Door Kickers 2

Door Kickers 2

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Klyde 💀 Jul 24, 2021 @ 10:53pm
Help with Maze Runners?
Have spent 8 hours on the mission and completed all other levels 3 stars real time and some with one plan. I find the AI too random to use one plan but the level too big to go real time and get through 8 units. I run MP5SD and 1911s on breachers with flashbangs. I also usually try to clear the west side of the map up to the big open area then go from there. I can't seem to use north east spawn as some spawn locations trigger an execution no matter what I do. Any suggestions? The AI randomly opens doors and will cause executions to occur sometimes, how can I minimize the amount of luck I need to get through this? Any strategic advice appreciated, even if its cheesy. This level has taken way too much time. :\
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Showing 1-8 of 8 comments
Autolykos Jul 25, 2021 @ 2:33am 
I usually start in the east with 2x MP5SD, and in the west with everyone else (they can go loud, but one has a silenced M9 to dispatch the guy in the lobby with his back to the window, and 1-2 cameras, plus a few door and wall charges are nice to have).
The silent guys walk into the back door, and as soon as they see a trace of where the hostages or executioners are, rush to get a good angle to shoot the bad guys (possibly use smoke or bangs, but I find they take too long to throw - better just shoot them).
Once I got the eastern hostages and the lobby in the west secured silently, the western team rushes in, up to the doors of the large room in front of the theater.
If enemies open them, just throw whatever you have into the room (doesn't matter, frags, smoke, bangs, stingers) rush forward and hope for the best.
Otherwise, place a wall shot at the theater wall (hold two guys there and blow it if things go south), carefully clear the west wing, then quickly take the front room and get in position of the theater doors ASAP, with one guy watching the eastern corridors, just in case. If you get detected in the process, blow up the wall and rush in with everyone, otherwise prep the doors with charges and go in when everyone is in position.
Does not work perfectly every time, but that's how I got 3 Stars in that mission.
Klyde 💀 Jul 25, 2021 @ 10:17am 
Originally posted by Autolykos:
I usually start in the east with 2x MP5SD, and in the west with everyone else (they can go loud, but one has a silenced M9 to dispatch the guy in the lobby with his back to the window, and 1-2 cameras, plus a few door and wall charges are nice to have).
The silent guys walk into the back door, and as soon as they see a trace of where the hostages or executioners are, rush to get a good angle to shoot the bad guys (possibly use smoke or bangs, but I find they take too long to throw - better just shoot them).
Once I got the eastern hostages and the lobby in the west secured silently, the western team rushes in, up to the doors of the large room in front of the theater.
If enemies open them, just throw whatever you have into the room (doesn't matter, frags, smoke, bangs, stingers) rush forward and hope for the best.
Otherwise, place a wall shot at the theater wall (hold two guys there and blow it if things go south), carefully clear the west wing, then quickly take the front room and get in position of the theater doors ASAP, with one guy watching the eastern corridors, just in case. If you get detected in the process, blow up the wall and rush in with everyone, otherwise prep the doors with charges and go in when everyone is in position.
Does not work perfectly every time, but that's how I got 3 Stars in that mission.
Thanks for the suggestion, I'll maybe try your western stuff but on the east the execution 1/3 of the time spawns out of reach and begins an execution, I assume in response to seeing the guys come by the window that have to be killed.
Klyde 💀 Jul 25, 2021 @ 10:26am 
Originally posted by axios2006:
Hi,

take a look at these videos:

https://youtu.be/Z9drtl8EMOw

https://youtu.be/WvaCL4Y2Oj0

https://youtu.be/MkLNkOiGGo4

https://youtu.be/o1Zh0jgM8IM
Thanks for the videos, I'm trying similar strategies with varied success, the biggest problem I face is the gunman in the theater-like room almost always opens the door to the hall and then needs to be killed. After killing him the executioner sees this death and starts executions before I can get eyes on him.
Klyde 💀 Jul 25, 2021 @ 3:23pm 
Poured another nice hour in, still no dice, hostages are shot when they really shouldn't be, this one is beyond me. Can't shoot what I cannot see. Maybe I'll try again after a few patches.
Vulpe Nebuna  [developer] Aug 9, 2021 @ 5:13am 
Originally posted by Klyde:
Poured another nice hour in, still no dice, hostages are shot when they really shouldn't be, this one is beyond me. Can't shoot what I cannot see. Maybe I'll try again after a few patches.

Do you have a replay you can send us or share here? Email to devteam AT inthekillhouse DOT com, mention this convo please? Just want to be sure all is as it should be.
Klyde 💀 Aug 10, 2021 @ 11:08pm 
Originally posted by Vulpe Nebuna:
Originally posted by Klyde:
Poured another nice hour in, still no dice, hostages are shot when they really shouldn't be, this one is beyond me. Can't shoot what I cannot see. Maybe I'll try again after a few patches.

Do you have a replay you can send us or share here? Email to devteam AT inthekillhouse DOT com, mention this convo please? Just want to be sure all is as it should be.

I did actually manage to beat it so disregard my salt if you will, took a few hours but it was beat. The A.I reaction was counter intuitive which threw me off, they often opened the door to the hostages in the main hall, creating a sight line and leading to an execution. Also sometimes sight lines could be established when they should not be like through smoke or even solid walls. If you want I can try and take screenshots or replay next time these incidents happen and submit them to the bug report area if that is helpful.
Last edited by Klyde 💀; Aug 10, 2021 @ 11:09pm
Vulpe Nebuna  [developer] Aug 10, 2021 @ 11:13pm 
yeah, if they see through walls or something we need to know :) Thanks!
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