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The grindiness is the whole reason why I ended up figuring out how to cheat it.
I am a local file digger so I could save the stars, but finally cheated for my guide.
Do innocent newcomers need to wait so long?
But I want to unlock it all. There's stuff that wasn't in previous versions of the game that I'd like to experiment with (HK 21E, NVGs for SWAT, Flux Raider for CIA, 6.8 NSGW weapons for Rangers).
How long were those deployments? I'd estimate that's at least a 2 week deployment, which is 14 missions, which all start to have the same layouts.
6-9 isn't that much either when it comes to the SWAT team. Some of the items ( helmet, Level IV shield) costs 8+ Battle Honors each. That's not even getting into some items of theirs that I'd consider incredibly useful such as NVGs and plate armor for the militia.
My complaint isn't that I have to work to unlock stuff. My complaint is that you have to do the same thing over and over and over again to unlock stuff. It also puts the player in a position where they're not going to engage with other content (Single missions, user made maps), as they can't earn certain things.
Having progress just be stars worked fine in DK1. You had plenty of incentive to play campaigns as you'd get 2x the stars at the end. I also still think you could have battle honors to some degree as unit buffs or something, but making players play the same content they've already completed over and over and over is poor game design.
It takes about 50 Battle Honors to unlock everything with the SWAT team. Assuming you're playing Tour of Duty for 2 weeks on Iron Man and always making it through to the end, that'd be around 7 tours for just the SWAT team. That would not account for Rangers (Who of the top of my head would need at least 2-3 tours, might be more) and CIA (who'd need only one tour, but I think it's fair to say the average player is going to struggle with this considering one casualty is equal to losing 25% of your team).
Again, my argument is not about having to earn things. My argument is the repetition of having do the same thing over and over to earn specific items. Making everything unlockable by stars still gives players an incentive to play campaigns but doesn't pressure them to do the same thing over and over again.
After the grinding, it's too late to play with the new toy.
Don't feel like you are missing out on anything.
Not like it bother us anyway since it's a single player game.
I don't know what it is about the Steam forums that makes people bend over backwards to misunderstand the point I'm trying to make...
If none of that ♥♥♥♥ is important, then why does it matter if I do or don't unlock it with stars? Why make me play the same levels over and over and over again to get this ♥♥♥♥? IDK about y'all, but the appeal of Doorkickers to me is figuring out how to best approach each level and then moving on, not just mindlessly grinding out the same 10 or so 'randomized' maps ad nauseam.
Sorry if you think our work is garbage :) and we'll work to improve it. Feedback is noted!
Super strong things should be restricted, but which to choose would be better after tried.
For me or other veterans it would be ovbious, because we snoop, cheat or rewind.
But for other legal players?