Door Kickers 2

Door Kickers 2

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SWAT auto switch to pistol
Can we please get a skill that makes SWAT switch to pistol instead of reloading? I feel like pistols are useless on that faction.
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Showing 1-9 of 9 comments
Hmm, from my experience switching weapons during a combat is a bad idea.
How about to forget them instead?
Originally posted by "Just call me Takeshi":
Hmm, from my experience switching weapons during a combat is a bad idea.
How about to forget them instead?
sometimes swapping is faster or more parctical
Lihteraly today i had an cases when swaping was manualy done and was more parctical
I had ranger with or SCAR LB or with URGI, and after breaking into toilet he did a mele kick, but after so he or was dry/with only one round or else, he wherent' able to reload or raise weapon properly due how small volume was, so i just manulay ordered him to swap to handgun and instead of waithing for a while untill enemy dies from mele (120 light hits ? also damage appears random sometimes, i had CIA dude meleing an person on chair in 2 hits (maybe he did single shot from VAL, not sure) )
Team Triss Feb 16 @ 12:45pm 
Wasn't New York/Brooklyn Reload a doctrine skill in the first one?
Vulpe Nebuna  [developer] Feb 16 @ 1:12pm 
The lack of "Transition" skill on Nowheraki SWAT is a design choice, and we're sticking with it for now. Call it lack of training on the side of the SWAT guys.
Originally posted by Defective Soul:
Originally posted by "Just call me Takeshi":
Hmm, from my experience switching weapons during a combat is a bad idea.
How about to forget them instead?
sometimes swapping is faster or more parctical
Lihteraly today i had an cases when swaping was manualy done and was more parctical
I had ranger with or SCAR LB or with URGI, and after breaking into toilet he did a mele kick, but after so he or was dry/with only one round or else, he wherent' able to reload or raise weapon properly due how small volume was, so i just manulay ordered him to swap to handgun and instead of waithing for a while untill enemy dies from mele (120 light hits ? also damage appears random sometimes, i had CIA dude meleing an person on chair in 2 hits (maybe he did single shot from VAL, not sure) )
You know what else is more "practical"? RELOADING before going into another engagement! You have unlimited ammo if you see a soldier's about to run their current mag dry (and you CAN see how many bullets are in it so don't say you can't when you scroll over their icon) ♥♥♥♥♥♥♥ have them reload their gun before they go into another engagement.
Sarnath Feb 18 @ 7:02pm 
Originally posted by Vulpe Nebuna:
The lack of "Transition" skill on Nowheraki SWAT is a design choice, and we're sticking with it for now. Call it lack of training on the side of the SWAT guys.
so don't put any points into pistol skills for that faction, ok got it
oh no Feb 18 @ 7:25pm 
Originally posted by Sarnath:
Originally posted by Vulpe Nebuna:
The lack of "Transition" skill on Nowheraki SWAT is a design choice, and we're sticking with it for now. Call it lack of training on the side of the SWAT guys.
so don't put any points into pistol skills for that faction, ok got it

Calm down lad, the game is very moddable so someone could come along and make a mod that boosts swat pistol ability (or add doctrines for it).

In fact i might do it myself.
Last edited by oh no; Feb 18 @ 7:26pm
Originally posted by Vulpe Nebuna:
The lack of "Transition" skill on Nowheraki SWAT is a design choice, and we're sticking with it for now. Call it lack of training on the side of the SWAT guys.
Would you consider giving every unit the option to only equip pistol (no rifle)?
This would make pistols at least a little bit more useful if you need to bring heavy equipment and armor to a high mobility spawn slot. Would still be extremely situational, but there were at least few times where i would have considered it for one of the SWAT sapper guys...
Chaos Feb 18 @ 7:44pm 
It's a nice skill, but I kinda can count on one hand when it's actually useful.

Since if you ran out mid fight, you won't swap gun fast enough before getting killed.
And you probably reload to top up after every room and rarely run dry in the first place.
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Date Posted: Feb 16 @ 10:44am
Posts: 9