Door Kickers 2

Door Kickers 2

Door Kickers 2 Workshop
Unlimited gameplay via our in-game mission editor and extensive game moddability.
Question about things in Editor
Need help with a few things please:

1. How do I create a suspicion zone that covert operatives cannot enter without detection?

2. How do I make the hostage the mission ender? I set it to hostage, spawned one and linked them to the rescue zone but the mission ends when all hostiles are killed.

3. Are there any good guide videos that cover alot of this? Used this one for starting out - https://www.youtube.com/watch?v=4Bl96RlLh8Q&t=734s
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Showing 1-4 of 4 comments
Solved number 1.

Other question: How do I stop enemies from leaving an area? I'd like them to stay indoors even if they hear gunfire.
Sorry I am not very familiar with the editor,
But have you read some guide?

https://steamcommunity.com/sharedfiles/filedetails/?id=2658647468
(Text version of the video you show)

https://steamcommunity.com/sharedfiles/filedetails/?id=2816941899

And this kind of topics would be better on the workshop thread.
Later axios will move this.
Last edited by Takeshi, made in Mom; Feb 15 @ 1:52am
panguino  [developer] 14 Feb 15 @ 3:56am 
1. You've solved it, but in case anyone else is also figuring it out: use "Danger Area" from humans/gameplay tab.

2. If the mission objective is "Hostage Rescue", you complete the mission by either rescuing all hostages OR killing all enemies (optional). If all enemies are dead, there's no threat in leading the hostages to the extraction point anymore, so it counts as a win. If the objective is "Stop The Execution", you have to both keep all hostages alive AND kill all enemies.

3. There are 2 community tutorials linked in help tab in Editor.

4. Setting the "chance to investigate" to 0 should work. You can also set "chance to ambush" to 0 to be sure.
Originally posted by panguino:
1. You've solved it, but in case anyone else is also figuring it out: use "Danger Area" from humans/gameplay tab.

2. If the mission objective is "Hostage Rescue", you complete the mission by either rescuing all hostages OR killing all enemies (optional). If all enemies are dead, there's no threat in leading the hostages to the extraction point anymore, so it counts as a win. If the objective is "Stop The Execution", you have to both keep all hostages alive AND kill all enemies.

3. There are 2 community tutorials linked in help tab in Editor.

4. Setting the "chance to investigate" to 0 should work. You can also set "chance to ambush" to 0 to be sure.
Thank you!
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