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Also you say this : "In this non game there is only one solution. Always. One way and no freedom to deviate. So if you don't think like the game wants it, screw you!"
Like this other game you showed, many possibilities, but only 1 solution in the end makes you advance to the next level. Saying " Each task got SEVERAL solutions" is just wrong.
On the 1st chapter when you need to open the door you have some objects you can use to try to open the door (The cursor, the key, knocking on the door) .
In the end you need to use the French flag to open the door, but you seem to have forgot why it's the only available flag. You need to use the key you got previously to unlock the only key shaped lock, it's that simple, just a simple puzzle form a point and click game.
And that's the main point. this game is firstly a Point and click game not "an open world game without any Sidequests or caves". You don't seem to be very familiar with this kind of games. Most of point and click game (Deponia, Myst, putt putt, Grim Fandango, Monkey Island to cite a few) only have 1 solutions, but many objects and things to try for everything ou ca ninteract with.