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The 7.62-caliber bullet is effective against enemies wearing body armor at medium to long distances. However, the official maps do not feature many high-armor enemies, which is a balance between difficulty and playability.
Regarding mobility, it's not a linear, infinite scale. Instead, once the item weight reaches a certain threshold, it will increase or decrease mobility by 10%. As for the specific data, it's not necessary at all. Just try different combinations and see the results. If there's no change in the icon, then there's no change on mobility.
Your ideas about game mechanics involve a lot of coding work. They might be possible in the future, but it's unlikely to be implemented.
loadouts ···I hope so
Grouping is indeed necessary, especially when repeatedly operating multiple units to follow the same route, which can be maddening.
hover menu seems a good easy idea
sweep vision ···A patterned movement will only reveal more of your weaknesses.
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Do you know what I want most? It's the ability to save progress midway through a mission At least once