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Nahlásit problém s překladem
if terrorists spot you or hear you, the executioner will kill the hostage.
May I suggest a mix of silenced weapons and wall breaching? ;)
I finally did it, but it doesn't feel like I did anything different. The terrorist just didn't execute him seconds early that time. If that's how the timed execution mechanic is meant to work, it feels like a rough introduction to it. Unless my planning it terrible, it feels like the timing may be too tight, or the mechanic itself not well explained.
Tactics that eventually worked:
Tactic used was rush the upper left room with a flashbang to blow the door to the lower room open, kill the terrorists the sniper didn't already get, and then rush to the lower left room door to try to get an angle on the executioner.
1 out of 20 times it worked.
I've now managed to use support to blow the wall to the room, as well. The timing on that feels pretty tight. That was the plan I tried to begin with, but sometimes it feels like an age to even get the support guy into a position to plant, and a long time after the planting progress ring finishes and the "blow up" prompt appears. I failed a few times with that method before moving on to the "Maybe I just have to rush the upper route" tactic that failed so many times and prompted the making of this thread.
I'll give silenced weapons a try now, to see if that makes the experience any smoother. Still feels like I missed a load of instructions somewhere on how this level was meant to work, but I understand it's early access :)
https://imgur.com/WYBA30k
https://imgur.com/XOCBIUj
https://imgur.com/PElbLHw
https://imgur.com/MhBrloh
That's a really helpful plan, really illustrates how to do that level properly :)
Thanks for all your help Axios, I appreciate you taking the time.
You're welcome :) Happy New Year!
In DK2, there are several approaches to every situation. Just think of each map as a tactical puzzle: how I can be more rapid? How can I surprise the enemies and avoid return of fire?
For example, the under barrel grenade launcher that I use may be a little over powered but I want to be sure to clean the room immediately. Also, I can provide support to clearing the north west room because grenades can destroy doors.
The problem is that noise(e.g. gunshots, explosions) means other insurgents may decide to leave to check out what made that noise, and thus open the door to the room with the hostages in it, and if you drop an incoming insurgent where the Executioner can see it, that will trigger the execution.
It's possible to finish the mission even on 3 stars without charge if you go for soft armor and use grenades to kill/stun initial enemies and left executor, but it's not reliable method.
And it's enough to save only one hostage to "clear" the mission to go into another mission pack and get stars there.
Hi, for ask tips for a map, there is a map tactics section. No need to threat a bad review or so on. Just ask assistance from other players. Thanks.
Merged to the appropriate thread.
Anyway, learning how to purchase equipment and use it it's part of the tutorial. Stars need to be spent and players need to learn what is needed to successful complete a mission.