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But perhaps we will be able to add it in the future :)
I would either try to implement a day-by-day system, where after each day it is determined if an animal gets sick, or if you want to stay with the current system, lower the speed the animals to get adoption ready.
Right now, I'm completely missing a sense of time ingame. This is probably my biggest issue with the game.
While it might be too realistic for an animal to stay in the shelter for months, because it is very specific in adoption needs, I'd like to have a few days with each animal so that I have to feed it multiple times before giving it into adoption. The food bar is the only sense of time rn if you think about each animal usually needs food twice a day in real life.
I would like to experience all the quirkes the animal shows to have during adoption. :)
For each you hire you pay more daily wages, but the animal needs slow down (a bit for each you hire) and from time to time one random task (for each employee) gets done automatically, refill food/water, clean poop, cuddling, bath... maybe not vet stuff.
I like the game but it gets kind of stressful some times.