controllers don't work at all, it just appears a straight line in the middle of the screen that I think it's the raycast of the controller waiting for an input
here's a quick screenshot of what I see https://imgur.com/kQzu5OK
You are correct that the line you see is coming from what should be the left controller. Did you try the "Pretend to be Vive" option (mentioned by another Rift user above)?
I guess before worrying about the bindings we need to figure out how to get the controllers to show up. Someone posted a video with an Index a while back and their controllers showed up, which was a surprise to us since we did incorporate them explicitly. (We're assuming they are just part of the SteamVR plugin that we used to make this app.)
We'll investigate how to get the Touch controllers to show up in our app. Thanks again for you r help.
I do not know where I can find the "Pretend to be Vive" option.
Yes when i rotate the headset and move, I am moving in space and I can see everything around me
Here's a quick video about it
https://streamable.com/6vdkwu
Glad the rotation and translation of the HMD works.
We will gladly take you up on your offer -- perhaps you can email us and then we go from there?
vr .AT. astro.puc.cl
Or if you have another preferred method of communicating, please let us know.
- The "Trigger Select" text is at eye level.
- When it starts, I'm definitely "in" the space - I can see the menus in front of me, beside, and behind, and looking around as well as shifting up\down\left\right are all perfectly normal.
- I've tried the "Pretend to be: Vive" under the Legacy Bindings, but that didn't seem to do anything. (That said, I'm not sure the game even USES the SteamVR controller bindings?)
- I had to add "Move" "ActiveMenu" and "Restart" aliases in the Legacy menu bindings, similar to what I saw in y'all's custom bindings for the Vive controller. That allowed me to bind them to the controls, but they still didn't do anything once I started the app. It really just seems like the controller's existence isn't acknowledged, which is strange because the SteamVR Input is supposed to allow support for any standard VR controller, even if you haven't explicitly coded for it.
GalacticCenterVR does appear in my Oculus Library as expected, but if I start it from there, it does NOT start SteamVR, it just loads the app directly.
Bindings https://steamcommunity.com/sharedfiles/filedetails/?id=2120883056
Aliases https://steamcommunity.com/sharedfiles/filedetails/?id=2120883179
Poses https://steamcommunity.com/sharedfiles/filedetails/?id=2120883321
The starting view, where the "Trigger Select" is positioned at standing eye height, based around my playfield center. https://steamcommunity.com/sharedfiles/filedetails/?id=2120887105
The starting view, showing how the red dot slides closer if my view is centered on the Trigger Select text box. https://steamcommunity.com/sharedfiles/filedetails/?id=2120887777