Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How about to forget them instead?
Lihteraly today i had an cases when swaping was manualy done and was more parctical
I had ranger with or SCAR LB or with URGI, and after breaking into toilet he did a mele kick, but after so he or was dry/with only one round or else, he wherent' able to reload or raise weapon properly due how small volume was, so i just manulay ordered him to swap to handgun and instead of waithing for a while untill enemy dies from mele (120 light hits ? also damage appears random sometimes, i had CIA dude meleing an person on chair in 2 hits (maybe he did single shot from VAL, not sure) )
Calm down lad, the game is very moddable so someone could come along and make a mod that boosts swat pistol ability (or add doctrines for it).
In fact i might do it myself.
This would make pistols at least a little bit more useful if you need to bring heavy equipment and armor to a high mobility spawn slot. Would still be extremely situational, but there were at least few times where i would have considered it for one of the SWAT sapper guys...
Since if you ran out mid fight, you won't swap gun fast enough before getting killed.
And you probably reload to top up after every room and rarely run dry in the first place.